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Chapter 6
Saving MOMO
Leave the bridge, and head to the dock. You can board the Elsa there.
First things, first. SAVE YOUR GAME. You can do a lot of extra stuf
here, but let's not get too carried away. You want to make sure you've
got everything you need for your final battle. You'll want to make sure
you do a few things first:
- Give the Flower Seed to Luty. (See Luty Side Quest below).
- Visit the Gnosis Cathedral Ship and open the locked door there (See
below).
- Buy a better A.G.W.S. You can buy an AG-04 for 50,000 while aboard
the Dock Station. You can also by a VX-4000 for 30,000, but it's only
slightly faster than your VX-10000 or VX-7000, but it's got lower stats
for everything else. On the other hand, if you need an extra A.G.W.S. to
have for extended battles, it's an OK addition to your arsonal.
Luty Side Quest
Once you have the Seed, head to the dock colony. You'll have to find
Captain Mathews and tell him that's where you want to go. Head into the
clinic and talk to Luty. She's looking at a vase along the far wall.
You'll need to actualy leave and come back before this flower will bloom.
You can't just hop in the E.V.S. and "go" somewhere.
Return to the Cathedral Ship
Now that you have Key 13, Head back to the Cathedral ship by selecting it
from the E.V.S. submenu at any EVS Equiped Save Point. The door is
located behind the unicorns in the lower level of the tower. You'll have
to fight a lot of guys to get there. When you do get there, you can get
a Samurai Heart (Increase Counter rate). Once you have this, you can
safely leave, unless you left early on your first pass through here.
There's another exit point further on, so if you want to level up a
little bit, you can head for it instead of backtracking. Just lead out
the left exit and past the rocks in your path. You'll go past some
Lizardman and Fairy Gnosis. Your guys should have "all enemy" attacks at
this point, so this should be fairly safe and quick. Head through all
the enemies, and down the elevator you unlocked on your previous pass.
At the very, very bottom is the exit.
Saving MOMO
Now that you've handled all the side quests for now, it's time to head to
the Song of Nephilim. Talk to Mathews on the bridge of the Elsa, and
watch a brief cut scene. When you dock, head left out the hatch (see, the
Song of Nephilim has it's own atmophere that makes it easy for people to
breath... out in space... or something...) and board the Song of
Nephilim. Watch a cut scene. Figuring out what to do at this point is
fairly elemental. Head left and, I'm sure this will shock you, you DON'T
have to watch a cut scene on the next screen. Head left one more screen.
This is your first puzzle. Figuring out how to get to various floors.
First Tower: Elelator go up!
OK. There are 7 floors here, and you're on number 1. Depending on how
much weight you remove, you'll be able to change the height the elevator
reaches. For every 3 boxes (not stacks - actual boxes), you'll go up one
floor. When you watch the elevatr going up, you can see the number of
boxes to the right of the floor number. It's fairly straightforward.
You'll want to avoid floors 2, 4, and 7, though; there's nothing here but
enemies. When you get to a floor, you can head right to go back down, or
left to fight and get stuff. All floors a laid out the same - two
doorways where enemies might lurk, and a box at the end - with either a
prize or a monster-in-a-box you'll have to fight. Well, some might be
empty, but that's no fun. ;) After you get stuff from each floor, just
head down the chute on the far right to get to the next floor. Here's a
run down of each floor. Don't forget, you can call the Seraphim ether
summon for Shion, now.
Floor 2: Nothing
This floor takes three boxes to get to, but you can skip it, unless you
wanna fight for no prizes. There are plenty of places to do that in this
game, though, so I recommend skipping it.
Floor 3: Switch
Blow up 6 boxes (not stacks, some stack have multiple boxes), and press
the blue switch to start the elevator. Go through the passage and head
left. Kill off the guys here, blow up the box at the end of the passage
for a Med Kit DX, and head down through the door on the lower left. Walk
around up and left, and press the button there. Watch a cut scene, and
then head back into the tower, past the enemies, over to the right, and
down the chute. Heal up, if you need too.
Floor 4: Nothing
This floor takes 9 boxes to get to, but you can skip it, unless you
wanna fight for no prizes. There are plenty of places to do that in this
game, though, so I recommend skipping it.
Floor 5:
This floor takes 12 boxes to get to. Blow them up, head inside and go
left. Kill off some enemies and blow up the box at the end of the hall
to reveal a chest containing Decoder 14 . (That's one for the door on
Elsa's Catapult Deck.) You can get Speed Shoes now, if you want. Head
back down the chute.
Floor 6: Leaving
OK. Level 6 isn't quite the same as the others. Use 15 boxes to get
here. There are no enemies on this floor, so head around to the near
right and blow up the box for a Neo Armor Alpha (that's the greek symbol
alpha, if you we uncertain). There are two exits leading leftof here.
One goes just left (and leads to the third tower), the other goes left
and up (and leads to the second tower). Take the exit leding up and
left, and head across the bridge to the second tower. See "Second Tower"
below.
