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Disclaimer
This is a walkthrough of Final Fantasy XII (FF12). As with any walkthrough, this document contains spoilers! It was developed for FFXII English
Language Version for Playstation. Some things may not work on other platforms or alternate language versions. While this walkthrough is functionally
complete (you can beat the game using it), I intend to add some tools to help you learn the game system more easily and explain the nuances of each
and every item. Eventually this may be the most complete walkthrough of FF12 on the net. You may
to make requests/corrections.
Walkthrough Notes
As I said above, all walkthroughs contain spoilers. What I've tried to do here is set this site up so that you can get the information you need
without having to read the whole document. Please see the points below for things you'll want to know about that DON'T involve spoilers. I
recommend reading them before even starting the game. Then play each section first, saving at every possible point. When you finish a section, go
back to the walkthrough and see if there is anything you missed. I'll include various hints, tips, tricks and cheats I may have noticed along the
way. I've broken the game up into various chapters (usually denoted by a change in scenary or unusually long/dense cut scene.
Points to Remember
(IE: Things I wish someone had told me starting out!)
- Early on, you'll recieve a "Clan Primer." The last option under the Clan Primer is "Traveler's Tips." Be sure to
refer to this often, as it contians valuable information you'll probably miss otherwise.
- Like many FF games, this one has more than just "XP." You can also get License points, which allow you to use new
weapons, armor, technicks, etc. Don't blow your license points on weapons/armor (for that matter, don't blow your gil on
them, either). Go for specific spells/technicks that are most useful.
- Attack this game from the standpoint that you DO want to beat it completely. If you decide not to at some point, you
can always stop doing the tough stuff. Otherwse, you may miss out on something you really need.
- Any time you see an item in a dashed box, you can hover the mouse over it for more information about that item. Hover
the mouse over the box in this line for for a second or two to see an example of how it works.
- The game will sometimes include a VERY powerful monster in among a lot of not-so-hard ones. DON'T ATTACK THEM UNTIL
YOU'RE READY!!! Usually, these will be green, but if you steal from them, or set off a trap that injurs them, they will
begin to attack you.
- Speaking of traps... Use the technique libra so you can see traps. Use float to keep from hitting them (you'll
float over the top of them).
- Throughout the land of Ivalice, you'll encounter enemies that LOOK like other enemies, but are a bit harder. After a
certain point in the game, some of these monsters will drop trophies. You may want to wait to fight these enemies until
you have visited the Phon coast and talked to the appropriate people. After fighting particularly hard (but not boss)
foes, check your Bestiary. If you run across "Rare Game" and you kill it, be sure to check and see if the phrase "This
strain, as yet unrecorded in the Camp annals..." appears in there. If so, you can rest assured.
- Don't open every chest! There is a very special item you CANNOT GET if you open certain chests. There are four sets
in particular you do NOT want to open: The one outside Old Dalan's house, anything inside Dalmasca castle's palace celler,
anything in the confiscatory of Nalbina Fortress, anything along the phon coast (there are a BUNCH here).
- Most enemies that have a "restore" power will only use it once. Don't flee just because your enemy restores and you
think you're hosed.
- Touching a Save Crystal will reset your chain-level gague. Walking past most of them without touching it will not.
If you are ready to start, please click on "Chapters 01-10" on your left-hand navigation menu!
Chapter 01 - 10
Click the "New Game" option on the menu, and select your options. I'm using Widescreen, no filter and Pro Logic II. I like my setup. :D Watch the cut-scenes.
Intro - Good boy, Reks
After the cut scene is over (Faram), you'll have to listen to the guy who simply cannot decide what kind of accent he wants to be. Is he British? Indian? South
African? I just can't say. Faram. Press the X button a lot. I mean a lot. Yeah. Faram. Oops. Sorry, I got carried away with the Farams there. Let's meet
Reks. You'll hear about his brother, living in Rabanastre. Isn't Basch a pretty hard-core guy? You might say he's a real spark plug. Well, I might say that, but
I have pun-related issues. Anyway, we'll learn more about him later. For now, learn how to use the controls. Just do what Basch tells you. There's not anything
here. Just look around 360 degrees, then go talk to Sparky... Er, Basch.
After the red line shows up, feel free to enter the control panel and use the "status" area to change things like battle speed. You'll probably be glad you
did. You'll probably want to use Battle Mode: Wait until you're comfortable with things. Attack both the guy that shows up, and the boss. You might wanna use
cure if you're health gets low, but your comrads will potion you up. Did you notice how nice the enemies were when they talked to each other? It's a little
disconcerting, but pay it no mind. For now. ;) Your guy does not appear to level up, so keep on running and fighing. When you get inside the building, follow
along using the mini-map. When Basch tells you there is no harm in retreating, that's your ticket to run for it. As long as you don't die, you're fine. Just hold
down R2 and book it for the top of the mini-map:
- Be sure to use select to see the whole map at once. The path to the left goes nowhere - you can ignore it. Go forward to the next screen.
- In a room to your right is a chest. Get it, then head back to the hall.
- Turn right from that room, and go forward until you get to the 'T' at the end of the hall.
- Go left (the path right has nothing).
- Take an immedeate right.
Go to the end of that hallway
- Turn right.
- Fight the guy here, and open the chest on your left.
- Double back and go up the stairway you passed.
- On the next screen, save if you want, then head up a couple of flights of stairs.
You'll now have to actually fight. Remember, your guy doesn't do anything on his own; you'll have to attack people. You can use the potions you've
collected, but this really shouldn't be too tough. As soon as one guy falls, be sure to attack the next. I didn't have to take any potions during
the battle (and you aren't required to engage in any more fights, so you don't really need to take one after it).
You have two options once the skirmish is over. You may either level up Reks, or you may continue on. Be aware that you will not be playing the game as Reks
beyond a few more minutes, so no matter how high you level this character up, it will have no impact on your actual game play. (i.e., Vaan will only start out with
5 Potions and he'll be at level 1 regardless of what you do here, so it's probably not worth it to to level up Reks. )
Optional: If you *really* want to level up anyway, you can use this opportunity to learn the Chain Level mechanics. Head back down the stairs and save your
game. If the game tells you you're supposed to go up, just ignore that reminder. Run around the area you came through before and fight a bunch of enemies, but try
not to pick up the loot these guys drop. I know - that's weird for a Final Fantasy game, so let me explain. Since all these enemies are of the same type, continuing
to kill them will result in a Chain Level. There are 4 levels, and as you achive a new level the loot drops become better. When the enemies stop spawning, you'll
need to transition to two new areas to trigger them to respawn. For example, you can head back past the save crystal (without touching it!) to the floor above, then
come back down. Fun fact - if you touch the crystal, it will reset your chain level. You can theoretically level Reks up as long as you want here, but again, it
won't have any impact beyond the next 5 minutes of the game.
After your skirmish (or after you get bored of leveling up), head through the doorway at the top of the stairs (not the locked fence). Go down the hallway
and turn right. Go right again at the end of the line and head for the door. Watch more cut scenes. Lots of death, destruction, and Faram. You'll hear our
friendly locale-challanged narrator explain about the deaths of people who's names you do not recognize, and then you'll just generally press X a LOT. Whee! Heh.
I mean, Fara... Oh never mind.
Ch 01 - Meet Vaan and Penelo
Your friend Kytes watches while you attempt your greatest challange ever - fighting rats. OK, show of hands. Who the heck didn't see this coming?
It's FINAL FANTASY for crying out loud. Of COURSE your first real fight will be the rats. Anyway, you have to fight all three of them. You can
steal a fire stone (or a rat pelt, lol) from them, first, if you'd like. It's not like they're going to kill your guy or anything. Use the mini-map
at the top left of your screen to find the rats (they're red dots), if you need to. Or just stand in the center of the waterway - they'll probaly
come to you.
So your dude has other "work" to do, eh? I guess we'll see what's going on in the next cut scene! OK, I just have to ask... Who came up with these names,
anyway? Penelo? It sound like a kind of fruit. "Hey mom, I'm going to go to the store now." "OK, Joe. Pick me up a nice batch of Penelos, if they're fresh!"
Whatever. Anyway, after the cut scenes, you'll have a world map and be free to wander around the city. Head to Migelo's Sundries in East End (use the world map
via "select" if you can't find it). After talking to him, head to the Sandsea. Or, if you like, use the opportunity to walk around the place, but since you cannot
leave the city (you can't even go to lowtown), just head to the Sandsea. You'll hear about the notice board (see the "Marks" section when you get a chance).
Pay attention to the explination about marks, hunters and (especially) license points. You'll "learn" to use the Orrachea Armlet you just got. When the
tutorial is over, be sure to go to Party -> Equip -> Vaan -> Equip -> Accessory -> Orrachea Armlet and get your HP slightly raised. You'll be able to head out of
town now, but do something else first. Leave the Sandsea and head to the far left of the inside of the archway that forms the top of the map of Rabinastre. If you
can't find it from that description, just keep looking around the farthest north area - you'll see a suspicious looking guy. Now that you have a clan primer, you
can go inside. Welcome to Clan Hall. Talk to everyone here, but especially "Montblanc," the moogle at the top of the stairs. You'll be accepted into Clan
Centurio. After talking to everyone here, and optionally doing a quick sidequest, walk around. When you're
ready to leave the city, head to Eastgate and head out of town.
Save your game after the cut scene, and head out into the desert.
Ch 02 - Dalmasca Eastersand
Here's a tip. When you are leveling up, try going to the config menu and setting battle speed to fast. It'll make life more bearable. You'll watch a short cut
scene and then you'll have pretty much free reign here. For starters, kill some Cactite (but steal earth stones from them first). You can also kill off some
wolves here, too. Until you get beyond a puny little level one guy, though, you'll probably want to stay away from attacking a whole pack of wolves. Oh, and don't
fight the big dinosaur looking thing. If you happen to get a Broadsword by stealing from a cactite, you will need to learn the Swords 1 license (15 LP) before you
can equip it. You'll notice various treasure chests around here. One of those occasionally has an Escutcheon (shield) inside. If you happen across that, you can
equip it once you learn the license Light Armor 2
As you are wandering around, try not to face too many Cockatrice until you are ready - they can be a real handful (game over, d'oh.) You can steal/win
potions from them, though, so if you lure one away and steal, it can be worth it. After each set of kills, look in your Clan Primer's Bestiary. You can learn two
things from the bestiary. First, for each enemy you kill, you'll get some extra information about that beast. Second - if you have killed enough - you'll get some
general information regarding the game. Notice the "02" by the Dire Rat? That means you have to kill two more Dire Rats to get the extra information associated
with that animal.
You can technically so some leveling up here if you want. As you get more license points you may want to learn a few more skills. Some good choices for LP are
the [White Magick 1 -> White Magick 2 -> HP+50] route and the [Poach -> Traveler -> Shield Block - Battle Lore -> HP+100 -> Red Spiral route.] If you do want to
level up, don't forget to go back to Rabanastre and save at the crystal.
Optional: You can actually get back into the town and sell stuff off, if you want. Just talk to the guard on the left and stand in line. Eventually it will be
your turn at the front of the line, and you can go back inside. If you do head back inside, you can sell loot you've picked up at any shop. If you have 3 Small
Feathers (from Chimera), you can sell them to unlock the ability to buy 2xPhoenix Down for 400 Gil. If you sell 2x Wolf Pelt and 1x Earth Stone, you can buy Chromed
Leathers for 180 Gil. Sell 2x Cactus Fruit to buy two potions for 70 Gil. You can also unlock several
monographs at this time, though it appears you can't unlock the ones triggered by reading the message board at this time.
While you are killing wolves and cactites, be sure to head to the outpost. On your world map, it's one screen to the north-east. Talk to everyone here, open
the treasures, and examine every shiny thing (Mysterious glint). After digging up Gil (I found: 4 Gil, 1 Gil, 5 gil, 12 Gil, 5 Gil, 3 Gil, 3 Gil, and 10 Gil) and
talking to everyone, head back the way you came in (note that "resting" for 100 gil doesn't respawn the monster stats - power cycling your playstation, however,
will.) I found I could reset the game and keep doing the same cycle to get enough license points to buff up Vaan quite a bit.
To find the Rogue Tomatoe, head strait forward from the Rabinastre entrance, toward a little u-shaped alcove just bellow the middle of the screen. Steal (You
can get a fire stone or a pebble), then go after him. You should "kill" him in two to three turns. After the cut scene (he jumped off the cliff, if you missed
that, head back to where the saurus is, and steal again. Now finish him off, get you Handful of Galbana Lilies, and head back to Rabanastre. Save your game, then
talk to Kytes. By the time I was ready to head back into Rabinastre, I was at level 8, had a broadsword and Escutcheon, Had learned Libra, First Aid, Poach,
Traveler, Shield Block, Battle Lore, +100 HP, Remedy Lore 1, Battle Lore, Phoenix Lore, Accessories 1, and White Magick 1. This brings me to an interesting point.
Once you finish the Rogue Tomato mark and claim your reward, you'll get a Teleport stone. Th - be sure not to use your Teleport Stones if you can avoid it. Why?
You'll build up INSANE ammounts of LP that you can really use. Early on, you may find that you don't have much in the way of Weapons, Armor, Technicks, etc. Use
the LP you get to seriously buff up your guys!
Ch 03 - Back in Rabinastre
Watch the cut scenes. Remember this dude? You'l see him again, don't worry. "What I ask, I ask plain." Really? It took a bit of listening to
figure out what you said. Oh, nevermind. What a "Vayne" man this is. But as eloquent as his speach is, Vaan's response is truely breath taking.
OK, so maybe yawning is different from "breath taking," but still... "Well, I'd do something." Wow. Talk about stunning dialogue. Through his
followup dialogue, though, you'll learn that it's time to pay Dalan a visit (he's in Lowtown). Let's not go there just yet, though...
Basically, you've got the run of Rabinastre, Lowtown, and the various areas outside. The next chapter will be tough, and you cannot back out, so there
are some things you might want to do. I really recommend at least doing as many mark hunts as you can, and going to Nalbina Town at the very least.
- Step one - go and get your due for killing off the Rogue Tomato. That's at the Sandsea, in case you'd forgotten. You'll get 300 Gil, a teleport stone, and
2xPotion.
- Return to the Clan Hall and Montblan will give you 3 potions to commemorate your joining the clan.
- Head to the Yugri's Magicks shop. Sell off your Mythril Sword and all your loot (except the teleport stone - don't sell that!!!) You should get a bazaar good
or two. Go ahead and buy them, if you have the money, but save 1300 Gil to buy a Cure, Fire, Thunder and Blizard, plus the Libra Technick.
- You might want to take this opportunity to unlock some monographs. I certainly would. You probably cannot afford
them yet, but that shouldn't stop you from unlocking them. By doing other stuff in this area, I was able to unlock the Hunter's Monograph
- Walk around outside and level up/explore a little bit. You can get decent weapons/armor at Nalbina Town (Take the east exit from Rabanastre and go North two
screens, then east. I got an Iron Sword that was totally worth it.
- Go fight Thextera, if your guys are good
enough.
- Bump into the moogle from the cartographer's guild near the fountain and buy maps of the eastersand, the Westersand and the Giza Plains.
- Levelup in the Giza plains or the Eastersands. You can find some Ichthon fish near the South Bank Village. These are worth some serious experience points, if
you can handle them. Cast Thunder twice to get them weak, and then hit them to kill them off..
- If your guy is buff enough (level 9+), you might try
leveling up off in the westersand (where the Urstrix and Sleipnir are).
- In lowtown, you can get into the Gramsyth Waterway via (where you fought the rats), but you cannot do anything there. Just be sure not to open the chest by Old
Dalan's place while in Lowtown.
- In the westersand, follow the west wall from Rabinastre. The first location change you come to should look like a dead end. Some times there is a powerful wolf
type enemy here. You can steal a Gladius from him, which is a rediculously over powered weapon at this point in the game.
- Take on the Flowering Cactoid hunt. See the hunts section for more details.
Now it's time to head to Dalan's place in old town (QUICK REMINDER: DON'T OPEN THE CHEST OUTSIDE HIS HOUSE!) You'll talk to Dalan, and he'll tell you about a
magicked stone that can help you get into the Fete. But it needs a sunstone. Leave his house (don't open that chest!!!) Hang a right, talk to the Jolly Seeq, and head
out the doorway there to southgate. Save if you want, then head out onto the plains. Head due south from the gate and you should find yourself in the Nomad Village.
Talk to the Village Elder (Brunoa). She'll point out Masyua to you. Go talk to her. Listen to her offer. She'll ask you to go find Jinn (he's got he sun stones).
You'll eventually end up with Penelo in your party, and then you can do whatever you want. Talk to Camina there. She'll tell you Jinn is in the Crystal glade. Leave
the village and head down to the most southern part of the Giza Planes (use your map). The crystal glade is the place with the big crystal in it. When you leave the
village, Penelo will give you some stuff. I got 3 potions and 2 tufts of Phoenix Down.
Be sure to setup Penelo's Licenses, and equip stuff for her. Be ready to UNEQUIP it, though. She tries to tell you about Gambits, but you can't really use them.
All you can do is turn on/off the USE of gambits via the menu that pops up when you press 'X' in the field. Try it, and enable Vaan's Gambits. If you enable it, your
character will actually go AFTER your targets, but that's about it. When you get Balthier and Fran, THEN you can use Gambits. You actually can level up a bit here as
well, if you're into that kind of thing. It may have been a total fluke, but when I was fighting a Werewolf I managed to get my hands on a Kotetsu. As I understand it,
it's only going to happen 5% of the time, or so. This is unbelievably powerful this early in the game. Once I had that, I could take on just about anything around -
including the Wild Saurian back in Dalmasca Eastersand. Well, if he hadn't gone and eaten a bunch of other stuff already. ^.^
Make your way to the Crystal and talk to Jinn. Explain the situation to him. he'll give you a shadestone. You'll see that there are 4 of the large crystals. Go
and "examine" the crystals that now show up on your map. Start with the lower right, and work your way around the map in a counter-clockwise direction. You'l get 50 gil, 2xpotion and 2xteleport stone. Feel free to save your game in the Nomad Village, and level-up using Penelo if you want, but I'd really recommend against it.
