Index
Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin
Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins
Single Page Version
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Zanarkand
Intro
Head forward to where everyone else is. Remember this scene? After watching it again, save and head out. Re-equip your
capture weapons, if you are doing that. There is a chest around the first bend with a fortune sphere in it. After a
while, there's a cut scene ('looks like the farplain'). Around the next bend is another chest, this one with a
spiritual targe. Head down the road until you get transported magically to the stadium at Zanarkand, aka 'Dome.'
Dome
You cannot capture fiends here, so go ahead and switch to different weapons. Head forward, then down the path.
For fun, throw pheonix downs on the zombies. :) If you run across any Defender Z enemies, they give you Level 2 Key
Spheres normally, but will occasionally give you Level 3 Key Spheres (uncommon drop). To make sure you make the most
of this, be sure to Armor Break them and have your best guardian Overkill them. You'll go through a litte tunnel
looking thing. At one point, you can actually walk up onto the top of the ramp for a chest with 10,000 Gil. Up the
ramp is a save point.
A litle further on is a chest to your right. Open it for a friend sphere. From there, head forward and turn
left. When you see Auron, Jecht and Braska look hard left for a ramp heading down, you can go there for a level 3
key-sphere. Forward from that (through the portal) you will find a chest with a luck sphere. Up the stairs is a save
sphere, then throught the door is the trials.
Cloister of Trials
- See attached diagram (Just FYI: You can use right-click and "open in new
window" or "open in new tab" to keep from leaving this walkthrough). There are a bunch of dots here. To begin, step on
the green dot directly in front of you. Then just step on the ones that correspond to the OBJECTS shown - not the
LOCATION. See the attached graphic, and step on the circled dots in the upper left drawing on that image.
- When the pedistals are revealed head through the door at the top of the screen.
- In the next room, approach the screen at the top, and remove the left hand sphere. It should be a "Kilika
Sphere." Now put it back.
- Return to the previous room, and push in the lower left pedistal (action button, not just running against it).
Refer to the Diagram labeled "A" on the aforementioned attachment. You'll want to go back to the room where you found
the Kikika Sphere and step on the appropriate dots. (NOTE: I screwed up on one of those - there's one circle I crossed
out after words.) The elevator in the middle of the room should have the lower left symbol lit up now.
- Go back to the entry room and push in the left top pedistal.
- Return to the other room and step on the dots in diagram 'Dome C'. The lower right should light up.
- Repeat for top right pedistal (Dome F). Center bottom lights up.
- ... and bottom right pedistal (Dome D). Upper right lights up.
- Go to the display in the room with the spheres, and remove the kilika sphere (on the left).
- Place it in the middle left pedistal in the other room. The upper left should light up.
- Go back and get the Besaid Sphere (on the right) and place it in the pedistal in the right middle. All lights
should turn on, and the elevator should show up.
- Everything starts glowing and a save sphere shows up. USE IT! (Unless you think you would LIKE to do that
again?!?
- When you return to the room where you found the spheres, you'll be jumping directly into a fight; if you have
armor to prevent Berserk, be sure to enable it. You're welcome. ;)
Boss: Spectral Keeper
Now you fight the Spectral Keeper. If you hit him, he'll attack everything in front of him (that's direct,
front left and front right.) Stay out of sight, if you can. Use hastaga to have enough turns. Hit him with Mental
Break early on. Tripple Foul will net a Silence status change. You can steal Ethers from him - I recommend stealing
when an attack would damage a party member. Use the Overdrives of the Aeons, if you can. Use remedies to keep your
guys from being berserk. He's immune to most things, but especially Power Break, Armor Break, Slow, and Delay (the
things I usually like to do).
Since the Spectral Keeper drops Level 4 Key Spheres, I recommend on Overkill if at all possible. I like to use
overdrives for the first 4 aeons, then bring in bahamut for a Megaflare to smack him down. Watch out for the glyph
mines, though, as they can kill your aeons with a single shot. When he drops them, dismiss and live to fight another
day. After killing him, you'll head down the elevator.
There's a save point here, ignore it for now. Follow Yuna through the opening, then through the glowing blue
door. After a long discussion, you'll have control again. Now go save your game. Really. These are LONG discussions,
and you don't want to have to listen to all that again. Recharge your aeons too. Trust me. BTW: This can easily be a
30 min battle if you characters are not that strong, so don't start unless you have time (or don't mind pausing...)