Floor 7: Nothing
This floor takes all 18 boxes to get to, but you can skip it, unless you
wanna fight for no prizes. There are plenty of places to do that in this
game, though, so I recommend skipping it.
Second Tower
In the very center of this tower is a save point. Go save. There are
five exits here: 12 o'clock, 2 o'clock, 4' o'clock (you came in here), 8
o'clock, and 10 o'clock. You can ignore the bottom two. They lead to
the other towers. You came through one, and the other doesn't have it's
bridge enabled, yet. Don't press the button in the middle of the tower,
until after you've enabled the bridge. First, lets go through the 12
o'clock passage (straight up). Just off to the right here is a chest
containing a Cross , which gives damage -10%. If you extract that skill,
enable it, and ALSO wear the Cross , you'll get DMG -20%, which is pretty
usefull.
Backtrack, and go through the door at 2 o'clock (upper right). You
probably don't see anything here. Put MOMO as your lead member of your
party, and you should see a shinny blue thing here. Grab it and you'll
learn Tech Attack "MOMO's Kiss." You'll also learn Ether skill
"Starlight." Be sure to equip these. Welcome the newest member of your
part: Sailor MOMO! Be sure to experiment with her new found abilities.
;)
Now head back to the center, save, and take the 10 o'clock path.
Fight the enemies here, and head down the ladder. Fight the enemies
here, and go up the first ladder you come to; blow up the barrel here for
a Soldier's Honor , which prevents attack disable. Head back down and go
right, then down the ladder here. At the bottom, head left to the end of
the path, and go up the ladder here. You'll pass a ladder that leads
down; we'll come back to it.
Go up the ladder and across a bridge. Before you go into this next area, though, let's do some prep work. There's a naty enemy here. The Athra 26
Series enemy is a Bio type enemy, so Momo's probably not the best choice. This enemy has 3000 HP and has the ability to become immune to your best
ether attacks. Because of this, you'll want to select characters that can do physical damage as well as decent ether attacks. I recommend Shion,
KOS-MOS, and Ziggy. Prep by enabling Dominion Tank for Shion and Gate for KOS-MOS. You can Steal a Revive DX from this enemy, so you may want to
enable something to allow you to steal as well.
When you're ready, head right through the doorway and blow up a bunch of boxes. The first box is empty, the 2nd has a Defibrilator Vest (prevents
Instant KO), the 3rd has a Neo Armor Beta (that's a greek symbol beta), and the fourth has this really nasty enemy. Use your most powerful ether
attacks first. I used Dominion Tank and Gate (Gate missed, btw), and then had Ziggy steal (I transferred Psyco Pocket to him from Jr.) After that, I
was able to connect with Spell Rain before he enabled his Morph Defense. This knocked him down to 500ish HP, at which I switched to using healing and
physical attacks. KOS-MOS R-Drill was extremely useful here, as was the Knuckle - Lightning Blast combo. That's all it took to kill him off, and I
got it on the Golden Egg slot for a 2x Pts. I got no loot from this battle.
If you don't want to use this same set-up, consider replacing Ziggy with chaos, but don't use your A.G.W.S. If he casts stop on it, and you'll be
stuck. He totally rendered Shion useless like this once. I wasn't prepared for that battle and it was really tough. I used MOMO's Miracle star
attack, and had Chaos beat him up with the "hand" accessory. He dodged everything else. He practically killed my guys off, too. You'll get Decoder 2
from killing him off, which you can use when you are again allowed to leave this area. Blow up the last box to get access to Segment 12. Head inside
and get the W Hammer Rod for MOMO (confusion attack to B & G!) Heal up and head back across the bridge. Go back down the lader, and head for the
ladder we skipped earlier. Go down that one too.
At the bottom of this ladder is a platform with exits at the bottom
left, bottom center, and bottom right. The bottom left and bottom right
ones go to a dead-end (for now), so take the bottom center and push the
bottom. This lowers a ring that you can walk on. Go back out, and take
the lower right path. Blow up the power cell here. Now do the same
thing on the lower left door, but be sure to prepare first.
You'll want a party capable of fighting Rianon Se, a pretty hard Gnosis enemy. That means Shion, KOS-MOS, and probably chaos. You MUST be able to
steal here - you'll be grabbing a Shield Armor , which means you never have to worry about status abnormalities again! Heal all the way, and have your
guys full ether, too. If you think you might have trouble, you can head back up to the top and save again, but that's a lot of back tracking. He's
got 5600 HP, so be sure to use powerful attacks. Be aware, though, that his power-up abilities are based on the total number of HP you've got, so stay
out of the A.G.W.S. for this battle!!! He can do 500 HP of damage back-to-back, so have a healer handy! I suppose if you bring MOMO into this battle,
you can place her behind someone to keep that character from being pushed to the back. Don't bother having MOMO cast stuff at him; it's not worth it.
If he blocks your boost use Clear-All to help out. He might also suck out a bunch of HP from one member, so be ready. He's not impossibly tough, but
he IS time consuming.