You'll see why later. Just head back to Rabanastre. Be sure to UNEQUIP anything from Penelo that you don't have 3 of. Then, go talk to Dalan (take the
southgate-lowtown entrance - DON'T OPEN THAT CHEST). Penelo will leave as soon as you approach Dalan's house. "The signet years for sunstones strength to light the
clouded way. The signet stone light the path if they are given the sunstone's light." After you talk to Dalan, head to storehouse 5 (don't open that chest!) You'll get
2x potions and 4x phials of eye drops from Kytes. Open the door.
Ch 04 - Garamsythe Waterway
- Head slightly left and save at the crystal there.
- Next, head to the right and follow the path all the way around you should find a chest on the next area.
- Backtrack to the save crystal, and take the north exit
- If you can chain a bunch of rats here, you can win a leather shield, which is very useful, but you should have bought one long ago.
- Explore this Northern Sluiceway, and find the exit to the east.
- Continue east and make your way to the North Spur Sluiceway.
- If you come across a razorfin, and you have a LOT of patience, you can steal a water crystal. Also, if you explore every nook and crannie here, you can probably get
an oak staff AND a mage masher. Of course, these were for sale in Nalbina, so you may have 'em already.
- At the end of this line, you can decide if you want to turn back now, or if you want to head into the palace. Be aware that it'll be a while before you can save
again, if you go up into the palace. When you are sure you are ready to head out, go ahead and ascend the stairs into the palace.
Ch 05 - The Royal Castle of Rabanastre
When you first get inside the palace, save your game (in a new slot). The game isn't kidding - this isn't an easy place to get out of. On the other hand, if you you've
been leveling up and/or fighting marks, this should really be a no brainer for you. The urn here contains a map of the palace cellar. Do not open any other chests in
the cellar here. Just head through the doors, take a quick left, and go strait to the next exit. After the *nice* boys in armor talk to you, try to go upstairs, then
talk to the Seeq near the stairs. Call the guard by pressing square, and then run along the stair-wall to avoid alerting the guard.
Walk around looking at the floor. Use the same shouting technique to avoid the guards. Try not to get caught in between them. The map below
shows the floorplan. You start at the S. The 'H' is a hawk (useless).
- Run down then right to get to point 1.
- Shout to call the guards at point 2.
- Once they are following you, back track to point 3 and shout again.
- Head past the H to point 2.
- Go up and left to get to the Lion at point L.
- Use the sunstone
- When the hidden way has been lit, head to point 4 and shout to the guards.
- Backtrack past the L to point 5
- Head on to the Exit (E).
x
x x
Exxxx5xx
x xx
4 x
xxxxxLxx
x xx
3 x
SxxxxHx2
x xx
x 1
xxxxxxx
x
x
xxx
When you get inside, go to the end of the hallway and examine the wall on the far left to toggle the switch. Now examine the large gold
wall. Congratulations, you now have the Goddess's Magicite. When you regain control (in the garden stairs), head up four flights of stairs. Watch
a LOT of cutscenes. You'll eventually get Bathier and Fran to join your party. SAVE YOUR GAME, then head down the stairs. Balthier will explain how
Gambits (remember those?) actually work. You'll finally be ble to do USEFUL stuff with them. First things first, though. Let's set up your new
characters. Go ahead and set your gabmits (I use attack party leader's target, then attack nearest for Vaan, the other two are fine). Also be sure
to assign license points (see below) and equip weapons/armor/accessories to your new group! Don't worry, I'll tell you when to unequip them.
To assign license points at this stage of the game, here's what I recommend:
- Give everyone Cure (this is the only one I'll single out)
- Balthier and Fran should get any/all Gambits
- Armor you have acquired
- Weapons you have acquired
- Technicks
- Accessories you have acquired
- Healing magic
- Black Magic
- Ability up (more HP, more swiftness, more battle damage, etc)
Since going COMPLETELY one sided is never a good thing, I recommend 2-3 in each bullet above, then move on to the next. Since I spent a good
deal of time leveling up before coming here, these guys had a LOT of points at their disposal. I had 730 to distribute for each of them one time
through, and about 1300 the next, so they both got all the weapons/armor I have and the two swiftness levels. Since everyone has cure, set
Balthier's healing gambit to "Ally: HP<70% -> Cure." I also set them both up with +50 HP, +150 HP, +200 HP, and +500 HP. The extra 900 HP was very
useful. I'd recommend giving someone the accessory that automatically casts Libra. That way you always know what to expect. You really should have
a boat load of LP at this point. Anyway, if you decide you should have arainged the LP differently, you can always go back to the save you just
made. Otherwise, save again and head back down stairs and examine the fallen guards there. Twice. Vaan's a nice lad. ;) So after the foreshad...
I mean, monologue *cough, cough* Anyway, take the exit to the south and let's move on. On the main map, you can see where you are. Basically,
you're trying to get back to lowtown.
Immediately as you get to the next screen, take a hard left. See that Urn? Guess what's inside? That's right! A map of the whole
level. Grab that (and the chest here). Backtrack a little, and go up the stairs here to get another chest, then just follow the path back down
those stairs, up another set, and cross two make shift bridges. You'll eventually get to the next screen (to the south). This is the No. 11
channel.
Take the immediate right and go across that little bridge and up the stairs for a potion, then return and take the left fork. Remember,
if you come across a sleeping enemy that if vulnerable to fire, you can have all three guys begin casting Fire and *really* do some quick damage.
Along the path here, you should find a couple of chests with (for me anyway) a longsword and an Escutcheon. Look at your map. After you take the
path around the rectangle area, take the upper floor and look for chests, then head down the stairs and continue on. You'll eventualy head back up
some stairs, and continue south to the East Sluice Control.
Follow the left wall down the paths there and notice how you are blocked by something that doesn't exactly appear on your map? Remember
this spot - it may come in handy some day. Hint, hint. Want another hint? The game provides you with a save crystal here. Save, then head down
the stairs, unless your guys suck. You can backtrack from here and do a little bit of leveling up, if you need. I'm not going to assume you'll be
as thorough as me, but Vaan was at level 15 here once, and 20 or so the next. I verified you can get all the way back to the initial save crystal,
if you want. Given enough time, some of the chests do respawn. I was able to pick some up on my 2nd forward pass through the level. Since treasure
placement is mostly random, I found some chests in areas that were empty the first time I came through.
When you are sure you're ready, head down the stairs on the East Sluice Control to the large open area. You'll acquire a new member of
your party. Well, sort of. You can't modify her, so she's just muscle. Steal from these guys, if you can. After you have control again, look
around for chests, then go and talk to Amalia. Ahem. Sorry, I had something in my throat there. If you like, head back up and save, then continue
west (you ARE using your main map, right?) to the Southern Sluiceway.
Head up the stairs here, and make two quick lefts. There is a chest at the end of this area. As you approach the center of the room,
you'l see a cut scene. This is unavoidable. It is... Your destiny. Oh, sorry. Slipped into Star Wars mode for a second there. Just watch
the cut scene (hungry?) until you have control. If you are using the Libra, you'll notice these guys are vulnerable to fire. Steal if you can, then
have everyone cast fire to finish them off quick. This realy shouldn't be that tough of a battle, if your guys are over level, say, 13. Anyway, you
have finally beaten a foe powerful enough to necesitate hearing... THE FINAL FANTASY "FIGHT WON" SONG!!! Dah dah dah dah DAH dah dah dah-dah, DHA
dah dah dah-dah! But that's a pretty gross thing. Look around for chests, and (if you feel the need), go back and save your game on the previous
screen. It's not that tough going on, so I don't usually bother, but if you had a really hard fight, you might wanna consider it. Continue west to
the West Sluice Control.
Look for chests, then head up the stairs. You'll be fighing new enemies here, so steal if you can. Look around for treasure, then
continue north to the No. 10 Channel. As before, take the upper path and look for chests, then take the lower path. At the north end of this map is
a chest you cannot get to because of the stairs being busted up. This is actually the chest you found at the very beginning of this chapter - it's
not a major issue that you cannot get there from here. Just continue on. Head to the East, and you'll end up in the Central Waterway Control. Save
your game.
Do you have a Tourmaline Ring? If so, equip as many as you have (to prevent getting poisoned). Alternately, set at least one character to have the Gambit: Ally:
any -> Poisona. If you are sure you are ready to be done, open the main gate (you can ignore the other things, they aren't to be used yet. You'll have to fight
something nasty here, so be sure you are ready to steal. I stole a potion. :D When he casts "Bushfire," you'll get both burned and poisoned. Be sure to have Poisona
ready to counter that, if you aren't wearing Tourmaline Rings on everyone. I beat him with a level 29 Vaan with a Kotetsu. It took maybe 3 hits. :D Anyway, continue to
beat him up until such a time as he is dead. After this, you'll be treated to a bunch of cut scenes and you'll see why Vaan hates "Captain Basch" so much. Eventually
you'll wake up in...
Ch 06 - Nalbina Dungeon
Walk around and talk to everyone, then save at the save crystal. When you're ready, take the exit to the North. Watch another cut scene. You'll end up
thrown into a pit with some other nasties. Cast blind (on your enemies), and protect (on you and Balthier). Make sure your Ally: HP<70% -> Cure gambits are set, then
steal. After you've stolen from everyone, attack. I went after Gwitch, then Galeedo, then Daguza. Honestly these guys aren't really worth stealing from, but whatever.
After this, you'll watch more cut scenes. Eventually, you'll see a save point you can run towards. Go ahead. You'll find your stuff here, but...
DON'T OPEN ANY TREASURE CHESTS!!!
OK. Now that that's over with, save your game, and let's head out. Go forward and you'll sneak through the door. Balthier doesn't want you to attract any
attention down here; I wouldn't really care, though. These guys are easy to kill, and you can get potion and phoenix downs from them. When you're done killing them off,
wander to the north western area, and watch a cut scene, then head down the stairs here. Watch more cut scenes. After emotional cut-scenes, you'll regain control of
many people. Quddities? Right. "The nature of a thing." "Talking about the nature of a thing." "That which is going on and makes sense." No, actually I threw that
last one in because I was bored. ;) So you get another guest. Whee. Anyway, welcome to...
Ch 07 - Barheim Passage
A quick check of the map shows a store nearby. Just follow the path along. Duck into the alcove nearby for a bunch of Gil and save at the save point. If
you have played much Final Fantasy, you may recogize part of the music here. That's right: it's the hymn of the faith. Open any treasures you find, then talk to
Burrogh. Sell off all your unneeded loot, and buy any and all gambits/magicks you don't have. BTW: If you've went exploring the eastersand areas before hand, this is
the guy who went into the Barheim Passage to find loot. You may have run into his friends outside. Buy what you need, then do a little exploring:
- Press the Gate switchboard.
- Go up the stairs and examine the Timeworn Device in the middle of the room; press the switch.
- Talk to Burrogh again; get the Tube Fuse.
- Go back up the stairs and put the Tube Fuse in the Power Relay.
- Go talk to Burrogh again, and buy whatever you need, then press the switch next to him again.
- Save your game, then head down the passage.
- Pay attention to Bathier's schpeil here - you wanna kill off minachs, er, I mean mimics that are sucking on the power cables.
- In each of the next areas kill off the guys on the power cables first, THEN go back and look for treasure, etc. You can see the Mimics on your
main map, which is very useful, indeed.
- Kill off the Mimic that's attached to the power cable, then steal from/kill off the other enemies. When/if they run - follow them! Don't let them
turn out all the lights unless you like the game to be harder. The charge was 89% when I left this section.
- When you run across steelings, STEAL! You can steal teleport stones from them! Continue on to the Great Eastern Passage, and proceed to kill then
search. You'll take the right fork (when you come to a fork) to kill a mimic, then you'll double back and take the left fork.
- Further down, take the far left fork and kill off the Mimic there. Backtrack and take the right fork.
- A little further down, you'll see a passage heading backup up and to the right. Take that fork to find an Urn; you can open it to fill out your
map.
- Backtrack and continue down the path until you come to a platform on your right. Head up there and into the next area.
- Kill off the power suckers first, then take the stairs leading up. Look for chests, then backtrack to the platform; continue south.
- You should now be in Special Op Sector 3 (ignore any non-hostile enemies you find - like, for example, bombs. Kill off the mimic strait ahead,
then take that passage to the right and kill off that one. Remember, Flan enemies are suseptable to fire. Once you've killed off the two mimics, head
up the stairs to the next area.
- When you get to Op Sector 37, kill off the two mimics feeding on the power cables first, then finish off everyone else. In the northwest corner of
Op Sector 37, toggle the Gate Switchboard to allow you to move forward.
- When finished, backtrack to the main tunnel heading south, and continue south. Save.
- If you want some sport, backtrack a little and try those bombs. When you are ready, be sure you have saved, and head south. My guage was at 70%
here.
- First things first, kill off the Mimic. Now look at these treasure chests. Notice how some of them have blue in them, while other have gray?
It's OK to open the grey ones, but the blue ones are Mimics in disguise. You're welcome. Btw: See that passage you cannot take here? Remember
it.
- Continue down to the Zeviah Subterrane. There are three Mimics that are sucking on the power here. Kill them off first, then go looking around.
There is another blocked doorway here to remember. After you've taken a good look around, take the path that leads to the east.
- Save here, and get ready for your next battle (to the south). It's a biggun. Anyway, cast protect on your party, and head south.
- Watch some cut scenes, then fight. Don't forget to steal from the Mimic Queen. After that, kill off all the babies. Finally, use blizzard black
magic to finish her off. If she gets off a "Shock Storm" attack, heal back up!!! Once the babies are all killed, I just had Fran and Balthier go
after her (using blizzard, duh)), and I had Vaan just kill off any new babies as they were born.
Ch 08 - Back in Rabanastre
Feel free to continue looking around, if you want. You can walk around and get access to various areas, but you'll eventually want to
end back up in Good, ol' Rabanastre. You still cannot get past the South Bank Village, the guards at Nalbina Fortress, or the Westersand blockade.
Just before you enter the city, though be sure to remove any accessories you would like to reassign from Fran and Balthier, but I don't leave the
city without them, so it's not necessary for me. Watch the cut scenes, and you'll eventually get control again. Save your game in a new slot, and
then find the moogles nearby. Learn about the moogling, and use that to take you to the Sandsea tavern.
Shopping time. Just north from there is the Gambit shop, and you can buy stuff now!!! Of course, this guy basically has the same stuff the guy
in Nalbina Fortress has, but that's OK. Buy what you can afford then get the "charge" technick from the technicks shop. You can also buy new magicks:
Immobilize, Disable, Shell, and Dark. The Armor shop has Sallet, Scale Armor, and a Buckler for sale. The weapon shop has a Javelin, an Assassin's
Dagger, and a Capella, which has no instruments played behind it when it attacks. No, wait. That's a cappella. Sorry. My mistake.
(Editor's note: Ignore him; he thinks he's being funny.)
Hunting: If you want to hunt, head to the Sandsea and check the Notice Board to start hunt: Wraith. Also, go talk to Montblanc in the Clan Hall.
You'll get 150 Gil from the Rabanstre Common Council for the Flans, and 200 Gil from the Rabanstre healers Covent for the Firemane, and 300 Gil from "a
young lady" for finishing off the Mimic Queen. You can also accept two new hunts here - Cluckatrice and Rocktoise.
When you are done wandering around as just Vaan, go to Migelo's Sundries and look for Penelo. You'll be told to go talk to Old Dalan (DON'T OPEN
THE CHEST!). After you receive the Sword of the Order, you'll head to the Northwest corner of old town, well, not quite, but close. Look on your map.
Watch a bunch of cut scenes, then Basch will join your party. You'll need to find Balthier and Fran. Wanna guess where they are? Hit up dalan, and
he'll tell you they need a meal and a drink, which basically means the sandsea. Use the moogling, and go find 'em on the second floor.
Now that you have a full party, why not take advantage of it and have a few fair hunts? This is where I do all the hunts that are available in
Ch 08 (Well, one requires you to go to Bujerba, so not that one). If you DO go on some hunts, be sure to return to Montblanc in the Clan Hall to
receive your 3x Remedy and 2x Teleport Stone. BTW: Don't forget to equip everyone again; Basch has LP to distribute. If you can afford it, the
Warmages Monograph will be useful in Bhujerba. When you're ready to leave, head out by going to the West Gate, saving, and entering the Aerodrome.
Talk to Balthier in the Aerodrome, and tell him you're ready to leave. When you next have control, you'll be in...
Ch 09 - The Skycity of Bhujerba
Wander around. See the sights. Smell the... Well, maybe not that. See what you can buy, and don't be afraid to spend what you need to, to get the good merchandise. Be sure you
find the representative of the Cartographers guild (outside the armore shop.) Buy BOTH the map of the city AND the map of the Lhusu mines. There is new Armor, new Weapons, new Technicks, etc.
Ironically, I saw no new gambits. If you don't have the money for this, don't worry. You will soon. You'll also run into Lamont very quickly. He'll join your party. This is a good thing. ;)
Just make your way around to where the Lhusu Mine entrance is. Save, and head in. I went in with my characters all at about level 16 (basch at 18, Lamont at 17). Enter the...
