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Blue Magic
Throughout the game, Quina will be able to eat enemies that are nearly dead (10% or so of HP left). If it's a certain kind of enemy, and if he hasn't learned it already, Quina will
learn a cool spell that can be used in battle later on. These are referred to as "Blue Magic" in FF9. Here are the
spells he can learn, where to get them, what the do ad how much they cost (in MP) to use. Any enemy that is struckthrough has been reported to me as
missing from this walkthrough - however I did not learn the skill in question when *I* tried it. As always, YMMV (your milage may vary).
Enemy |
Magic Learned |
Description |
MP Required |
Gigan Toad |
Frog Drop |
A large frog falls down and injurs one opponant (see Frog Catching Section for more info). |
10 |
Cactuar |
1000 Needles |
Hits enemy for 1000 pts of damage |
8 |
Behemoth, Epitath, Ironite, Mistodon |
Angel's Snack |
Remedy is cast on all your party members (cures all status abnormalities). |
4 |
Sahagn, Axoloti |
Aqua Breath |
Causes water damage to all enemies |
4 |
Carrion Worm, Cerberus, Gimme Cat, Stilva, Yan |
Auto-Life |
Once during battle, each of your characters will revive if KO'd. |
14 |
Anemone, Malboro, Worm Hydra |
Bad Breath |
Lots of Status Abnormalities on your enemies! |
16 |
Ash, Veteran |
Doom |
Casts doom on an enemy (a timer will countdown from 10 to 0, then casts death). |
12 |
Adamantoise, Earth Guardian, Shell Dragon |
Earth Shake |
Earth Magic damage to all opponants |
20 |
Chimera, Kraken, Wraith |
Frost |
Casts Status Abnormality "Freeze" on enemies. |
8 |
Goblin, Goblin Mage |
Goblin Punch |
Hits one enemy for non-elemental magic damage. |
4 |
Axe Beak, Blazer Beetle, Jabborwock, Mandoragora, Muu |
Limit Glove |
If your HP = 1, this will do major non-elemental magic damage to an enemy. |
10 |
Carve Spider, Grand Dragon, Lamia, Lizard Man, Ochu, Sand Scorpion |
Level 3 Def-less |
Reduces an enemy's Defense when it's level is a multiple of three. (3,6,9,etc) |
12 |
Feather Circle, Torama |
Level 4 Holy |
Casts Holy Magic against any enemy whose level is a multiple of four. (4,8,12,etc) |
22 |
Draco Zombie, Lich, Stropper, Whale Zombie |
Level 5 Death |
Casts Status Abnormality Death against any enemy whose level is a multiple of five (5,10,15,etc) |
20 |
Magic Vice, Ring Leader |
Magic Hammer |
Transfer some of an enemy's MP to you. |
2 |
Armstrong, Dragon Fly, Ogre, Trick Sparrow, Zagnhol |
Matra Magic |
Reduces your enemies HP to 1 (sometimes) |
8 |
Ant Lion, Gargoyle, Gigan Octopus, Myconid, Serpion |
Mighty Guard |
Casts both Shell AND Protect on ALL party members. |
64 |
Bomb, Grenade, Red Vepal |
Mustard Bomb |
Casts status abnormality Heat on one enemy. |
10 |
Abomination, Grimlock, Nymph, Seeker Bat |
Night |
Casts status abnormality Sleep on EVERYONE (including your guys). |
14 |
Bandersnatch, Basilisk, Hedgehog Pie, Python, Skeleton, Yeti |
Pumpkin Head |
Does non-elemental Magic damage; the lower your HP gets, the more damage it does. |
12 |
Ghost, Hectoeyes, Zombie |
Roulette |
Randomly casts status abnormality Death on SOMEONE (including your guys!) |
18 |
Abadon, Red Dragon, Tiamat |
Twister |
Wind Magic Damage to all enemies |
22 |
Drakan, Hornet, Vice, Troll |
Vanish |
Make a party member turn invisible (if you are hit by an attack, even magic, this effect wears off) |
8 |
Garuda, Griffen, Zemzelett, Zuu |
White Wind |
Restores HP to all party members. |
14 |
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