Start off by using Supreme Judgment to keep his HP drains from doing so much damage, and consider Down Force to limit the power of his physical
attacks. I also started off with a Shion Dominion Tank attack, which only hit him for 800 and caused a boost counter that (thankfully) missed. You'll
want to steal twice - once to get the Shield Armor (do NOT pass this one up!) and again to get the Boost Pack . He can cast something that will
eliminate all status abnormalities, so be ready to cast Supreme Judgment again. I found Rain Blade and R-Cannon to work pretty well. Don't be afraid
to use a Revive DX, if you need it. You can get a point multiplier when you kill him, but don't get everyone killed while trying for it! I got
nothing for killing him off. >.> Grr. When you have the Skill Points available, be sure to extract Skill: All Guard from the Shield Armor so
your characters don't have to worry about status abnormalities any more.
Head down past where you fought that enemy, and go outside. When you
get there, youll see a button to your right. Press that, and you'll extend
the bridge to the third tower. Head to the bottom left of the screen,
and step on the pad just past the blinking light; it's an elevator. Ride the
elevator to the top, and head to the upper right corner of the screen;
use the save point unless you want to do those battles again! Finally, head back out through that door, and Cross
the energy bridge leading to...
The Third Tower
Head through the door on your left. The upper right one leads where you
came from, and the right exit leads to a dead-end, for now. Head left
and go down the ladder in the middle of the room. Blow up the top three
crates to your far left. This creates a bridge you can go across and get
to a barrel. Blow it up for a Field Ring (it prevents stop; don't you
wish we had it two main battles ago?!?). Head back across and all the
way to the lower level. Use the trap at the bottom to render the guys
here unable to use their big skills, and mop up with them.
Blow up the rest of the boxes on the left, and head across to the
next area. Go up the ladder here and blow up three boxes. Go over to
the third area, and head up the ladder there. Cross back over to the
second area and blow up something in the far right corner. This should
get you a Skill Upgrade S . Now blow up something on the lower left
corner to expose a hole. Jump down for an Ether Pack DX. Blow up the
door there for a Med Kit , then walk all the way around the floor there to
open a chest containing Decoder 17 (you haven't found the location for this, yet).
Blow up the thing above the ladder, hop on, and go all the way to the
bottom. Blow up he rest of the boxes on the left, then blow up the trap
and kill off the guys there. Blow up the barrel for an Ether Pack DX.
Run back across the brige and take the stairs that lead down. That will
reset the boxes. Come back inside, go up the ladder, and blow up three
boxes. Head across the bridge, down the ladder, and out the stairs at the
bottom left of the screen. Go left one more screen. See how all the
columns here are flashing and making noise? Listen to the pattern, then
go back to the other room and blow pieces off the colmns, until the sound
the column makes matches the corresponding sound. If you mess it up,
don't wory. Leave via the right and doorway and the puzzle will reset.
It should be 3 blues, 1 green, and 4 red (might have to do it in Green, Blue, Red order). This will open the door. Go
outside (down), around the path, press the switch, and go through the doorway.
Stand on the triangle, and maybe press circle. You'll go up.
Moving on
I really recommend saving here. Go out the upper right exit and save in tower two.
Optional: While I wouldn't recommend it, if you need some supplies or weapons, or whatever, you CAN head to the Elsa. Return to the Third Tower, and go out the
door to the right. Go all the way to the right, down the chute on level 6 of the First Tower, and head to the Elsa via he lower right. You still can't leave, so
you don't really need to bother talking to Mathews.
When you area ready to move on, return to the bridge between the First and Third Towers of The Song of Nephilim, and use the elevator with the pretty colors. At
the bottom, prepare for an attack before you go through the door. Chose your party wisely. I chose Jr., Shion, and chaos. I'd recommend not using Kosmos, and
setting your party to use non-beam weapons, unless you've got them leveled up quite a bit. I had Shion's Rain Blade at level 15, so that was able to do some damage.
I also have chaos' Angle Blow pretty high level, so that worked well. When you're ready, go inside and watch the freak show. He prattels on for a while, then shion
says, "Huh?" For some reason I found that funny. Eventually, you'll fight him. By this point in the game this battle probably isn't that hard. It's probably just
time consuming.
The first thing this guy did for my battle was disable attack on my guys. (so I can't use their tech attacks.) I used a bunch of cure all potions, and went to
it. Using Queen's Kiss I got a couple of good Mech upgrades off him. After this battle is over you'll be treated to (subjected to?) a bunch more cut scenes, then
you'll be facing a new opponant. Be sure to heal up and restore your ether before jumping into this next battle. When you're ready, head forward and talk to the
weird guy dressed in all purple with the plague doctor mask.
The first thing I did was boost Shion in and steal a Master's Pendant . He pretty quickly disabled my tech attacks after that, so I had to use a Cure-All on
everyone to get them back. Be careful, though. He transforms when you first kill him off, so don't think you'll be totally safe. I was also able to steal a Gemini
Clock and a Samurai Heart after this tranformation. With chaos, Shion, and Junion in your party, this shouldn't be too difficult a battle. When you're finished
watch the cut scenes then...
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