Ch 10 - Lhusu Mines
This is the second very good place to level up. Lamont will potion your guys up if they drop below 50%, so it's OK not to have cure gambits. This is a GREAT place to practice chaining with
the Skeletons. You can find a bunch in the Shunia Twinspan and Site 2 - but be careful with Site 2. Don't go past room at the top of the stair case. You can go to the top, but don't go any
further. If the skeletons stop respawning, you can FLEE back to the Shaft Entry screen, then FLEE back to Shunia Twinspan. This will reset the counter and respawn the skeletons. The FLEEing
will keep your chain level (otherwise you'll likely kill off a bat, then you'll have to start all over). Just run around and get lots of XP and money - but try not to kill any bats, or you'll
destroy your chains. When you have 95 or so Bone Fragments, head back and sell them for nearly 20k Gil. Items I ended up selling include the following: Bone Fragment, Antidote, Wind Stone, Dark
Stone, Bat Fang, Iron Helmet, Arm Guard, Pebble. I also acquired some of the following items, but opted not to sell them: Teleport Stone, Knot of Rust (from treasure chests), Dark Mote.
What to do with all that Gil?!?. I'm glad you asked! This is where I earn the money to buy monographs. You know, all those monographs you got access to way back in chapter 3? Earn the
cash to buy them all by chaining skeletons for fun and profit! Spending the time here will also allow your guys to level up, making it a little easier to save Penelo. You can use the steal
gambits to make this go much faster (you *did* set your battle speed to fast, right?) Basically, I used Vaan, Fran, and Balthier (and Lamont, I guess). One time through, when I had purchased all
the monographs, Vaan, Balthier and Fran were all at Level 23. Another time, they were at 26. It depends on how much time you spent leveling up before this, I guess. Anyway, the setup below
assumes Vaan is the party leader.
Vaan:
* Foe: HP = 100% -> Steal
* Foe: party leader's target -> Attack
* Foe: nearest visible -> Attack
Bathier:
* Foe: party leader's target -> Attack
Fran:
* Ally: any -> Phoenix Down
* Ally: any -> Blindna
* Ally: any -> Vox
* Ally: any -> Poisona
* Foe: party leader's target -> Attack
Also of note, there is a chest in Transitway 1 in which I found a Killer Bow (not to be confused with an Aevis Killer; it does 25% more dmg).
Fran WANTS this! When you have leveled to your heart's content, head on through the mines to the North Eastern end of Site 2 (top right corner of
your Lhusu Mines map). When you get to the top of the stairway there, cast protect and shell on all your guys, and head down the tunnel to the West.
Watch some cutscenes, and then you'll have to decide who/what/when/where/how to fight. And sometimes "Y." No, wait... That's a different grammar
rule. Anyway, steal from everyone if you can. If you get a round shield, don't be afraid to equip it immediately. Also, if you used my gambit list
above, be sure to undo the steal gambit and do things manually. I didn't have any trouble with this crew, but I had just spent a few hours buying
all my monographs (read: leveling up). I got 5 LP from each of the cronies, and
I stole:
Bwagi: 30 Gil
Gijuk: 30 Gil
Rinok: Water Mote
Ba'Gamnan: Hi-Potion (round shield in another game)
If you cannot hold your own in the fight, just hold down R2 and book it toward the mine entrance. Otherwise, leave the mine when you've beaten
Ba'Gamnon and he flees in disgust. You may find new enemies on your way out, but they're not that challenging.
Chapter 11 - 20
Chapter 11 - Back in Bhujerba again.
When you leave the mine, you'll be treated to a series of cut scenes, and you'll eventually have control again - at the start of what is
ALMOST (but not quite) a mini-game. First things first, though. Sell off any loot you acquired in the mines, and buy up the newly available
supplies (like golden needle, alarm clock and handkerchief). Also, don't forget to save the game. Since the empire is gone, you can now run around
the rest of the city, too. Basically, you are looking to do two things here: Press the square button around "City Parijanah," but not around the
Bhujerban Sainikah people. You can tell the difference by the uniforms. Look at the helmets for easy identification. By the way, you can also buy
weapons, armor, technicks, and majicks now (but not gambits). When you get 100%, you'll end up in a Tavern, and you'll watch more
cutscenes (of course).
When you have control again, you can take a look at the message board there and start the Nidhogg quest. You can also head out and
experience the sites and sounds of Bhujerba, or you can just head to the estate. I recommend:
- Start the Nidhogg hunt
- Save your game
- Complete the Nidhogg hunt (the gate switch in Shaft Entry works now)
- Collect your bounty
- Save your game
- Finish the Rocktoise Hunt (talk to Pilika again for an extra bonus quest)
- Collect your bounty
- Save your game
After that, you should be ready to enter your audience with the Marquis of Ondore. I mean, you CAN teleport at this point, but all exits from Dalmasca are still blocked, and there's nothing for
sale that you can't get in Bhujerba. Monte Blanc has no new quests, and you're not a new level yet. You can't even talk to the lady by the Nalbina Crystal yet.
You'll watch a lot of cut scenes, then you'll end up on...
Chapter 12 - Dreadnought Leviathan
Did you catch the subtle word play involved when Ondore turned everyone over? He knew exactly where Ashe was being held, and provided Basch the opportunity to get sent there. He also
made himself look like the imperial puppet in the mean time. Clever, no? Anyway, after a LOT of cut scenes, you'll get Vossler and a map. Save (in a new slot), and have a quick look around.
There weren't any chests in the Port Launch when I looked. Anyway, there are red beams that cut across hallways. Try not to break them. Other than that, explore away and take whatever you can
find. There's an area in the south-west section of the Port Section that appears to have a chest, but don't be fooled - if you go after it (it's got 240 Gil) be sure to run back out as quick as
possible (don't turn the camera around, just run fast). Those red beams will appear AFTER you've gone in there, making it impossible to leave without setting off the alarm. Just FYI: some
hallways will wait to spring the lasers across until AFTER you've gone past. You have been warned. ;) I found Ally: status = HP Critical in the Port Section's far south-east exit once. I found
the Ally HP < 80% Gambit somewhere else throughout the ship.
Use your map. I made my way to the Sub-control room to a hidden area on the far left. I got an ancient sword there twice (and phoenix down the next). Unless you picked up some
Kotetsu by hunting Werewolf enemies, this Ancient Sword is likely going to be the best weapon you've come across so far. After opening a couple of bulkheads (which you cannot do during an alarm),
I was able to make my way to the Airship Berth Access, and from there to the Central Block (Straight Down). Here I met two judges. I took out the mage first, then the regular guards, then the
judges. I stole Potions and Gil from the judges, but that's about all. Overall, it was a fairly low-key fight. I earned the No. 1 Brig key from there. Head to Brig No. 1 (southeast exit).
Here you will have a few options. Open the door on your immediate right and open the Urn, then save. Next, open the door directly
across from that one. Talk to Tetran there to buy stuff. Basically, he has most of the Gambits/Armor/Weapons/Etc that you could have bought back in
Bhujerba. Now open the other doors and add Ashe to your party. Spend at LEAST 20 minutes doling out all those LP and equipping stuff (Ashe joined
my party with over 2500 LP!) Now make your way all the way back to where you started. As if that wasn't annoying enough, you are able to do it
while listening to that awful racket the whole time.
If you leave via the Sub-control room, you can use the system access key to disable the alarm twice on your way back to the hanger (where
you first showed up). In any event, that's where your party is headed. Part way there, you will lose Vossler and gain Penelo. I'm not sure who
came out ahead in that one, though. ;) Open any chests you find, and continue on your way - but stop before you get there. You'll be fighing a boss
battle here, so be prepared. Get your best fighters and good healers, and be sure you've used the appropriate LP to buff your guys up. Cast
protect/shell if you want, and head out.
There are three regular dudes, and Judge Ghis. Take out the regular guys first. I stole a potion from the Judge. Whee. When you get him down to 25% of his power, he'll "slow down"
and you'll have a chance to escape. Watch a bunch of cut scenes.
Chapter 13 - More Bhujerba
There is new Armor and new Magicks, but nothing else. Honestly, if you wanna shop, use two of those teleport stones and head to Rabanastre, but you'll be coming back soon enough, so
it's not really that big a deal. You can buy the Traveler and Numerology Technicks. There are quite a few new Magicks for sale, too: Raise, Cura, Warp, Bleed, Sleep, Oil, and Berserk. There is
also a decent select of weapons and armor. If you use shields, don't miss this opportunity to get a Round Shield or two for your party. You still cannot get past the Eastersand, Westersand or
Nalbina fortress guards. You can also take on the Wild Sauran or Werewolf - either of which your guys can easily take at this point. You can also check out those caves in the Westersand, but
you'll get there soon enough anyway. Migelo's shop sells hi-potions now, too. Montblanc has no new hunts. When you're done shopping, head back to Bhujerba, and go see His Excellency.
Chapter 14 - Ogir Yensa Sandsea
Did you notice that cut scene? "I could not bear to see my sons war with each other again." Just file that away, for now. We'll come
back to it later. You'll regain control at the edge of the Dalmasca Westersand. You may start the Wyvern Lord hunt now. Just teleport to
Rabanastre. There are also new weapons and armor. No new items, Magicks or technicks. If you have less than 10,000 Gil, you're better off waiting
- you'll be able to teleport to Rabanastre in a little while, and you can start the quest then. When done, go west, young man. That's left on the
main map. When you get there, continue west to start more cut scenes. If you haven't already, equip the "Self -> Libra" gambit as the very last
gambit for one of your characters. There are a decent number of traps here that you'll want to avoid. You'll go up the stairs next, and you'll end
up at the top of a bunch of towers, connected by old bridges. You'll move from area to area along these bridges. Keep an eye on your (select
button) map and go to the next area. More cut scenes. Vossler will join your party as a guest. If you really need him, you have my sympathies.
My characters are at level 24ish, so I kinda just waltzed through this section. YMMV. After Vossler joins your party, continue west, using the (select button) map. Note that you are
on "Ogir-Yensa Sandsea/Platform 1 - Refinery." Soon, you'll head down the rig to the ground, so you can switch towers. Take the LEFT tower and wander around until you find an Urn. You'll find a
map of the whole area there. You're welcome. After that, head back down and take the stairs leading to the north. A good gambit here is: Find someone who rarely uses magic. Place "Ally HP<80%
-> Cura" at the bottom of their gambits. They'll cure up the whole party to max HP when there you are not under attack. Since Vossler is, essentially, a tank, I set my other gambits up to have
two people try to steal when enemy HP = 100%, and to attack otherwise. I racked up the potions, etc doing this.
From East Junction, you can find your way into one section of the Zertinan Caverns. Don't expect to get very far there, though. If you head to the north-western edge, you might see
some large, glowing balls. RUN AWAY!!! Those things have around 50K HP, and they'll kill your whole party in one shot. You can also get to the Caverns from the Central Junction. Just FYI:
Vossler makes fighting the slimes somewhat more possible than it might otherwise be. You can get through this set of caves, but it takes you to what (for now) appears to be a dead end. From the
platform 2 - Refinery area, you can make your way to a save point. Save your game, then talk to the Moogle there (you're in the Nam-Yensa Sandsea / The Sandscale Bank). This starts a side quest.
Optional: Urutan Eater Sidequest. This sidequest involves helping the Urutan-Yensa kill off something that looks like a large tortoise. Leave the Sandscale Bank via the west exit.
Continue on through the Urutan-Yensa Sea (there's a chest on this screen with a Lambent Hat), and take the south-west exit across the bridge. You should immediately see a bunch of Urutan-Yensa
running off to the south west. Follow them and kill off the Urutan Eater there. I was able to steal an Ancient Sword. He is immune to silence, poison, and sleep, but not blind or slow. You'll
get 8 LP for this battle. Once he's dead, head back to the moogle at the save crystal; talk to him then continue one screen past him into the Ogir Yensa Sandsea and go up the ramp. Watch the
cut sceen then head back to the save crystal screen. Watch the other cut scene here, then examine the Rogue Urutan Flower to get a bunch of eksir berries.
When you are finished, head back to the Ogir-Yensa Sandsea.
You can chain the Urutan-Yensa easily enough, so you could do a little leveling up here, if you want. In my opinion, though, it's not
one of the best places to do so. From the front of this level, you had an option to go north-west, west, or south-west. If you want to explore all
the Zertinan Caverns, go everywhere. otherwise, head south-west. On platform 1 - south tanks, you'll find some treasure chests. If you are
"fleeing" when you go there, you can avoid killing Alurane's and keep from losing a long-term chain - but if you are going to explore the caves, it
kind of a moot point. When you're done here, head to the lower left corner of the screen to find a teleport/save/buy. Dyce can sell you stuff
before you head to the Nam-Yensa Sandsea. Right in the center of the Augur Hill (The first screen to the left), you can get an Urn with a map of the
Nam-Yensa Sandsea.
Chapter 15 - Nam-Yensa Sandsea
The next map left of the Ogir-Yensa, this area has a bit more diverse wildlife. BTW: You can fight Wyvern Lord (Rank II) at this time,
if you didn't try it before. You can teleport back to Rabanastre and get new weapons/armor, if you want. Also, if you are going to be getting your
8th hunt, you'll want to buy some gysahl greens. When you get to the upper left corner of this map, you'll be given an option to save your game. I
recommend a new slot. ;) You can get access to another entry point into the Zertinan caverns, but again, there isn't a lot you can do there, yet.
When you leave the area, you'll watch a bunch of cut scenes. Pay close attention. Heh. Now head into the open area there. About half way through, you'll be given more cut scene,
then a fight. When fighting the Garuda, you'll be able to throw your Eksir Berries at it, and you can steal a golden needle. You can silence it, too. I recommend having Balthier use silent
shot. He's a flying enemy, so use Bows and Guns. Or you can cast water at him. That did a pretty decent amount of damage. This battle was actually very easy for my guys, so I cannot really say
if there's a strategy to it or not. After fighting the Garuda, you'll see the ancient device stir. Whee. You may now approach the temple, and save. ;)
Watch more cut scenes, then save. You can do the Wyvern Lord quest now, but I really recommend going and buying stuff from Dyce right
now. He's got new Magicks, Weapons, and Armor. You need an Iron Hammer or two. :D If you do the Wyvern Lord quest, you'll open up a few more
options to yourself, including more Marks - but you'll probably get yourself killed if you go after any of them. Just save your game outside the
tomb of Raithwall and examine the ancient device right there...
Chapter 16 - The Tomb of Raithwall
So you'll watch the intro movie, and you're in. First things first - don't bother killing the first wall. What? OK, head forward and go down the stairs. Watch the scene. Just run
to the end of the highway (and not find what you're looking for...), er the end of the bridge. You can come back and kill this guy later. If you've managed to clear out all the hunts you
can do at this point (if you've killed off the White Mousse), you might be able to take this guy. If you *can* kill him now, you can get a VERY sweet sword (Demonsbane). It takes some doing, but
it can be done. If you want to try it, see the "Deamon Wall: Part II" section of the Misc Side Quests area. Otherwise, run to the end of the line and open the door. On the other side, you'll
face...
ANOTHER WALL! This one isn't nearly as tough, though. You can use the torches here to make the wall go slower. Starting where your
guys appear...
- Halts the advance
- Don't know
- Halts the advance
- Halts the advance
I stole a "Solid Stone" from this guy. It didn't really take much to take this guy out. I used the torches to slow him down, but I'm not sure I
really needed too. A few mist quickenings and he was toast. I chainted 4 quickenings for 4500 pts - that brought him down fairly quickly. When you
beat him, continue past him to the next area. Watch some more cut sceneage, then you'll have to figure out the maze. From the cut scene, you should
be able to see the Urn up ahead (well, 'down ahead' is probably more acurate). That's where you'll be able to get the full map.
There are also 3 Waystones here. The white one takes you back to the entrace to the tomb. The other two teleport you back here from other places. Take the
stairs leading down on either side (I'll take the right). Be guided by your map, but don't forget to open any chests you find. You are trying to make your way into the
center of the Northfall and Southfall Passages. There is a pedestal there you should examine. Touch the Jewels, and you'll make the alters descend. Once you have
touched the second jewel, you'll drop the alter the rest of the way - go behind it and open the door at the end of the hall. Watch your friend slander you, and...
You're now in the next area to the left on your overhead map. Check it out. Explore each floor of this area separately - from top to bottom - you're lible to find a few odds and ends
lying around. Say, your first elixir of the game. :D When you are ready to continue, head down to the bottom floor. Did you notice there were no enemies here? That's on purpose. It allowed
your magicks to recharge. Do you have mist abilities (quickenings?) You probably should. Remember what Fran said about mist allowing powerful magicks? That works both ways - keep it in mind.
Meet Belias, the Gigas. Your first Esper. Steal a High Arcana (if you're totally lucky, otherwise you'll get an Aeris, er Aries Gem), then lay waste to him. For fun, try a bunch of
chained quickenings - I got 10 Chain!!! He was gone pretty fast. You'll be awarded with an esper in a bottle. Er, crystal. Er, whatever that is. Anyway, after you watch a bunch of cut scenes,
(don't bother healing Vossler if he's injured/killed/statused; he's not going to be around long enough to matter) open the chests (another elixir!), then head through the next door. Go down a
very long stair case, and up another one (you can ignore the way stone for now). Watch more cut scenes and you'll get the Dawn Shard. There's nothing else here, so head back to the Way stone and
teleport to the entry way, then take the other device and out. Unless you'd like to do that all over again, I suggest you save here. Finally, head down the stairs...
Chapter 17 - Back in Rabanstre again
You'll watch an absolute TON of cut scenes, and you'll eventually have control again. You'll be in a fairly high-end battle. You can steel a hi-potion from Vossler (or, if you're
truely lucky, a black belt). Just take out the peons, and then go after him. It should be a fairly quick battle, followed by a bit of cut scene and explination. Watch the cut scenes from
Archades. Did you like how you were subtley encouraged to do a little shopping? Heh heh. Let's see, things to do...