When you are ready, follow Yunalesca into the temple. To the best of my knowledge, there are no chests in any of
these areas (except the one that Yunalesca's "clothing" fails to hide). This time I just went after her with the aeons
(not fully charged). I died. Go back and recharge your aeons. It's not worth it otherwise. She goes through 3 forms
and the last one is the nastiest. Save your aeons for that one. If you get zombied, you are occasionally immune to all
status bonuses. Oh, and she'll cast "regen" to make your guys die faster, because you get hurt when you try to heal
yourself! You can use Holy Water to cure zombie, then hastaga again, but my strategy is to use Dispel to get rid of
Regen instead. Note that your haste will go away, too.
By the time I got here, I had the following skills: Hastaga, Holy, and Quick Hit. These were very useful to
have! Use haste and remedies to get past the first two stages. I used Tidus, Wakka and Auron. Be sure at this point
that you have AT LEAST ONE ZOMBIE AT ALL TIMES! Zombies are immune to death attacks, and she can kill all your party
at once with a megadeath attack. My strategy is basically: Keep everyone hasted and don't bother clearing out the
Zombie status. Wakka was able to hit for 9999 and Tidus could caste hastaga to keep everyone hasted. Yuna was also on
board and able to call fully charged, but I only attacked during the first two stages. On the third stage, I called in
Yuna and had her start calling Aeons. Yunalesca will cast Mind Blast (confuse and curse), Absorb (steal HP) and Osmose
(steal MP). This renders your aeons unable to charge their overdrive as well as no magic to restore HP. If they
actually manage to survive through her attacks, just dismiss them.
Between Holy and throwing away my aeons, I was able to whittle her down. When she had less than 10K HP, I called
in Bahamut. Megaflare hit her for 57,118. Needless to say, this was an Overkill. XD I LOVE Bahamut! I'm not sure why,
but even with the Overkill, I only got Level 3 Key Spheres from this battle. Whatever. Head back out and save at the
save point. You really don't want to have to do that again, do you? But before you leave via that elevator, go back to
where you fought Yunalesca and head down the stairs at the back of the area. You should appear atop one of the other
stairways. Toward the far end of the screen, you should now see a chest. Open that for the Sun Crest.
Go up the stairway you just went down, and then take the stairs at the bottom to get back to the save point.
Take the elevator back up and leave the dome. Almost immediately you'll appear outside, but it's not obvious you are
there. Walk toward the camera for your first real look at sin. Anyone have any idea just what the heck that's
supposed to be, anyway? Eventually you will be back on the ship. Talk to everyone. Yuna is up right before the
deck. Go talk to her for a plan. Head back to Cid and explain it to him. You are now free to engage in almost every
side quest!
Don't forget to come BACK to the Zanarkand Ruins as soon as you have control of the airship; you want the
destruct sphere. When you return, enable all the WHITE SQUARE pieces (see the astrisked part of the first room on the
attached sheet, as well as the lower right corner of that sheet. When you've touched them all, the monitor in the
first room will open up and show you a pedistal. Grab the Destruct Sphere and place it in the RIGHT sphere recess on
the elevator screen. You should now get a chest containing the Magistral Rod. Now you can return to the Airship and
engage in any other side quests you want.
By the way... If your guys are really low level and you want to level 'em up a bit, there's a trick you can do
at Macalania temple - if you have a controler with a turbo button. Since the enemies will keep coming, you can have
your guys just wait at the entrace to the temple. By this point they should be powerful enough that you can just let
them sit there. (I spent about 10 - 15 hours and Tidus, Wakka and Auron went up 99 levels. 10 more and they do
another 60 levels. You actually can't do much past that.) This is the easiest way to earn spheres, also. If you
have the patience, you can check in every hour or so and use the extra spheres to level up your aeons (you have the
Aeon's Soul already, right?) After you do the Highbridge/Sin deal, you will NOT be able to enter Macalania Temple, so
this is not going to be around much longer; if you want to try it out, you'd better do it here.
When you are ready to advance the plot, head to Highbridge. While you COULD go capture fiends at this point,
you'll want to go to Highbridge first as it will open your ability to revisit the temples while you're catching
fiends.
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