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Carbon Ocelot's Final Fantasy VII Walkthrough

Index
Plot
Intro
Disc 1
Disc 2
Disc 3
 
Side Quests
Chocobo Racing
Level Up
Fort Condor
Gold Saucer
Materia
Beating Weapon
 
Sing Page
Single Page Version
 

 

 

 

Fort Condor

When you pass through the caves after getting past the midgar golem, you can head south to Fort Condor. There is an item and a materia shop here, but they won't sell you anything until you talk to the guy sitting at the table just below them. Chat him up, agree to fight against the Shinra, and you should be able to shop there. At first they only have basic stuff, but their wares level up as the game progresses. Be sure to come back to Fort Condor as often as you can so you can help them fight the Shinra. It's kinda remeniscent of FF Tactics, but... more, I dunno... brain-dead, maybe? I've found you can get some decent items this way, so it can be worth it.

The reason they ask for Gil is so they can fight any battles you're not around for. In general, you'll want to leave them with a minimun of 18,000 Gil (there are 6 battles you can't be here for), plus three thousand Gil for any battles you're planning to miss. Take a look at the rewards for each battle below, and decide if it's worth it to come all the way back and fight. Or if you just like this mini-game, that's cool too I guess.

You win if there are no enemies on the screen at the same time as you. And you can place units a little below your lowest unit when the battle is actively taking place. So this means there are two basic strategies here. First, you can just place one cheap unit, then start the battle. Then turn the battle speed to it's lowest and place another cheap unit as low as you can. Repeat until you can place units next to the enemies as they appear. Pick the appropriate unit for whatever enemy is here. You can usually win after killing off three or four units at most. If you want to play with a more generic style...

General strategy: Place your guys pretty much right at the lower-edge line. Use two catipults in the middle, and one on each side. Have a shooter, an attacker, a defender, and a repairer at each catipult. When you get access to upgraded catipults, use those instead. Vary which unit attacks the enemy based on the type of enemy. If it's a beast, use an attacker. If it's a human, use a defender. For Wyverns, use Shooters. Have the repairers heal in between skirmishes. Stay close to the catipult lines.

Round 1:
When: Just after the Mithral Mines
Reward: Magic Comb
Strategy: I deployed a lot of fighters, just like he suggested.

Round 2:
When: After you rescue Priscilla (in some versions of the game, you'll need to rest in the house by the town entrance.
Reward: Peace Ring
Strategy: I deployed a lot of defenders, just like he suggested.

Round 3:
When: After jumping in the water with Mr Dolphin, but before jumping up on the beam (just jump right out).
Reward: Ether (Thought the game called it a "Tincture.")
Strategy: See the basic strategy in the opening of this section.

Round 4:
When: Right after you get the Buggy.
Reward: Megalixir
Strategy: See the basic strategy in the opening of this section. Use fire catipults instead of regular catipults.

Round 5:
When: Cosmo Canyon: After the campfire scene, but before you begin the Cave of the Gi.
Reward: 5x Hi-Potion
Strategy: Same as above.

Round 6:
When: Cosmo Canyon: After completing the Cave of the Gi
Reward: 5x Hi-Potion
Strategy: Same as above.

Round 7:
When: Rocket Town: After talking with Shera but before talking with Cid.
Reward: Super Ball
Strategy: See the basic strategy in the opening of this section. Use Tristaners instead of catipults.

Round 8:
When: Rocket Town: After you get the Tiny Bronco
Reward: Turbo Ether x3
Strategy: See the basic strategy in the opening of this section. Use Tristaners instead of catipults.

Round 9:
When: After you get the Keystone , but before you use it.
Reward: Turbo Ether x3
Strategy: Same as above.

Round 10:
When: Right after completeing the Temple of the Ancients
Reward: X-Potion x5
Strategy: Same as above. NOTE: The next 5 battles happen while you're away, so be sure they have at least 15,000 gil left!

Round 11:
When: After you use the Lunar Harp
Reward: X-Potion x5
Strategy: Same as above.

Round 12:
When: After you sleep in the Forgotten Capital, but before Disc 2
Reward: X-Potion x5
Strategy: Same as above.

Round 13:
When: Once you get to Disc 2, before snowboarding
Reward: Elixir x3
Strategy: Same as above.
Be sure to leave them with at least 15,000 Gil so they can fight 5 battles!

Rounds 14-18:
When: While you are away.
Reward: No reward possible.
Strategy: You left them with enough Gil after the last battle, right?!

Round 19:
When: As soon as you get the Highwind (With Tifa as your party leader)
Reward: Elixir x3
Strategy: See the basic strategy guide at the start of this section. Be sure to leave them with at least 3,000 Gil after this battle!
New Items to Buy: Item Store now includes S-mine and Ether .
New Materia to Buy: Materia store now includes throw materia, manipulate materia, death blow materia, destruct materia, and all materia.
Be sure to leave them with at least 3000 Gil!

Round 20:
When: While you are away.
Reward: No reward possible
Strategy: You left them with enough Gil after the last battle, right?!

Round 21:
When: While fighting for Huge Materia .
Reward: Phoenix materia (Go outside after the battle), Huge Materia
Strategy: See the basic strategy guide at the start of this section.

When the final battle is over, be sure to visit the Materia Shop and see their new offerings (if you haven't been following along. It's the same stuff you saw otherwise.)

This concludes this section.

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