- Go talk to Montblanc again. For killing off the Deamon Wall, the Society of Antiquaries will give you 600 Gil and a warp mote. Eurek will give you 2x Arcanae and 2x teleport stone for
obtaining an esper.
- Take on the "July in Nalbina" side quest (DO THIS!!!). After this, you can go into the mosphoran highwaste and get some really cool stuff. See the Misc Side Quests
section. You can buy Golden Amulet for each of your guys in the Mosphoran Highwaste / Babbling Vale. These will give your guys LPx2. Yeah... Even that ones that
aren't fighting! If you can pass he bombs in the Salikawood's Grand Bower, you can fight some Baknamy enemies just beyond. These guys have an incredibly rare drop of
Diamond Armor, which is lightyears ahead of anything else you'll have at this point. I've only had it drop when I *wasn't* chaining them, BTW.
- You can also start the Gil Snapper mark
- You can pick up a slew of new Gambits
- You can pick up new technicks
- You can start two level II marks: Enkelados, Croakadile
- Pick up Confuse, Gravity, Regen and Esuana magicks.
- Buy some cool armor (Golden)
- Buy some cool weapons (Sirius, Elfin Bow, etc)
- Buy Smelling Salts. It's about time. Stock up, boys and girls.
- Talk to Migelo
- Head to Lowtown and talk to Dalan (Well, not really a great conversation, I guess - and DON'T OPEN THE CHEST).
Anyway, after you've had your fill, head to south gate and save your game, then go out onto the Giza Plains. There are new and harder enemies here. You can take care
of a few optional side quests, or just level up a bit, if you want. I don't think this is one of the best places to level up, though. Head south to the Ozmone Plains.
Chapter 18 - Ozmone Plains
When you come south from the Giza Rains, you will watch a little cut sceen, then have an opportunity to wander around. Tip: If you run across a Garif Warrior out here, don't attack
him. One screen south is an entrance into the Zertinan Caverns - but it's a little tough to go to just yet (No, really! My guys were level 33 and they could barely get through here even with
their bubble gambits set.) There's a save crystal if you go southeast, east, east, you'll find a save point, but you probably don't need to go there just yet. While you CAN level up here, it's
not the best place, yet. It'll be good in a bit, but wait until you've completed the Enklados Quest - that way you can double the license points earned (for one character, anyway).
(Alternatively, see the "July in Nalbina misc side quest to get simple access to buy your Golden Amulets - the accesory that gives double LP). If you want to level up, though, you can head one
screen east past that and head to the Golmore Jungle. If you do go to the Golmore Jungle, take the first left, then the first right. You'll find an Urn there, so you can fill out your map.
Also, if you run across any snake creatures, be sure to steal from them! Only do it to fill out your map or levelup (the greensnake is an ok place to level up - at least until you run out of
Wus). From the main entrance to this area, you'll want to go down 3 screens to get to the village. At the western edge of the Haulo Green, you'll find the entrance (Marked ???).
There are chocobo tracks at the eastern edge of the Haulo Green, and at the southeastern end of the Field of Light winds. When you get a
chocobo, you'll want to come to these spots. When you first get to Jahara, you'll have a teleport/save crystal out front. Save. Now go a bit south
and east and rent a chocobo. When you're on the chocobo, follow the wall on your right-hand side. There are foot prints on the far east edge of the
Haulo Greens here. When you get to them, head off the screen.
Chapter 19 - Jahara - Land of the Garif
After you've saved your game, go talk to the Garif Warrior by the bridge to start the cut scene. You'll enter the city. Have a quick
look around. Be sure to talk to everyone. High-chief Zayalu, just north of the bridge where you entered, will give you a Jaya stick. Be sure to
give it to Supinelu when you see him. You can find war-chief Supinelu near the bridge to the east. Talk to him to gain passage. Head across the
next bridge. When you cross, take the road heading off to the right first. Talk to the Garif there, especially Sugumu. Start the Enkelados quest.
This hunt is worth it for the bounty alone. The Golden Amulet will double the license points you get from killing enenmies. You want this! (Of
course, if you've been following along, you may already have a bunch, but still...) If you feel you can take on the Enkelados without help, go for
it. If you would like help, however, just follow the plot and approach the two warriors directly opposite the bridge.
After you have completed the Enkelados quest, return for your prize (Don't forget to equip it NOW if you don't already have a bunch equipped!). If you didn't level up before, you can
do so now. Head for the Mosphoran Highwaste, though - it's better to level-up there than around here. you can come back to Jahara and sell off all your loot to the trader. He's got some
seriously good stuff, so don't forget to buy REALLY cool weapons!!! You can still purchase the Golden Amulets from the Caravan in the Mosphoran Highwaste. I recommend leveling up and doing all
the Hunts you can do. The trader here will talk to you about monographs, but you SHOULD already know all about them. If not, go check out the monographs section and get them.
When you are ready to go on, head over the bridge and approach the two Garif Warriors who ask you to confirm you want to meet with the
Great Chief. Confirm and watch the cut scenes - you'll learn a little bit here. Not enough to know what is going on, mind you - just enough to whet
your appetite for more. Whew. That was a lot of cut scenes, wasn't it? You'll get Larsa, a Bowgun, and a quiver of Onion Bolts when you leave.
Save first. If you wish to take a Chocobo, talk to the moogle. Otherwise, go to the Golmore Jungle. If you DO take a Chocobo, be sure to look at
the Chocobo section to learn about a shortcut. ;)
If you like (and you haven't already done so), this is a great time to go a mark hunting. If you can get to the point where you have taken out 10 marks (you don't have to collect your
reward for the gil snapper first!) you can purchase a Nihopaloa from the Muthru Bazaar. Get one, and spend the license points to get it enabled. It will make nearly every upcoming battle easier.
The license is just below the upper-right corner of the license table
If you decide you are fit to handle the Necrohol of Nabudis, you'll find the Baknamy are somewhat difficult, and the Baknamy Merchant
only has Ethers for sale at this time anyway. If you want a real challange, try to get the Esper Adrammelech.
Chapter 20 - Golmore Jungle
If you were following along above, you can see how to level up here. If you have NOT done the hunt/mark sidequests at this point, you
really should. By way of comparison, I like to have completed all possible hunt side quests at this time. That generaly means my guys are around
level 36, and THAT makes the upcoming battles quite a bit easier. Hopefully you picked up the golden amulets well before this section, but if not,
you can get them later on. Head into golmore at the far eastern edge of the Osmone Plains. There's a save crystal just before the entrance, but
your guys will walk into the area. You'll watch a bunch of cut scenes. Do you ever wonder how some of these Judges can see? I mean, Zagabraath has
NO eye holes in front of his eyes. They're on TOP of his head. Is he some kind of frog-creature, or did the game designers take a bit of artistic
license. Wait - I've got it! Maybe the *game designers* partook of too many frogs... Or, um, maybe not. I dunno. Sorry, I get carried away like that
sometimes. Let's continue, shall we?
After the cut scenes, you'll be in the Sunlit Path (the area with the save crystal). You'll have to dismount if you wish to save, but
otherwise you can pretty much pay things no mind, here. Head into the Golmore Jungle. If you haven't been here before, you'll be treated to the
"new area" cut scene. If you do not have the full map, take the first left, then the first right, and open the Urn at the "T" junction.
Then/otherwise, take whatever path you want and go as far east as you can. You may have to examine all the blocked walls, though. Eventually,
you'll watch a cut scene, then you'll head to the Viera Village.
Follow the path in front of you to the ??? ahead. Welcome to the Eruyt Village. Save, then go and find Mjrn. You can buy a map from Lulucce (if you really need it), then talk to
Tetran. You can sell/buy here. At the VERY least, buy Curaga and Float. If you have to teleport out and do some leveling up to be able to afford stuff, go ahead and do it - it's worth it for
these magicks. You can start the Bhujerban Madhu side quest now. I'd recommend completing the Barheim Passage side quest now, though, to ensure you have enough Gil. If you do that, you can now
visit the Mosphoran Highwaste and the Salikawood. Then, you can steal Screemroots and Malboro Fruits, which will put some really nice concoction packages in the Bazaar. If you leave the
Mosphoran Highwaste via the lower southeast exit, you'll end up at Nalbina Fortress, but you won't be able to come back unless you buy a chocobo (well, see the July in Nalbina side quest). When
you're done exploring the passage, head back here to the Eruyt Village.
Head into the village, and make your way along the path to the far North end of the village. Talk to Hala after the little discussion
there (Salve Master). You'll learn that only one in posession of Lente's Tear may pass. Leave that area, and for that matter, the wood. In all
fairness, though, I don't think it was that rude of Vaan to ask her age. If you *really* want to see rude, just look at how the village treated
Vaan. I guess I think it's a fair question. The designers COULD have come up with a worse question to ask. Anyway, head back to the Golmore Jungle
and return to the Ozmone Plain.
You can get to the Henne Mines via Chocobo. When you first get to the Osmone Plains, you'll be in the sunlit path with the Save Crystal. Talk to the Imperials there and give him a
potion. When you can next come back by here (and they're gone), search this area for a note of thanks and 2xAlarm Clock. That was supposed to be ominous. We were attacked and barely made it out
alive! Talk to him again, and ride his Chocobo. Take the WEST exit, ride forward maybe 2 or 3 seconds until you are out of the little canyon. Look immediately south (to the left of the black
chocobos there). See those two trees? Ride between them to access the path leading away from this area (look for the chocobo tracks) to the Henne Mines. Head inside, and you'll auto-dismount.
Nah, but you'll see some cut scenes that'll make you think you did. ;) Anyway, grab any chests in this area, then head inside the cave. After the cut sceen, head back.
Chapter 21 - 30
Chapter 21 - Henne Mines
Watch your map. Just south from the entrance is a switch. Press it. Continue south through the fork. When you come to the next area,
be a little wary. Talk to the guy there, then head out the only open door. You'll be in the Phase 1 Shaft. Head west to the Phase 1 Dig. If you
need help avoiding traps, have someone learn and cast float - that'll keep you from triggering traps. If your guys are a high enough level, toggle
the switch next to the wounded imperial and head east (the door to the left of the switch). Follow the path as it winds south, and you'll find an
Urn with a map. Continue along the path and you'll be back in the switch house. Flip the switch again, and this time head west. To make your way
through the phase 1 dig, take the firse right (in the dig - not in the shaft; you can only go right while you are in the shaft), then go straight at
the next cross, then take a left at the next branch, and continue straight (well, around the corner) to the end of the area.
[OPTIONAL: If you have the map, be sure to explore the area to in the northwest of the phase 1 dig - you can find a hidden tunnel that has
an elixir. There are three dead-ends here, and the middle one has a musk stick guarded by a trap. Also, if you chain-level the bat-type enemies here,
you can win Ice Shields from them. It's the same defense as a Golden Shield, but it halves ice damage.]
You'll end up in Crossover A. Kill the enemies here, then head north and take the left path when it forks. There's a Tyranorox here.
If you can take him, go for it, otherwise run past. It might help to lure some bats out first. Anyway, just past that is the entrance to Crossover
B. Go there and look at the treasure there. Notice they are yellow? That means enemy. If you want a fight, go for it. They are tough and not
worth much XP, though. Anyway, head left from the entrace to this area, and take the 2nd left you come to. Follow that around and there will be an
exit to the south. That takes you to Pithead Junction B.
This area looks like a dead end, but it's not. Hit the pulsating Red Switch. A bunch of enemies will fall off the ceiling when you do.
You probably cannot take them (If you have Adrammelech, go for it; I was at level 41 and wiped the floor with them), so just run to the west exit as
soon as you see them. Fight these guys here, or just run past them. You want the right-hand fork here. Look familiar? It should. Throwing the
switch just moved around a bunch of gates. Go the way you went before - to Crossover B, but this time take the right-hand path. The "Treasures" are
there again, if you wanna go after them. See the Exit leading North now? Take that path and watch the cut scene. You'll wanna heal up and cast
protect/shell (Bubble too, if you have it) on everyone. Do you have a Black Belt? Equip at least one to someone - you don't want to get your whole
party disabled. Use this opportunity to teleport out and get one. I think you can get them in the Mosphoran Highwaste. (See the July in Nalbina
side quest).
Mjrn will go running off to the North, but save your game before following her. Afterall, you DO wanna be
able to teleport back here, right? When you go North, you'll find a really big, nasty, waiting for you. Welcome to the
battle with Tiamat. Steal a Ringwyrm Scale from him. If you have Blackbelts at your disposal, I suggest you use them.
Tiamat will cast Disablega, which can really ruin your day if you aren't ready for it. If you have the Nihopalaoa, use
that to "remedy" him for Slow and Confuse (but since Larsa keeps attacking regardless, it's only really useful for slow -
unless he kills off Larsa with Petrify. Heh heh). BTW: The disablega is also why I suggested saving your game first.
>.< He will also try to petrify your guys, so you may want to setup a gambit to cast esuana or use a Gold Needle.
It may also be useful to have your guys spread out in a triangle (or square, with Larsa) pattern so his breath
attack doesn't kill everyone off at the same time. When he gets low on HP, his defense goes up. Anyway, since I had
roamed around and done most of the side quests already, I guess my guys were pretty buffed up - this wasn't much of a
difficult battle. Watch the cut scenes, and you'll end up back in the Eruyt Village - with Lente's Tear. Tetran has
restocked. BUY BUY BUY! Remember I told you to have 30K or so Gil? Well, Tetran has Golden Amultes for sale. Unless you
have *6* already, you need to buy more. If you have one already, get 5 more. Otherwise, get 6. This will allow your
part to DOUBLE the license points they acquire (be sure to equip on all - this is the only item that works regardless of
whether your party is "active" or not). Also, buy haste and as many other Magicks as you can afford - but try to be sure
you spend the 9K for the "-a" magicks (fira, etc).
Depending on how powerful your guys are, you may want to try and get the Scorpion Tail weapon at this time.
See the Items / Bazaar Section for more info on this powerful (1 handed Attack +119!!!) weapon.
Chapter 22 - Golmore to Bur-Omisace
[OPTIONAL: Feywood If your guys are good enough, you can take a detour south to the Feywood. You can wander around and level up here,
but you'd better be able to take on the "deadly nightshade" enemies you first encounter. Have a gambit set for Ally: status = Slow -> Haste. My
level 41 guys were able to take it. There's an entrance to the southern-most part of the Henne Mines from Walk of Dancing Shadow, but I seriously
doubt you can take on the guys there.The north-east corner of the "walk of stolen truths" (southeast from the Walk of Flitting Rifts, where you
enter the wood) has an urn. You cannot get past Antiquity's End, though, so there's really not much point coming here, unless you want to find the
High-Ethers lying around, or level-up a bit.]
When you've bought what you can, equip, save, and head out. Walk through the now-transparent wards on the wood. You'll take a quick
trip down Whipserleaf Way and end up in the Parting Glade. See the save point here? Didn't you just leave one? Does that suggest something to you?
:D OK. Save your game, then head North, to face a pretty nasty boss. Make sure someone has the "Ally:Any Handkerchief" or "Ally:Any Esuana" gambits
set. I made sure I had Haste/Shell/Protect on everyone, then saved, then headed out. Take out the Treeants first, then go after the main guy. With
my pary hasted, it wasn't a major issue. By switching the party around a bit, and keeping my guys at what basically ammounts to his four sides, he
seemed to spend a lot of time turning around. It wasn't too tough a fight, all in all.
If you use the Nihopalaoa/Remedy trick, you can hit him with Silence and Sleep, but you'll probably wake him up quickly enough that you
really only care about the silence. That keeps him from casting Shell and Protect over and over. This will at least keep him from casting spells at
you. Do note that he has a special attack: "Sporefall" that will cause Slow, Silence, Confuse, Oil, blind, poison, and sap to your guys. Have at
least one person who is immune to confuse, and have them use a remedy to clear up your healer. If you've been following my guide at all, it's
probably not too tough a battle at this point - with the possible excetption of the confuse (if you keep your whole party near each other.
Save on the previous screen (mostly to clear your party's status issues), then come back and continue on. Make your way to the far east
until you come to...
Chapter 23 - Paramina Rift & Mount Bur-Omisace
Your goal is in the northeast. Be very cautious if you venture to other areas. If you head to the south west, you could end up in the
feywood, and you're probably not ready for that just yet. If you go all the way down, you'll end up at the Stilshrine of Miriam, but you can't get
in yet, so it's probably not worth it. If you haven't already done so, I really recommend starting going after a bunch of the Mark side quests here.
Besides, the garif trader has new cool technicks, etc. It's worth it to spend a little time doing the hunts to ensure your guys are at a decent
level for the next leg of this trip. Montblanc will give you 900 Gil from the Henne Miner's Guild for taking out the Tiamat.
For comparison purposes, here's where I was when I got to Mount Bur-Omisace. I have completed all the hunts avaliable at this point. I
have all my guys over level 30. I've been playing for 51 hours. All the "augmentation" (Like HP+200, etc) licenses have been purchased for all
characters. I've purchased all the monographs, and have mapped out every area I can access, with the exception of the Feywood and the area beyond the
bombs in the Salikiawood. Another time through, I was at level 43, and had mapped out everything except the complete Necrohol of Nabudis. I had all
augmntation licences, magick licenses, and most of the accessories for all 6 characters. Anyway, when you are ready, head north and watch the cut
scene. When you first arrive, there's a traveling merchant you can buy stuff from. He's got Stop, haste, and some other great magicks. You can also
teleport here (Montblanc has a bunch of gil for you for these fights you've been in). There are also 4 new hunts. Be sure to do anything you need a
"guest" for. Hint, hint. I was able to crack the teleport stone in the Nabudis Deadlands, and get into both entrances to the Necrohol.
Talk to everyone and make your way north. Watch a bunch of cut scenes. This is when you finally figure out some of what's going on.
Nah, I'm just teasing you. You will lose Larsa, though. Leave the Hall of Light and head south to the Stillshrine of Miriam. There are a few new
options for you, if you wish to hunt more. Also, you might wanna take this opportunity to make sure you have something other than metal armor.
There's a battle coming up where it'll be a sever burdon to be wearing metal. Don't say I didn't warn you. Faram.
Chapter 24 - Paramina Rift, II - The Stillshrine of Miriam
If you did not already do them before (when you had Larsa in your party), you really should finish the
Trickster, Ferral Retriever, and Antlion quests. Head south from Mount Bur-Omisace watch your map and you'll see the path
you need to take to get to the Stilshrine. If you don't have a complete map, you may wish to consider buying one from the
moogle near the teleport crystal. Check out the Trickster and Ferral Retriever areas under the Marks heading for
information on beating those enemies. Really, though, I'm guessing you don't want to if you haven't already. You might
as well wait a little longer; it will get easier after this section.
Follow the map to the Stilshrine. First off, unequip any gambits that automatically provide ethers to people
low on magic. You'll have to drop your magic to 0 for this area, and it'll just waste your ethers. Equip the Dawn Shard
to Ashe and talk to the guys here. Before going in, touch the crystal and SAVE your game! There's a chest near the
beginning of this area that has a chance of containing a megalixir, so saving here will allow you to quickly reload and
respawn it so you can try again. When you're ready, head inside. (From the dialog, did you notice that the Sword of
Kings probably isn't a sword you'll do normal fighting with? Good; remember that. Faram.)
After the cutscene, welcome to Ico. Oops, sorry, wrong game. Heh heh. It *does* look like it, though. Go
around the barrier in the middle of the floor, and examine the pedestal of Dawn near there. Read the Pedestal to find out
what you are supposed to do. Here's a hint: who is the Party Leader? If you touch the pedestal as someone else, you'll
awaken some zombies that do not give you Exp or LP. Le suck. So put Ashe as the party lead (she *does* have the
Dawn Shard equiped as an accessory, right?) and touch it. See the eery eyes light up? Scary! Anyway, if you have Libra
on, you'll see a chest here that's guarded by a (rejuvination) trap. Equip something other than the dawn shard (you *do*
wanna use magic now, right?), and go ahead and spring that trap (a trap that heals you; sweet!) and open the chest (before
fighting). Did you get a Megalixir? If not, reload and try again. Those things are totally worth it!
This is a fairly easy battle, if you've been fighting marks. Don't bother stealing - he's broke. Just smack
him around. The next area will have you facing THREE (count 'em, three) Dragon Aevis enemies (that's nearly 18K HP
overall). Make sure you are prepared, then go for it. After those, heal up before going forward - the doorway (well, the
Miriam Facers actually) will attack you. You cannot steal from the doors, so don't bother trying. Just head to the next
room over.
Up the stairs here, you'll fight more Facer/Guardian enemies. Just take them out like normal and make your
way to the far east end (yeah, it's a little weird) to find another of those pedestals. Do the Dawn Shard equip thing
again, and you'll cause some doors to appear. Whee. The door you came in now allows you to access other areas. Head
back, then go down the stairs there.
You are now in the Walk of Revelation. Follow the path around until you see a green save crystal. Know what
green means? It means it's an enemy masquerading as a save crystal. I was almost dead the first time I touched it, and
it finished the job for me. Grrr. Prep your guys for battle and smack it around. You can steel a feystone from it.
Heh heh. Anyway, after you beat it, you can actually save your game. Do so, then take the central western exit (down
stairs).
In the next room, go forward for a piece, then turn left and head south, killing enemies as you come to them.
When you come to the darkmare, be cautious. He'll disappear and reappear many times. He's not that tough. Continue
south. Keep killing off enemies as needed. At the end of the path is a large sword taking up the whole path way.
Examine it. You'll notice the door at the other end is now open, revealing a waystone. Touch that to be transported back
to the beginning of the area. If you feel you need to save your game (there's a moderately tough battle coming up), head
back out the front door and save at the save point. When you're ready, take the door at the Northwest area and head down.
Take the hallway leading to the west. There are some regular enemies here you can use to level up a little,
if you need but my guess is you won't really want to - these guys don't give off enough XP. Just take the right hallway
and follow it around to a statue. To get to the next area, be sure to rotate the statues around so that they are facing
IN TOWARD THE MIDDLE. Each game appears to start the statue in a different configuration, so here's a hint to make this
easier. Hit the select button and look at the direction the yellow arrow is facing. It needs to point East (right).
Pretend it's a clock hand and rotate it the appropriate direction/number of times. When it's pointing East, continue down
the stairs to the south.
Head down around the corner, and open the door at the far end. Cross the floor and go to the other side, open
the door there. Head right at the hallway here, and follow the path around to the South and West, until you come to a
treasure room (get treasures). You should be chain-leveling like nobody's business here. Backtrack to the stairs just
North of here, and go up. At the top of the stairs, you'll turn right and cross over to anther walkway. If you wanna
keep killing off these guys and getting the chain level to go up, just retrace your steps though this area for a while.
If you are ready to go on, turn right (that means you're pointing south) and head up the next stairway. At
the top of the stairs, follow the path north to get to a few chests. They're behind some enemies, but you can probably
take them. After that, turn south and follow the path all the way south.You'll turn and head slightly west from there,
where you'll fight more Balloons around a statue. Rotate the statue so that the arrow on the map points North (up).
Continue on to the east, and follow the path left (north). Two paths will take you back east - both randomly have a
chest that is kinda tough to see. Head to the North West corner of this hallway, and continue on to the next area.
You should now be in the Cold Distance area on your map. Follow the path around to the right, and continue
north. You should see a hallway heading further east. If you need to save, you can return to the main area, and exit the
Stillshrine via the door to the north. At least, I could. I don't know if you'll be able to. :D There's a half-way
difficult battle coming up soon, so take this opportunity to save and buff up.
Continue east by going down the stairs here, then make sure you are prepped for battle before heading through
this door. Meet Vinuskar There's an interesting note here. Heavy (metal based) armor is a problem here. You'll wanna
equip that other armor you bought earlier. Oh, and if you only have metalic weapons, you can alway use magicks and/or
items (knot of rust...?) You can steal Thiefs Cuffs from him. Ironic, isn't it? This battle really should not be that
tough. If someone in your party gets confused, just have someone else esuana them. This battle also is great for weapons
that pierce armor. He really isn't all that powerful. He didn't even get to cast his sword dance agains my guys. For
yucks, I beat him without any weapons, armor, or accessories. :D I felt a sense of accomplishment ab out that. And
Penelo has a funny martial arts stance she does when you hear the music.
OK. Re-equip your favorite armor/weapons now, and continue east one screen. Not that you can go more than
one screen, heh. Along the southern wall is an Urn that will fill out your map. You know, the one that's ALREADY filled
out? Right. Thanks, game designers!!! I guess they expect you to do the hard battle first? Anyway, go ahead and rotate
the statue so that it's pointing West (left on the map).
You should see a message appear saying "The colosus has undergone some change..." accompanied by the chimes
which usually indicate you've solved some puzzle. If not, look at your map. You sould see an arrow on each statue point
IN toward the CENTER of the stillshrine. If you don't, backtrack to the erroneous statue and point it in the right
direction. Return to the main entrance to the Stillshrine.
From the main entrance, go to the south end and use the waystone to teleport down. Use the save point here.
Really. It's just a quick trip east. Head forward to the entrance opened up past the sword, and head up the stairs to
the door to the next area. It says, "Wisdom proven, assay now your power." That's a subtle hint that you'll have to
prove your power soon. Buff up, and head through the door. Protect/Shell/Haste/Bravery/Bubble is a nice combination.
Meet Mateus. She has a bunch of Ice Elementals that can make your life hell if you have low-level guys. I
usually equip three Ice Shields. If you only have one (or if you want to make the ice attacks nearly completely useless),
here's a trick you can use: Have one character equip an ice sheild and the dawn shard, then cast "decoy" on him/her
(well, have someone else cast it - he won't be able to if he's equiped the Dawn Shard). Decoy will make the enemy only
cast at that character, and the combonation of the Ice Shield and Dawn Shard renders them pretty much useless. You can
also use the Nihopalaoa/Remedy trick to hit her with OIL and slow. Hint, hint. Do you have fire arrows and/or shot?
Well you SHOULD. lol.
If not, equip reflect and/or ruby rings on your guys and cast fira at each other. With the oil status, this
is a fairly quick fight. Also, have the other characters using distance weapons (Guns/Bows/Etc). Take out the Ice
Elemental guys first, then go after Mateus. I stole a piece of Pisces Gem from her. Whee. Keep your guys as far way
from each other as possible, BTW. Oh, and he's reflected. Don't use magic against her, but you CAN cast cura on her, and
it'll reflect to you (with a bit of a boost). When she reddies "Chain Magick," move away (if you can). You're gonna get
Blizzaja or something else that will hurt. If you can take that, you're home free. In any event, this shouldn't prove
TOO tough, once you know the tricks.
You'll get an esper from this battle: Mateous, the Currupt. Continue on south. I didn't see any chests or
anything here, so just continue on up the stairs. You'll watch a cut scene, then you'll get the Sword of Kings. Once
again, no chests or anything, so head out the way you came in. Apparently *I* wasn't tested enough, because a Negalmuur
showed up. He can be disabled, though, so it wasn't a very major fight. I've had this one show up earlier in the
level before, and it's never been a very tough battle. Anyway, head back to the Way stone and leave the Stilshrine. The
dudes outside tell you to return with all haste to Mt Bur-Omisace. Head to the teleport stone. You'll watch another cut
scene, and then you'll have the oportunity to teleport.
Chapter 25 - Back to Mt Bur-Omisace
You can teleport anywhere you want at this point, but there aren't any new bills posted. Montblanc will give
you 1,100 for defeating the Vinuskar, though. I also spent some time Wargen chain-leveling, followed by some vampire bat
leveling in the Lhusu Mines. Mostly because I was watching football, and it takes almost no concentration to chain-level.
While I'm at it, I think I'll explain a bit of my philosophy on teleporting. I generally only teleport when I don't care
about LP. If there is something I want (isn't that *most* of the time?), I tend to just walk whereever it is I want to
go. In this case, I walked back to Rabanastre to look around, then I walked back when I was done. I built up over 500 LP
just doing that, and all my characters leveled up. To put this in perspective, the entire top half of my License Board is
filled out right now for all my characters, and I haven't climbed Mt Bur-Omisace.
When you are ready, head to the top of Mt Bur-Omisace. You'll watch a quick cut scene. Be sure to talk to
everyone. Do you still like the Empire? Continue up to the temple, and open the Gate of the Holy Circle. Watch another
cut scene, and then you'll be in another Boss Battle. You'll be back attacked by three other Judges. Just kill them off
as quick as you can, then take on Judge Bergan. I was able to steal a hi-potion and a Ruby Ring from him, so I'd say it's
worth it. Heh heh. Just smack him down. By this point, he should be relatively easy to kill off. If not, you might
have needed to level up a little more. Watch another large set of cut scenes. When the cut scenes end, talk to the
Alcolyte right in front of you for the Stone of the Condemner (useful later). One of the merchants by the Teleport
Crystal now has Remedies for sale, along with new weapons and armor. Stock up on remedies! Remedies plus the Nihopalaoa
is about as useful as any combination can be! The other merchant has the Vanish Magick now. In all honesty, though, you
can buy all this stuff and much more in Rabinastre also, so there's little point to shopping here.
You are headed for the Salikawood, on the other side of the Mosphoran Highwaste. If you've been following
along my walkthrough, you've already completed the Flower for the Wife side quest. It's not actually a side quest,
though. You need it to be able to continue north at this point. Following my normal procedure (mentioned above), I
recommed you equip your golden amulets (on everyone, even your reserves) and simply walk the whole way. You'll fight a
bunch of (now) fairly easy battles, and you'll have the opportunity to build up a veritable plethora of LP. For
comparison, by the time I reaced the Salikawood, I had another 500 LP at my disposal.
Chapter 26 - Mosphoran Highwaste and The Salikawood
Quick Instructions: Head back to Rabanastre; there are 6 new hunts and 1 new Elite Mark, if you are
interested, and Montblanc will give you 1,100 Gil for defeating Vinuskar "In thanks for providing us with a most singular
example of platinum from Vinuskar's scales. -- The Platinum Guild." You really wanna check out the new Magicks and
Gambits for sale here. Be sure to go talk to Old Dalan and Roh'Kenmou (don't open the chest outside his house!!!) to begin
The Four Pieces of the Medallion side quest. If you cannot begin at this time, you may need to make your way to Nabudis,
and talk to Roh'Kenmou by the blue save crystal.
Other things you might want to do include taking with Ktjn near the Muthru Bazaar and shopping - Specifically
you WANT Dispel, possibly Bio, and don't forget Death, Vanish, and Vanishga. If you have lots of expendible cash,
consider buying 3 Viking Coats to render your guys immune to water attacks - this will come in handy in certain battles.
If you haven't done it yet, consider the Earth Tyrant Misc Side Quest (Rimzat at West Gate). Other things to do: It's the
dry in Giza, so go talk to Roaklo and Nanau if you defeated the Gil Snapper mark and show Elder Brunoa the ring.
Complete the Flower for the Wife misc sidequest (and if you are like me, complete all the Hunts, with the
possible exception of the Elite Mark Carrot) and then continue north until you reach the Mosphoran Highwaste. Watch the
cutscene, and then head north and west. Save your game at the Babbling Vale, then continue north to the Salikawood.
Save at the Path of Hours, and make your way East one screen, and then North one screen. Be sure to check your map so you
do not get lost. Save again at the Quietened Trace.
Optional (for now): If you head north and east, you'll find the orange save/teleport crystal. If your guys
are good enough, save here and head north. Use the Niopalaoa/Remedy on the King Bomb, and then take off the other bombs
one at a time. If you've done the other hunt quests, this should be a fairly easy fight for you. I buffed up my guys
with Protect/Shell/Bubble/Haste/Bravery, but it wasn't really necessary. Anyway, beat him up and you'll be able to
continue north from here. This gets you access to the Necrohol of Nabreus and the Nabreus Deadlands. This gives you
access to the two hunts Braegh and Roblon, and you can get all the way to a Paragon of Justice. Also, you can get 1,300
Gil and a Mallet from Montblanc for killing the king bomb. If you venture into the Deadlands, the urn (to fill out your
map) can be found in the Northwest corner of the Vale of Lingering Sorrow. At the far South East of the "Echos of the
Past" you can find an Elixir.
If you would like a map of the Mosphoran Highwaste (and who wouldn't?!?), head right when you come to the
Trunkwall Road. There's an Urn if you keep taking the right-hand paths. Make your way along the path leading to the far
South East. You'll come to a large gate with a Moogle Boss. This will start the "9 little moogles" minigame. Head back
in to the Salikiawood and look for them. A handy counter in the upper right of your screen will help you keep track of
how many moogles you've found. Any bungalows you've wandered past can be found on the map. Just hit select and they'll
show up.
You can also pick up Adrammelech at this time, without too much trouble. Once you have Adremmelech and have
visited Nabudis (and talked to the old), head to Rabanastre and talk to Old Dalan again. Then talk to Roh'Kenmou to start
the Four Pieces of the Medallion side quest. The other guy is in Archades, but you can do this first piece now.
The bungalows can be found...
- Two are in the north area of the Garden of Decay. That's two sets of two of the Layabouts (4).
- One is in the central area of Trunkwall Road. That two more Layabouts.
- The final Bungalow is by the Blue save crystal in the Path of Hours. The last three layabouts are there.
- Go ahead and go with them to the gate
The gate is now open, and you can talk to the Moogles here. They'll tell you they have to fix the Windmills
at the Cerobi Steppe. Talk to the Moogle Boss for a pair of Quasimodo Boots as a token of their appriciation. Finally,
head to the South East to end up at...
Chapter 27 - The Phon Coast, Tchita Uplands, and Sochen Cave Palace
First things first - DON'T OPEN ANY CHESTS IN THE PHON COAST AREA!!! Ahem. Sorry - see the intro tip about
the Zodiac Spear. Save at the beginning of the first screen (really) and head south and east. Follow the "left" wall
(not the water). The fouth screen down is the village (the map calls this "Hunter's Camp." Watch a bunch of cut scenes,
then save at the Phon Crystal. Talk to everyone here, but don't open any treasure. Buy Darkra and Cleanse. There's a
Cartographer's Guild Moogle here, too. Don't miss him! Buy a map, then look south and slightly west. There's a guy who
fell from the sky there! Do you see something blinking on the ground next to him? Pick it up! That's the Site 11 Key,
and it's kinda tough to find if you don't know what you're looking for. Talk to the Shady Banga just south of the save
crystal. Remember this spot. After you've fought the monsters in the Sochen cave Palace, he'll tell you to come back
after you're done with your duty in Archades.
When you are ready to head on, be sure you aren't opening any chests, then follow your map off to the east and
north. By now, you really should be able to get through this area without TOO much trouble. When you get to Rava's Pass
in the North East corner, save at the blue crystal. When you get to the Tchita Uplands, watch the cut scene, then head
out. If you want, you can spend some time stealing from the Coeurl here. You can steal an Embroidered Tippet - which
will double your EXP earned. This makes leveling up go a LOT faster. On the other hand, once you reach Old Archades, you
can BUY these from one of the shop keeps there for about 5000 Gil each. You've probably nearly filled out your license
area already anyway, so you don't need the Goldem Amulets any more. When you get to The Chosen Path you can do a new
hunt. Well, sort of. You'll get the Soul Ward Key, at any rate.
There's another easter egg here. If you look at the map of the Tchita Uplands, you'll see a blue save crystal down in the southern half (The Nameless
Spring). Just south of this area is an area called Garden of Life's Circle. You can get a Diamond Armlet here, if you're willing to be patient. The chest
containing it is located along the southern wall, directly south from the Northern exit (between Garden of Life's Circle and The Highlands). The chest only has
about a 1/10 chance of appearing, and when it DOES appear, it's something like a 50% chance you'll find the Diamond Armlet in it. It seems like the odds aren't
very good, but it's worth it when you go looking for things like a Ribbon later on. Save at the blue crystal, and then run straight for the chest. If it's not
there, restart (start, then square) and reload the game you just saved. Repeat until you get the Diamond Armlet.
[[ Emulator Note: If you're running an emulator, you can reduce the time this takes. Save at the blue crystal and run for the chest. Restart as above if there's
no chest. However, if you do see a chest, save state before opening the chest. If you DON'T get the loot you want, go attack something and try again. The game does
NOT determine the contents of the chest until you access it, but you'll need to do something to cause the system to roll a new random number. ]]
I could not find any Urn for this area, but I was able to get 3 Embroidered Tippets without much trouble. I
just enabled the Thief's Cuffs on Basch and put him as the party lead, with the Gambit: "Enemy HP=100% -> Steal" enabled.
Head to the northeastern corner of the map. From "The Chosen Path," where you meet the boy, head east one screen and
North one screen. The caves' entrance is at the northwest corner of that area. Once inside, equip someone with the
Fumarole and Stun Bombs, if you have them. This lets you cast "stop" on enemies that can otherwise be a challange to kill
off.
At the back of the area, use the Soul Ward Key to continue. Watch the cut scene, then you'll have to fight a lot of the little guys.
They can be stolen from as follows:
- Alraune King: Gimble Stalk
- Pumpkin Star: Jack o' Lantern
- Onion Queen: Onion
- Topstalk: Tomatoe Stalk
- Mandragora Prince: Four Leaf Clover
It took a decent amount of work to kill these guys off, then I realized all my guys were using swords. Switching to bows/crossbows/etc made a fairly
huge difference. As for the guys who are scattering like cockroaches, some of them could be stopped, but if you cannot keep Mandragora Prince from
pollening your guys, you'll likely have a hard time at this one. I recommend using something like a Nishijin Belt to keep from getting sleeped all
the time. Once you've beaten them, either save in the next room up (take either the west or east exit, but you'll hvae to kill a crystal bug - you
can steal a feystone), or head back to the Tchita Uploands and talk to the boy and his father (now reunited). You'll get 1000 Gil and 3xRemedy.
After you've saved, make your way back to the north end of the Sochen Cave Palace, and on to the next screen (The Acolyte's Burden).
Head one screen right to the Mirror of the soul, and take the right-hand path leading Northeast. There is an Urn along the tunnel here. There's a
way to get a pretty nice ninja sword here, if you are either into completing all side quests, or using ninja swords. The Iga Blade can be found by
following the optional instructions in the next paragraph.
Optional Iga Blade: Check out your map now. See how this looks like two combs facing each other, and
something in the middle? You're going to go around this area clockwise. Start on the far EAST edge of Mirror of the Soul
(where you found the urn). Take the path north to Falls of Time, and again take the far EAST exit North to Destiny's
March. No go back down through those same exits. You should be near where you found the urn again. Follow the map
slightly south and west, then slightly north and west - you are aiming to go through the far WEST exit from Mirror of the
Soul this time. You're going to go from the Mirror of the Soul to the Falls of Time, to Destiny's March - taking the
western most exits. You're basically making a clockwise circle, right? You should be in the south-west corner of
Destiny's March now. Go east until you get to the second-from-the-EAST exit (you'll have to go through a few doors).
You're making a smaller "circle" now. Keep doing it until you make three rotations, with the circle getting smaller and
smaller. When you get to the Falls of time after having made your first round, you should see it say, "The course of the
waterfalls seems to have changed." You'll see that each time you return to the Falls of Time, if you are doing this
right. At the end, you should hear a door open, and you can now enter that little room in the center of the comb thing
for an Iga Blade.
Optional Perseus Bow and Diamond Sword: If you check out the Items / Bazaar section of the walkthrough, you'll
find out what you need to sell in order to cause the Perseus Bow and/or Diamond Blade to appear in the Bazaar. Since
these are the most powerful bow and sword (respectively) in the game at this time, you may want to consider it. However,
you may also want to consider the Zodiac Spear and Save the Queen, if you don't already have those already. See the
Items / Bazaar section for more information.
When you are ready to move on, head up to "Destiny's March" and make your way to
- Using the Ancient Doors, make your way to the far eastern area of the map.
- Open the Door of Hours at the south-west.
- Walk down the hallway and open the door of hours at the end.
- Walk a little west, and open the Door of Hours leading north-west.
- Walk down the hallway and open the door of hours at the end.
- Head a little north, and take the Door of Hours Leading north-east.
- Walk down the hallway and open the door of hours at the end.
- Head slightly east, and take the Door of Hours leading south-east.
- Walk down the hallway and open the door of hours at the end.
- You should hear a door open in the distance.
- Make your way all the way to the west and you should now be able to open the door at the far west.
There is an Ancient Door you can use here to take a short cut straight across to the western end of this area. There you
should be able to open the Ascetic's Door. There may not be anything here for you, yet, but you'll want this open later,
and it takes very little to do here.
Head North to the far north edge of Destiny's March, and buff up. Head through the door to the Hall of Shadowlight. Try to steal a sky jewel and a
pinch of Death Powder from Ahriman, if you can, then use the Nihopalaoa/Remedy trick to weaken him. That should make him slow. Then just hit him hard and fast.
He'll vanish and reappear elsewhere. Keep on him. He may split up but just keep going after any ghost you can find - you can steal more Sky Jewel items from them.
Keep Esuna ready so you can keep from being totally immoble. He'll eventually get killed. Search the room for treasure, then take the east exit - watch out for
the trap on the very next area. FYI: Montblanc will give you 1,600 Gil. You'll also get 1,600 for killing off the Mandragoras. Fight your way up the cavern and
grab the treasure in the next area then continue north. In the Chamber of the Chosen, touch the Disused Pedestal, then get on the elevator. Save at the top
(you'll have to turn around to see the crystal).
If you teleport to Rabanastre, you can buy the technicks Bone Crush and Adle. You can also use this chance to
do some other side quests, but there aren't any new hunts. I guess if you have leveled up enough, you might want to go
after some other Espers. The Merchant in the Necrohol still only has ether for sale.
then enter...
Chapter 28 - Old Archades
There's a store here where you can buy some new stuff. Get 3 Pheasant Netsuke accessories, if you can
afford it.
Watch the cut scene. When it's finished, talk to everyone in this area (well, if you want background info,
that is). At least talk the Moogles and find the shady seeq who's "selling" them (he's west of them). Head west when you're ready.
You'll be in the Alley of Muted Sighs. Archades is to the South of this, but you'll have to get past some guards first.
Talk to the guards and tell them you don't have any credentials. Jules will tell you how to get into the city - for 1,500
gil. He'll tell you to go back and talk to the Moogles again. Do it, then head back and talk to him again. That'll
distract the guards and get you into the city.
Chapter 29 - The Imperial City of Archades
Watch the cut scenes. Now you can do some shopping, etc, but you'll also want to do a lot of talking to
people. Nearly everyone here has a problem, and you're the only one who can solve them all. Yeah... Anyway, be sure to
talk to everyone so you know the correct lables, if nothing else. I'll tell you who needs to talk to whom. Be sure to
talk to the people in the shops, too. Oh, and don't forget to talk to Roh'kenmou in the Magic shop. He needs a
moonsilver medallion, sold to Otto, in Old Archades. As long as you're there, don't forget to check back in with July
(remember, from the July in Nalbina side quest?) if you helped her earlier. Also, there's a new mark available
(Darksteel) at the item shop. Oh, and don't sell any chops (I'll explain in a minute).
Things you'll want to buy around here: A new sword, all the new magicks, X-POTIONS!!! Optional stuff to do
now includes backtracking to Nabudis and finishing the Four Pieces of the Medallion side quest, fighting the darksteel
mark, going for various espers - after earning a Sandalwood chop and heading to Tsenoble. I really like to use this time
to get all the espers that I have access to. That means I don't go on to the next area until I have Belias, Adrammelech,
Exodus, Cuchulainn, Zalera, Zeromus, Chaos, and Mateus. And don't forget - 8 espers earns you stuff from Montblanc.
Head to the far southwest and talk to the Cab Guide. This'll start a cut scene about chops. Pay Jules again.
Now you have to wander around helping people. Find the Senior Researcher nearby. This one is easy. "Commit the tale to
memory", then talk to the Failed Researcher. "Relate the tale." You'll get a chop. See how this works? To make it
easer, consult the guide below. Go for all 28 chops (it'll only take 30-45 minutes). An asterisk (*) by the name means
you should see this person FIRST.
Trant |
Name |
Issue |
Go See |
Music Appreciator |
Has a friend who's a court musician. |
Lutenist |
Lutenist |
He makes music to earn a living. That's a Lute he plays. |
Music Appriciator* |
Smitten Man* |
Worked hard and long, wants something other than money. |
Smitten Woman |
Smitten Woman |
She likes a guy her father does business with. |
Smitten Man* |
Farce-Goer* |
Hopes to get tickets to the Mummer's Farce. |
Girl on Errand |
Girl on Errand |
Her mother asked her to buy tickets, but she has too many. |
Farce-Goer* |
Historian* |
Knows the true history of the city. |
Perceptive Man |
Perceptive Man |
The empire wasn't always an empire - the akademies don't teach real history. |
Historian* |
Builder* |
The population is soaring. |
artistan architect |
Artistan Architect |
Is upset that people only like "old" designs; they mock his newer looking ones. |
Builder* |
Boutiquere* |
Wants to open her own boutique, but doesn't have money. (Moneyed Gentleman) |
Moneyed Gentleman |
Moneyed Gentleman |
Money is like a seed. He want's to know where to put his money. |
Boutiquere |
Molberry |
Name |
Issue |
Go See |
Proud Mother* |
Thinks Reginald is the smartest kid. |
Tutor |
Tutor |
Unemployed - wants someone to tutor. |
Proud Mother* |
Poor Husband* |
Bought his wife a pretty necklace. |
Poor Wife |
Poor Wife |
Doesn't know what to do for her aniversary. |
Poor Husband* |
Avid Traveler* |
Likes traveling, but needs armor. |
Traveling Gentleman |
Traveling Gentleman |
Is on the road a lot. He wears the right armor and weapons, though. |
Avid Traveler* |
Reminiscing Lady* |
Watches the Mummer. Wants to share this with her daughter. |
Family-Minded Girl |
Family-Minded Girl |
Doesn't like the Mummer. |
Reminiscing Lady* |
would-be-judge* |
Wants to be a judge |
Judge's Wife |
Judge's Wife |
Her husband was a judge. He died rescuing his enemies child. |
would-be-judge* |
Look alike |
Someone looks like him... |
Look-alike |
Look-alike |
Someone looks like him... |
Look alike |
Ardent Woman* |
Her Beau and her have a lot of chops. |
Ardent Man |
Ardent Man |
Anyone can make a good living if they are straight with people. |
Ardent Woman* |
Talented Woman* |
Has been told she has a talent for magicks. |
Akademician |
Akademician |
Teaches Magick. Needs a new student. |
Talented Woman* |
Daughter-in-law* |
Her husband's mother wants something from Giza. |
Man from Giza |
Man from Giza |
Came to Archades and can't find his client. |
Daughter-in-law* |
Mummer |
Is a mummer. Duh. ;) |
|
Nilbasse |
Name |
Issue |
Go See |
Gentleman Onlooker* |
Sees people running around. |
Eager Crier |
Eager Crier |
Crying wares for the arm'er. |
Gentleman Onlooker* |
Senior Researcher* |
A new employee broke something; wants to tell him it's OK, but is too busy. |
Failed Researcher |
Failed Researcher |
Broke something at a lab and is afraid. |
Senior Researcher* |
Worried Husband* |
His work isn't doing well now. They've halved his pay. |
Materialistic Woman |
Materialistic Woman |
Wants a rare blue diamond ring. |
Worried Husband* |
Athletic Woman* |
Her family is well known for being athletic. |
Avid Reader |
Avid Reader |
Recently begun work at a lab. There's lots to read there. |
Athletic Woman* |
Determined Resarcher* |
Followed her father's work. Wants to leave, but is afraid of her father if she does. |
Ex-Researcher |
Ex-Researcher |
He researched forever, and now is daughter is doing it. |
Determined Resarcher* |
Aspiring Starlet* |
Wants to be a star. |
Faded Star |
Faded Star |
Has given up being on stage. Does no more autographs. |
Aspiring Starlet* |
Rienna |
Name |
Issue |
Go See |
Lucky man* |
Found a letter on the ground |
Romantic Lady |
Romantic Lady |
Is in love, but won't tell until she gets her love letter back. |
Lucky man* |
Philosopher of Cuisine* |
The only one recognized by the senate, wants new dish. |
Dangerous Cook |
Dangerous Cook |
Loves to cook, but didn't quite get something right. |
Philosopher of Cuisine* |
Lazy Profiteer* |
He wants a gambit for the stock market. |
Researches Wife |
Researches Wife |
Husband works at Dracklor and gave his wife a card - now she wants to gamble on stocks, etc. |
Lazy Profiteer* |
Greenseller* |
Sells veggies. |
Vegetable Seller |
Vegetable Seller |
Sells veggies to please his partner who wants a farm on the Tchita Plains. |
Greenseller |
Good Brother* |
Improved selection at the Inventory Shop. |
Waiting Woman |
Waiting Woman |
Wants an item and asked her brother to look for it, but he's not too bright. |
Good Brother* |
Tarot Reader* |
Reads fortunes, but causes grief. |
Happy Novelist |
Happy Novelist |
Writes novels, but cannot write something really miserable. |
Tarot Reader* |
Tour Leader* |
Is leading a tour to Bhujerba. |
Bhujerban Lady |
Bhujerban Lady |
Wants to vacation in Bhujerba. |
Tour Leader* |
When you've got all your chops), head back to the cab guide and take the cab to the next area. There's
a save/teleport crystal here. You will not easily be able to get out of the next area, so be sure you save here (and don't forget to go out and
do whatever it is you want to have finished, sidequestwise).
For point of reference, I'll tell you what I've finished up 'till now. I've got all 8 espers availble at this
time. I also have the Zodiac Spear, and I've finished the following side quests: Stranded Merchant, Flower for the Wife,
A Viera in Rabanastre (part I), A Diary for Pilika, Sandsea Moogle, July in Nalbina, Vaan Juan, Demon Wall 2, Bhujerban
Madhu, Zertinan Caves, The Four Pieces of the Mediallion, Earth Tyrant, Jahara's gift, Secret Shop: Necrohol of Nabudis
(you can buy ethers). I've killed off 27 Marks and 11 (non-trophy) rare game. My guys are at the following levels: Vaan
70, Balthier 70, Fran 36, Basch 34, Ashe 36, Penelo 70. Guess which 3 I like to use? lol. I've filled out the License
board completly for Fran, Basch and Ashe (you know the golden amulets are the only accessory that works on people not in
your immediate party, right)?
You'll be able to save/teleport, and then you'll want to wander down the road a bit. Wander back and forth
from cab to entrance until you talk with Jules again. Eventually, you'll end up in...
Chapter 30 - Draklor Laboratory
This area is a little odd. You start off on the 66th floor. Follow the Left wall until it winds around to
the North Lift Terminal. Select a destination of the 67th floor. Head to the North East corner of this floor until you
find the door to Cid's Office (Labeled C.D.B.). You'll get both a Lab Access Card and the Map of Draklor Laboratories.
After a few cut scenes, you'll be have control again. Just outside the office are two doors. Room 6704 has a save
crystal. Save now - preferably in a new spot.
The way this building works might be a little odd. You can find Bulkhead Controls that will let you toggle
which bulkheads are open. You can either have the RED open, or the BLUE open. Once you leave Doctor Cid's office, the Red
bulkheads are closed, and the blue are open. You can't get anywhere with this configuration, so switch them using the
bulkhead controls in room 6703 - right next door to the one with the save crystals. Once you've opened that, you'll begin
to encounter enemies in this area. They weren't all that tough, and I was able to steal a LOT of hi-potions.
Head south (away from Cid's office), and turn right. Fight the enemies here, and head PAST the elevator. On the other side, turn right again, and
enter room 6703 West (the only door you can go it). Toggle the Bulkheads again. Blue should now be closed, and red should be open. Leave the room and continue
south. You can't get to the elevator area, but you CAN go further south now. You have access to Room 6711 West here. If you're lucky, you can get a Doom Mace from
the chest on the left and a Gambit for dark-vulnerable enemies in the right chest. Head back to Room 6703 West and toggle the bulkheads again, then head to the
elevator (North Lift Terminal).
If you head DOWN to floor 66, you can get access to room 6613 East, which will have either 1 or 2 chests. I was able to get a gambit for wind-vulnerable
foes. Head back to the Elevator, and head to floor 68.
On Floor 68, head left (east) and toggle the Bulkheads in room 6803 East. Blue=Closed, Red=Open. Head North
and East to enter 6814 East and kill off some Lab Rats. If you wanna fight some Hecteyes and map out a bit more of the
floor, here's an optional area:
[ Go south and use the Bulkhead Controls in 6810 East. Blue should be open, and Red should be closed now. Head South and East to enter 6811 - If you
wanna fight some Hecteyes. They're kinda tough, so I don't recommend this unless you are sure you can do it, you want the Silver Bow bazaar item that requires four
of the sagittarius gem they occasionally drop, and you're ready to reload a lot until you get one. Really, though - you're probably better off just stealing them
from the Foobars in the Nabreus Deadlands. :D Return to the bulkhead toggle in 6810 East to finish this
optional area. ]
North of Room 6803 East is a long corridore leading west. Take that to the end. Enter Room 6804 West and toggle the Bulkheads there. You should have
Blue=Open, Red=Closed. Head south to 6813, if you wanna fight a judge (hey, you might get an x-potion!). Don't bother with the room south and slightly East to
(Room 6801 West). It's totally empty. Head to the far South east to get to Room 6811 West. You can Toggle Bulkheads here. Red=Open, Blue=Closed. Go East from
this room, and turn North. You should now have access to the South Lift Terminal.
Take the South Lift Terminal to the 70th Floor. Watch the Cut scene, then save your game (new file). You can
access room 7002 here. Head East, then south. There's a chest here with something good. Once it was a Pheasant Netsuke.
It's not great, but it's also not something you'd normally find. Another time, it was a hastaga mote. Anyway, follow the
dude who just showed up - that means heading North. You'll watch another, brief cut scene, then you'll get to fight Cid.
This battle is kinda tough. There are four Rooks, and Doctor Cid. The rooks heal, guard, and buff him up.
You'll wanna take them out first. I stole from everyone, including doctor cid, and I didn't get anything except potions
and knots of rust. You can steal 2, three, or even 4 times from them. Dispel from the rooks if you need to, but they
really shouldn't be that much trouble.then take them out one at a time. Be aware that the rooks can cast reflect on Cid,
so you might not want to do high-power area magick attacks. I took out A, then B, then C, then D, then Cid (dispel hiim
first, though). Be sure not to let your HP drop too low, as he has a massively large attack called some kinda canon
thing. If you set your primarly healer to gambit dispel, you shouldn't have too much trouble with this. When he gets to
33% HP, you'll see the other guy butt in, and you'll watch some cut scenes. OK, a lot of cut scenes.
Chapters 31-40
Chapter 31: The Port at Balfonheim
After a multitude of cut scenes, talk to Rikken, Elza and Raz. Explore the town - especially the shops. You
can buy new Techniks, Armor, Weapons, Spells, etc. Be sure to check out the Whitecap's Message Board for five new marks.
As always, I recommend taking out the Marks before heading to the next area. You can start the Vyraal Mark hunt right
here. There's a megalixir in one of the Port Villas (infrequently; you're more likely to see a regular elixir - consider
saving and reloading until you get the megalixir, though). Near the Aerodrome, you can find a Fishing Enthusiast (that's
his full name). Talk to him twice to ask about the Fishing Rod. Head down to where the Aerodrome entrance is and talk to
people there, then come back. You should be able to get the Fishing Rod here. Head to the North-East area of this
village to find a save point.
If you have the Flock of the feather, talk to the Miffed Moogle, then the chocobo wrangler (show her the
feather of the flock), then the miffed moogle again, then gurdy. gurdy. You'll get a little bit of information from
Moomer, then you'll get a Defender (really cool sword) from the Miffed Moogle. If you've still got money left, you can
buy a map from the Cartogropher's Guild here, too. Anyway, save your game.
As usual, there are many things you can do before heading off to the Feywood (your next destination). Here
are a few things to consider:
- As I said above, take out the five new Marks, and the two new Elite Marks (talk to Montblanc to start these).
- Complete the Cockatrice, Cockatrice everywhere side quest. This will take you may places. See Misc Side
Quests Section.
- Finish the Four Pieces of the Medalion Side Quest, if you haven't already. See Misc Side Quests Section.
- During the Cockatrice, Cockatrice everywhere side quest, head back to Archades. While you are in Archades, Talk to the
Docent in Tsenoble to enter Central (If you have a Sandalwood chop). While you are at the Highgarden Terrace, be sure to
talk to the Hunt Club Owner. Now you can teleport to the Phone Coast (don't open the chests if you have still not
retreived the Zodiac Spear) and talk to the Huntmaster to start the Trophies quest. He'll ask you to take down a
Thalassinon. Head to the Vaddu Strand. The strand is one screen to the right (east). Go there, and head to the top of
the long path along the north side. See the Trophies Section.
- Finish the Viera in Rabanastre side quest. See Misc Side Quests Section.
- Start Fishing! See Fishing Section.
- Begin Hunting Trophies - you can defeat 69 of the 80 total hunts! See Trophies Section.
Chapter 32: Cerobi Steppe
If you complete the Vyraal (Viera Wayfarer), take the Dragon Scale to the Wyrm Philosopher at Windmill 10 on
The Northsward of the Cerobi Steppe; you'll get the Ageworn Key in return. Take that the the door you couldn't get past
earlier (in the Sochen Cave Palace/Destiny's March). If you run into Aspidochelon on the way, be sure to steal a Nugget
of Scarletite. See the Really Big Wyrm side quest.
Start the Vyraal quest first, then head here. You are trying to find a Ribbon, so be sure you do not open any
treasure anywhere around here (that's a condition for the ribbon to appear). You will start off in the South Liavell
Hills. Head to the northwest exit to the North Liavell hills. Continue North and West to the Terraced Bank. Many
enemies here are NOT immune to STOP. If you have Stun Bombs - use them!
Head north to get to the Journey's Rest. Turn off your gambits (you read that right), Equip a Diamond Armlet to your party leader (if you have one),
and save here, then head north one screen. You can get a VERY cool item here - a Ribbon. Head to the northeast corner of this map. There's a large boulder here,
which shows up on your main map as a square. Behind that is a 50% chance that a chest will appear. If it does, there's a slim (5% without Diamond Armlet - 10%
with) chance it will have a Ribbon. (If you're playing on an emulator, see the [[ emulator note ]] below.) If it doesn't, quit (Start-Square) and restart from that
save point. I find that this is a good time to use my TV's PnP feature. I can watch the Cotton Bowl on the main screen, and play the game in the small window.
To clarify - there are THREE boulders with chests that sometime show up. The one just up from the crystal is
NOT the one you want. The one across the way and slightly left - with a trap behind it - is NOT the one you want either.
The one straight up and right - the square up and right from the "Strahl anchor" icon on your map (when you have access to
the Strahl) IS THE ONE YOU WANT! It takes 55 to 65 seconds to do this each time. It took me about 2 hours to get my
ribbon, but I wasn't sure which boulder I was looking behind. When I got the Ribbon, I started going straight there.
After about an hour, I was able to get another one - but this required me to leave the area and return (presumably because
finding the ribbon required me to open a chest in the Cerobi Steppe).
[[ Emulator Note: If you're running an emulator, you can seriously reduce the time this takes. If your emulator allows you to disable frame limiting, I highly
recommend doing so. Save at the blue crystal and run for the chest. Restart as above if there's no chest. However, if you do see a chest, save state before opening
the chest. If you DON'T get the loot you want, reload the save state, wait for something to trigger a random number (you attack something, something attacks you,
one of your characters casts Cure magic, etc), save state again, and then try opening the chest again. Repeat as needed until you get the Ribbon. The idea here is
that the game does NOT determine the contents of the chest until you access it, but you'll need to do something to cause the system to roll a new random number
after each save state reload. Using this method, I obtained 4 of them in about 30 minutes (leave the area between attempts). In theory you could get 6 seriously
fast, and then just have that be the default accessory for all your characters. ]]
As a final reminder, you can also start the Trophy Hunts before moving on. Head back to the Phon Coast hunter's camp for more information on this one.
Chapter 33: Feywood
Teleport to the Golmore Jungle, and head southwest. Look around for the Binding Mantis, and be sure to steal from him while wearing the
Thief's Cuffs. You'll earn a Tattered Garment for your trouble, which can be sold to unlock ... something. When you get to the Feywood, equip a
float gambit, and head south. Follow the Westmost (that's the right side, if you are heading south) wall and you'll find the back door to the Henne
Mines. You don't want to use this yet, but you'll want to know where it is. Keep heading south. There are a number of Gambits in treasure chests
here, and the Urn can be found on the "Walk of Stolen Truths, though you don't really need to go that far east at this time.
When you get to the save point on the third screen down (antiquity's end), BUFF up your characters and save, then head south. You'll
watch a brief cut scene, then you'll have access to the next area. Go south and prepare for battle with Rafflesia.
You're going to lose your magic fast, so use it at the get go. Cast Dispel, then do quickening chains (I got a 9-hit chain) for about
16,000 pts of dmg. Now swap out your guys and do it with the other ones! You can steal a Screamroot. As Rafflesia calls in Malboros, be sure to
take them out. If you've gone after many of the Hunts, this shouldn't really be a challange for you. Go back and save when you are done. In the
next area down (White Magick's Embrace), follow the left (east) wall. You should find a Feywood Candle in the southeast area. Montblanc will give
you 1,800 Gil from the Garif for defeating Rafflesia, BTW.
Continue following the left wall until you reach Ice Field of Clearsight. When you get there, look at your (now complete) map. See the
areas that look like the back of a Sand Dollar? There are four of them. Go to the one closest to you (upper right) and enter the Gazebo looking
thing there [note to uber nerds: do not taunt the gazeebo or shoot arrows at it - it will not respond]. In the center of the structure, examine the
Feywood Glyph there. When it says stuff, rotate the camera slowly - you'll notice that one of the exits from the structure will have a different
view. Leave via that exit, and go to the structure it points to (for my game, it's the one to the upper left on the map). I found it easier to
"flee" to the next one, then fight all the enemies that followed me - rather than trying to find it again after my guys running off after some enemy
and rotating the screen. When you get there, repeat the examine and rotate process. Next I went down and left. Repeat. I went down and left and
found the exit to the next area.
When you get to the next area (The Edge of Reason), repeat. This time, there are 5 structures. This time,
follow the left wall and go to the structure straight down - you can't do anything with it yet, but along the left wall,
you might find a chest. There's something cool in that chest. Anyway, head to the structure in the center of the area.
That will point you to the upper left. That points you down. The next one will point you down and left AGAIN. Go to the
doorway down there. It will tell you that you have to have the "Gigas" to get through. That's Belias, the Gigas - the
esper you obtained in the Tomb of Raithwall. Just summon Belias (if you haven't "acquired" his license yet, now is the
time to do it), and you'll be able to touch the door and go through. You wouldn't believe how long it took me to figure
that out the first time. Welcome to...
Chapter 34: The Ancient City of Giruvegan
There is a save crystal up ahead and to the left. Save there to enable teleporting. Go buy more phoenix downs or whatever - if you need
to. There are no new hunts at this time. Like I said before, though, you can get 1800 Gil from Montblanc for defeating Rafflesia (from the Garif).
When you are ready, save and head west (it's pretty much the only direction you can go), then touch the Way Stone.
Continue west and you'll run into a cut scene, then you'll be forced to fight Daedalus. If your guys are
lucky, you can steal a nugget of damascus steel from him. If you're not that lucky, You can steal a Dark Crystal.
Nihopalaoa/Remedy, then dispel if he's buffed up. If you've been doing any hunting at all, this guy should really be a
walk in the park. I didn't even need the Nihopalaoa. Once he's gone, you'll get access to a new way stone. Touch that
to head to the next area. Incidentally, Montblanc will give you 1,900 Gil. From himself, apparently.
Once here, you'll find yourself inside a real maze of a place. This first section is called The Trimahla
Water-Steps. I have no idea why. XD Wind your way through the maze toward the far south west corner of the map. You'll
have to toggle two switches to get there - both accessible if you simply go south from the main entrance. If you run
across mythril golem enemies, be sure to try to steal a nugget of Mythril from them - that's useful to have later on. At
the very bottom is a little green trail you can take that appears to span nothing (you may have to step out into thin air
to make it show up). Take that to the next area.
You should now be in The Aadha Water-Steps. I still don't know why it's
named that. The golems here guard either pathways or switches - there is an elixir in
a treasure just sitting in the middle of one of the pathways here, and a white fang in
another. Flip all three switches (you will end up kind of back-tracking to the top at
one point) and take the pathway at the bottom (you actually have to step on it to make
it show up). This will take you to the third screen (and start a cut-scene).
There's basically only one thing you can do at this point - open Bulwark
Chronos. See the shiny save point? USE the shiny save point! I'm guessing you've
probably leveled everyone one up at least twice, so it's a good place to save. :D My
guys are all level 52+ now. Well, at least onc time it was. Another time (while going
for all hunts and trophies) I was at 80+ for all. Open Bulwark Hemera. Expect Kenshin
to show up. No, wait. That's Himura. Never mind.
Optional: If you want to grind some tower enemies to get mythril, this is
an excellent place to do it. Simply go back through the two bulwark doors and up the
green steps. The two towers should have respawned. Steal/Kill and head back through the
bulwarks. Reapeat as you like to chain-level and grind them. You can get lots of
mythril very easily this way.
When you're ready to move on, head west through both bulwarks, and up the
ramp to your left (it's kinda hard to see. Turn right, and go HALFWAY to the end of
the walkway. That's right. Turn slightly right and step out onto nothing again. Walk
until you face a dragon (cut scene).
Meet Tyrant. Steal from him! Just kidding. You can't use any technicks in this battle. Just dispel and
then hammer him. Watch out for his Piercing Graviga attack. If you see him readying that, be ready with some curaja.
Nihopalaoa/Remedy will confuse him. Use that if you need a breather in the middle of the battle. Be sure to disable
gambits first, though. When you finally take him down, you'll have the ability to use a new way stone. Go back and save
if you want/need to, then use the Way Stone to enter The Great Crystal. If you are paying attention the Trophy game side
quests, keep an eye out for the Evil Spirit enemy. Also, you may see a hidden enemy (nearly - but not entirely -
invisible) floating around down here. That's a reeper. By casting reflect on an ally, then fire, you can force them to
become visible. You can steal a book of Orgain Cent from them.
Incidentally, Montblanc will give you 1,900 gil for taking down the
Tyrant. This one is also from himself, apparently.
This area can be somewhat confusing, so I'm including area details below. Here are the directions you'll need to follow, refer to the
area details for more information:
- Start at A Prama Vikaari - face the blocked path (Gate Scorpio) and call that "north." Gate Scorpio can only be
opened when you have the Treaty Blade, so let's ignore it for now.
- Go West to Kabonii Jilaam Pratii'vaa (the other way is for a return trip)
- Get treasure (if there - it could be an elixir or a Black Mask (absorbs dark attacks!) - you may need to use float if
it's trapped) and then take South exit (not the one you came in from) to Kabonii Jilaam Avaa
- Take the West path (Not the one you came in on) to Dha Vikaari Bhrum
- There shouldn't be any new exits from this platform, so take Way Stone VII (To A Vikaari Kabonii)
- Take Southeast path (assuming you are facing the waystone with your back to the exits; if you are facing the exits,
it's the one on the left) to Sthaana Cancer and flip the cancer gate stone switch.
- Take West path (that's the one you DID NOT come in on) to Bhrum Pis Avaa and get
treasure (if there - it might be a white robes)
- Take North path (not the one you came in on) and you should end up back to A Vikaari Kabonii, having made a
complete circuit.
- Take Southwest path (if you are facing the exits, that's the one on the far right) to Bhrum Pis Pratii.
- Continue straight along the Southwest path to Dha Vikaari Trahk and Waystone V.
- As with all waystones down here, be on the lookout for an invisible figure that's floating around - that's a hidden
reaper. If you equip a reflect thing and cast fire at yourself, it will make him visible to your charcters. When ready,
take Waystone V to A Vikaari Bhrum.
- You should see Waystone IV on this platform. Assuming north is the direction your camera is facing when you teleport
in, head east (opposite path blocked by Gate Pisces) from A Vikaari Bhrum to Trahk Jilaam Praa'dii.
- From Trahk Jilaam Praa'dii, grab the treasure if there (it might be a Holy Lance), then continue east (that's the
path you didn't come in on) to Sthaana Aries.
- Approaching the Aries Gate Stone Switch may cause Necrophobe's to show up. Kill them off, then touch the switch and
backtrack two screens to Waystone IV at A Vikaari Bhrum - where you teleported to.
- Gate Pisces is still probably blocking your path. Now take the Southeast path (the path you didn't come in on) to
Trahk Pis Praa, then take the west exit (the one you didn't come in on) to Sthaana Pisces. Kill the enemies here, then
toggle the Pisces Gate Stone Switch.
- Take the North path (not the one you came in on) to Dha Vikaari Jula.
- You should see Waystone III here. Use it (the other path just takes you back to the place you started - sans the
original Gate Pisces blocking the western path.)
- You are now in the Crystal Core near Waystone II. Watch the cut scene, go down the ramp, save your game, and take
Waystone I to Giruvegan's Gate of Wind.
Now that we've left The Great Crystal, go south and open Bulwark Minas. Let's fight Shemhazai, shall we? Nihopalaoa will cause
immobalize, freeing you up to attack at a distance at your leasure. I was only able to steal a Stagearious Gem from him. When you're done, you'll
have yourself a merry little esper, "Shemhazai The Wisperer." Given the number of enemies I've fought up until now (with the trophy hunts, mark
hunts, side quests, and esper hunts, this was a pathetically easy fight.
Head South and open the next doorway here. You should see Bulwark Aeon. Open that and head to the Empyrean Way Stone in the sub-level.
Read the inscription, then touch the device and watch the cut scenes. You'll end up with the Treaty-Blade.
Optional: Get Excalibur (but you want it, really!) Now that you ARE the chosen (i.e., you have the Treaty
Blade), head all the way back to the Scorpio Gate. Pretty much you're taking the only paths you can, except from Way
Stone III - take the left-most path from there. Basically, you are going either past or through all the way stones in
ascending order (i.e., you'll take all the even-numbered way stones, which will teleport you to all the odd-numbered
ones.) Once you get back to way stone VIII, go past it (and past Gate Scorpio, which is still blocking the path to the
North) to Sthaana Scorpio and the Scorpio Gate Stone, which will wake to the Treaty-Blade and allow you to open it.
- The path that was blocked before is now only (randomly) guarded by a Reaper. Take him out and take the path to A
Vikaari Dhebon.
- Go up the path to Way Stone IX, and take it to Waystone X at Dha Vikaari Kabonii.
- Go up the path to A Vikaari Kanbhru Ra.
- On the platform here (with waystone XX), you'll see two closed gates, Gate Sagittarius I and II. Remember this. If
you are following the Trophy game side quests, check out the Crystal Knight trophy game. In addition to the path from
Waystone X, there are two paths leading up, and one leading down here. You want the one that goes down (it's exactly
opposite how you got here) to Dhebon Jilaam Pratii'dii..
- Warp mote a BUNCH of bombs, then continue on to Sthaana Sagittarius..
- Kill off more bombs, then get ready: Flip the switch and RUN back the way you came - go through Gate II (on the
right). You might want to ignore the enemies here if you are running short on time. The exception is if you see the
Crystal Knight. If you do, touch Gate II before the timer runs out, but don't leave the screen if you want the Skull
Trophy (See the Trophies section).
- You should find yourself at A Vikaari Sirhru Pratii with Way Stone XII on the platform; use the Way Stone to Dha
Vikaari Dhebon Pratii.
- There are 2 paths here - 1 going up and 1 going down. Take the one going up.
- Use Warp Motes, or kill them normally, then flip the switch here - but be ready to run back (another timed thing)!
- Once you flip the switch, go back the way you came, and this time take the path leading DOWN.
- On the next platform (Sirhru Phrllam Udiipratii), go the only way you can.
- Likewise on the next (Sirhru Jilaam Pratii' dii).
- On the next screen (Sirhru Jilaam Pratii), there will be two paths - one going up and one going down - take the one
going down.
- On the next screen (Sirhru Jilaam Pratii'vaa), you'll go down to a platform with a trap in the middle. Cast float,
then open the chest - twice.
- If the chest does not have an excalibur, retreat 4 screens (back to Dha Vikaari Dhebon Pratii) to respawn the
chest, and try again. Repeat as needed.
- Head back the way you came until you get to a Way Stone (I think it's XIV) - take it to Waystone XII at A Vikaari
Sirhru Pratii. Take the only exit from this platform.
- You should now come to Way Stone XX - take the 2nd right from here (to Dha Vikaari Kabonii); you're continuing back
the way you came in.
- Take waystone X (in Dha Vikaari Kabonii) to A Vikaari Dhebon. Take the only exit from here (to A Prama
Vikaari.)
- From the next screen, you'll turn right and follow the path you took to get out the first time.
- Basically, that's any paths or way stones you come to, until you have a choice.
- The first choice, take the Right one (out of three options). The 2nd choice, take the one behind you (through
what looks like wings).
- Touch the Way Stone that took Ash to see the creepy guys.
It's time to go see Reddas again. Head back to Banfonheim.
Chapter 35: Back to Balfonheim.
It's time to head back to Balfonheim. If you's like, take a side trip through Rabastre and pick up the new Gambits. There are no new
hunts, but Montblanc will give you 1,900 Gil for killing off the Daedalus. For the Tyrant, you'll also get 1,900 Gil. If you picked up your 8th
esper, you'll get a Nugget of Gemsteel and 2 Teleport Stones from Eurek. You might also want to go after the Earth Tyrant, if you haven't already.
You can also buy a Golden Axe from the Unlucky Merchant in Dalmasca's Eastersand. If you don't have one yet, be sure to pick up a Diamond Armlet,
too. In the Dalmasca Westersand, you can buy an Agate Ring and a Gungnir from Lohen; you probably wont have much use for the gungir this late in the
game, though. From either Street Vedor in Bhujerba, you can buy a Turtleshell Choker and a Sweep (pole weapon).
If you hit up the Baknamy Merchant in the Necrohol, you can now buy a Magepower Shishak, a Maximillian, a Demon Shield (absorb Dark
Magick!), a Ring of Renewal, and the very popular Telekinesis Technick.
I would also use this time to get a few more espers under your belt. If you don't already have them, go after Exodus, Cuchulainn,
Zalera, Zeromus, Chaos, Ultima, Zodiark. In that order. ;) 'Course, you're probably not strong enough to go after Zodiark, I would guess. If
you're over 75 for enough of your guys, talk to Geomancer Yugelu in Jahara to get access to Zodiark. Oh, you can ONLY do that if you have at LEAST
10 espers. That means you have to have Belias, Exodus, Chaos, Cuchulainn, Zalera, Shemhazai, Zeromus, Adrammelech, Ultima, and Mateus. See the
Espers area for more information. When you've had your fill, head back to Balfonheim.
When you get to Balfonheim, pick up Arise, Esunaga, Shellga, Protectga, Darkga, and Wither (that last one is a technick, the rest are
Magicks). Head to the far west and talk the Manse Watch. Enter the Manse and watch the cut scenes, then you'll get Reddas again - as a guest.
Better than nothing. The Strahl will be able to fly in Jagd after this, too. Congradulations - you've got an airship. Talk to Rikken a few times
to start a mini-game. See the "Running in Balfonheim" in the Misc Side Quest section.
On your way out of town, hit the message board. Now that you've got Reddas again, there are 6 new hunts.
Chapter 36: To The Ridorana Cataract
Now that we have a bunch of hunts, and a new dude, let's go use them all, shall we? Take on all the hunts before you go and lose Reddas.
Also, you might wanna try and take on the Hell Wyrm now, too. That extra guy is VERY powerful indeed (Montblanc will give you 50,000 Gil for it,
too!) Also, if you don't have a ribbon, you might wanna go for one now.
Head to the Aerodrome and find the counter marked "Private Airships" there. Board the Strahl and head to the Ridorana Cateract in the
Jagd Naloda region (it's on the far right of your map). Pretty much no matter WHERE you are on the world map, just hold "right" on the control pad
and you'll find it. You'll watch a quick (but cool) cut-scene, and then you'll be ready to go. There's a Save Crystal up ahead - use it!
Take the east exit, then take the south one - you should now be in the Colosseum. Be sure you have float
enabled - there are a LOT of traps around the Cataract. Now then, follow the left wall and you should find the Urn before
you get to the next area. :D Congrats on your new map. ;) There are lots of chests in this area, and no real enemies -
yet. Leave this area via the Northern path. If you encounter a pallicant here, be sure to check out the Trophies section
for instructions. Continue east (stay floated!) and save at the save crystal along the Path of Hidden Blessing. Head
east to...
Chapter 37: The Pharos at Ridorana
You'll come here from the Cataract, and you'll approach the entry, only to
find a very nasty enemy in your way. Meet Hydro. Immediately dispel his haste, and
use the Nihopalaoa/Remedy trick on him. This hits him with Slow, Oil, and Confuse -
which is great except that Reddas will just wake him up by smacking him! Firaga and
Reflect will hit him for MASSIVE damage, and you should be able to mop the floor with
this guy. Remeber, though, you cannot run from this battle - so having saved on the
previous screen is a good thing. Montblanc will give you 2,000 Gil from Clan Buckaboo.
Don't bother heading back to see if there are any cool weapons, etc you can
get - there aren't NEW opportunities (of course, if you've missed some...) :( Just
head inside - go to the large door. Welcome to the Pharos: First Ascent. The monsters
on this level will occasionally become glowing blue dots. Touch those to acquire the
Black orbs. Place the Black Orbs into the Statues along the bottom. You can find an
Urn in the lower center long walkway of the Wellspring Labrynth on the first map
(you'll have to wind your way through the right-hand area.
Get as many black orbs as you can - you'll use a Black Orb on each of the
three Alters of Night (all three are right next to the center waterfall thing - but two
are only accessable via the outer areas. Look at the map - it will make sense). When
you break the third seal, you'll need to head to the far right of this level - to the
Blackrock Vault. You're getting more than three, however, and you'll use them later
on. Anyway, once you get to the Threshhold of Night, examine the door.
You'll first enter the "Dunes of Profaning Wind." Follow the pathway
leading up and to your right. If you find yourself being blown back to the starting
point, don't walk right there next time. Heh. Just follow the right-hand wall and
you'll come to a large rock in the back ground that eventually becomes Pandamonium (a
boss).
You can steal an Ancient Turtle Shell from him, if you need one. Fun Fact -
I tried to dispel, but he was immune. Anyway, you can get him Silenced and Oiled via
the Nihopalaoa/Remedy trick (remember to use L1 to target enemies, not friends). I
couldn't find anything to hurt him while he was under the effects of "Perfect Defense"
(Immunity to physical attacks), so I just had to wait him out. Eventually, that field
will falter, and you'll be able to go after him again. This really wasn't one of the
harder battles that I've fought up until now, and after perfect defense broke it was
over reasonably quick. You'll end up in an empty room with an exit to the west (take
that, obvs.)
Now that the magicks binding the waystone are gone, head back to the
entrance, and save. You can still get black orbs along the way, and I recommend doing
so. I guess you can teleport to Rabanastre if you need the money for beating the Hydro
(talk to Montblank), but unless you need to go shopping, it's probably not the best
option at this point. Just wait until you are done here - you'll get cooler stuff then
anyway. When you're ready, head to the waystone and make your way to...
Chapter 38: The Pharos/Second Ascent
When you get to the 2nd ascent, you'll see two green doors. Take either
door, and read the pillar outside. "Tongue of Stone's Green flame your way bespeaks.
Tongue once silence, to stone again returns, its muted form a bridge for you to tread."
Basically, this is telling you to kill off all the green Brainpans. Look at the map
here and take a quick jaunt to the north west point on your sceeen. There's a "Fool's
Facade" here. Examine it to break through. If you're lucky there will be a treasure
here. If you're really lucky, it will be an elixir. In any event, you should know that
there are places you can break through.
Head back toward the entrance to this level. There are lots of levels,
bridges, and green Brainpan enemies. Consult the list below to see what needs killing,
and where the bridges are. Basically, the number of columns near the bridge pieces
tells you how many pieces you'll need overall. Don't kill off the RED Brainpans,
though. These are Deidar instead and they'll SUBTRACT a bridge piece. Don't just walk
past them (Reddas will kill them), FLEE past them! Or kill off Reddas - either way
works. :)
10th/11th (Depending on if you are going up, or coming down - game bug)
Floor: 2x Brain Pan, 2x Bridge Pieces.
14th Floor: 1xBrainpan, 3xBridge pieces. Turn right and ascend THOSE
stairs to kill 2xBrainpans.
20th Floor: 2xBrainpan, 1xColumn, 1xFool's Facade: Yields Random Treasure
(black robes!).
21st Floor: 1xBrainpan
23rd Floor: 1xFool's Fascade: Yields Random Treasure (above).
24th Floor: 1xFool's Fascade: Yields Random Treasure.
25th Floor: 3xBrainpan. 6xBridge pieces. 4xBridge Pieces: Yields (Diamond
Bracelet): Holy Rod
29th Floor: 2x Brainpan.
30th Floor: 2x Brainpan.
31st Floor: 2x Brainpan, 1x Deidar (RED Brainpan). 1xFool's Facade: Yields Treasure.
32nd Floor: 1x Brainpan, 1x Deidar (RED Brainpan).
34th Floor: 3x Brainpan (Disapear/Reapearing).
35th Floor: 2x Brainpan (Disapear/Reapearing), 1x Deidar (RED Brainpan),
10xBridge Pieces, 3xBridge Pieces (later): Yields: Fool's Facade: Yields: 4xBridge
Pieces (Deidars): Yiels (w/ Diamond Bracelet): Muramasa! and (pre Deidar bridge):
Random Treasure: Dueling Mask
36th Floor: 2x Brainpan, 1x Deidar (RED Brainpan).
38th FLoor: 2x Deidar (RED Brainpan).
40th Floor: 2x Brainpan, 1x Deidar (RED brainpan).
41st Floor: 1x Deidar (RED Brainpan).
42nd Floor: 1x Brainpan.
44th Floor: 1x Brainpan, 1x Deidar (RED Brainpan).
46th Floor: 1x Brainpan, 1x Column, 1x Fool's Facade: Yields Nothing.
47th Floor: 1x Brainpan, 3x Bridgepieces.
When you get to the 50th floor, you can turn around and go all the way back
down - killing all the RED Brainpans (Deidar's, technically). Killing these enemies
may occasionally earn you an Orichalcum, which is needed to unlock the Bazaar recipe
for the Stoneblade. Killing those enemies also unlocks access to those hidden areas you
couldn't get to before. You may have to make a couple of trips, though.
Picture-In-Picture is your friend!
At the top of the 50th floor, you'll enter Horizon's Break. Use the save
crystal here! In the southwest corner of this area is your exit. Take the Ancient
Door to Horizon's Cusp. Buff up, then head through the door to fight Slyt. Steal a
Yensa Scale/Pisces Gem, then hit him with Dispel/Nihopaloa/Remedy for a pretty easy
fight.
After the battle with Slyt, head east and take the Waystone to the 2nd Ascent.
Chapter 39: Second Ascent: Reach of Diamond Law
At this point the game decides to handicap you, so you're going to have to
chose what that looks like. Find the save crystal and save, then head to the
southeast. You could chose any, I guess, but you have to give up something. To the
Northeast, you'll be giving up items. To the Northwest, you'll be giving up Attack.
To the Southwest, you'll have to give up Magick. I recommed the Southeast, as you are
only giving up the mini-map. So go there, then enter the room and head up the stairs.
The exit for the next level (Station of Banishment) is up some stairs in
the southwest (lower left of the main map) and/or the northwest (upper right). When
you get to the Station of Suffering, head to the upper-left corner of the main map.
You can find a URN here. In the lower-left corner of the map is a Fool's Facade. In
the lower-right is the exit to the next area.
The 63rd Floor is the Station of Ascent. Again, the lower-left has a
Fool's Facade. The exit to the Reach of the Damned is in the upper-left corner of your
main map. Head there.
When you reach this level (Floor 64), you'll find another save point.
Partake, then head to the next floor via the stairway in the lower left. When you get
to the door in the middle of Floor 65, buff up and then open it. Reading the
inscription alludes to the fact that you won't be able to use items. That's not
actually true. Anyway, Dispel and attack. This shouldn't be a really tough battle at
this point. Continue on and open the pink door.
When you get to the next area, find the appropriate alter and touch it. In
my case, it was Knowledge. Once you do that, go west and read the pillars to learn how
to use the elevator. Get on and head to 67, save, then touch the Waystone. Welcome
to...
Chapter 40: Third Ascent: Mete of Dynasty
You are now on the 80th floor, and this is a little tricky. You're looking
for Black, Green, Red, Yellow (in that order). Go up to the platform and touch the
Black Sigil.
When you arrive at the next point, go forward (east) all the way to the
wall, then turn south a little - there's a Fool's facade here. Destry that. Inside is
a trap to the north. Cast float and grab the Dragon Whisker out of the chest hidden by
the trap. Once you get that, touch the Green Sigil here.
You'll be teleported to the upper right corner of the map. Take the right
path to another Fool's Facade. Break it, then another. Ascend to the platform there,
and touch the Red Sigil.
In the next area, grab the Circlet in the Treasure chest, then touch the
Sigil that matches the color of the sacrifice you made during the ascent (Pinkish for
me, since I sacrificed the map. Yellow if you gave up items (wealth), White if you were
REALLY brave and gave up weapons, and Purpleish-blue if you opted to give up magicks.)
If you end up at the beginning of the previous area, you've chosen the wrong sacrifice!
You should now be in the upper left area. Strait ahead is a column telling
you to chose the Waystone with no color. Anyway, strait north from the location you
entered is antoher Fool's Facade. Strike it and use this waystone to get to the end.
You'll be fighting an enemy called "tower" here, so be ready. Be sure to equip your
Theif's Cuffs and steal a Nugget of Einherjarium. Dispel and attack like normal - he
shouldn't be that tough. Watch your health, or better yet have a Gambit for Ally:
Health < 50% => Curaja.
Buff up - use float too, (you'll regret it if you dont!), then ride the
elevator to floor 90. Steal a Leo Stone and a Hi Potion, Dispel his protect, and use
the Nihopalaoa/Remedy trick to hit him with oil. Now just fireaga him. Don't use your
Excalibur duing this battle - he's immune to holy damage. Quakeja will NOT hit any
ally that's floating. You're welcome. ;) Congratulations, you've acquired the Esper
Hashmal, Bringer of Order. Equip your new esper, if you want, then head up - all the
way to the 98th Floor - save at the save crystal. Head the rest of the way up and
touch the Waystone. After, what, a thousand cut scenes, it's time to fight again.
You can steal a potion from Gabranth, but what's the point? Just Dispel,
Nihopalaoa/Remedy and go after him. Silence and Oil suggest you might want to use
Fire, yes? Wow. Two Firaga and he's down to his next form. Steal another
potion/hi-potion, and repeat. He goes down pretty easily. Now you get to fight Cid
again. Steal a hi-potion and/or a Magepower Shishak, cast Dispel, use the
Nihopalaoa/Remedy trick, and go to town on him. When he gets to about half way, he'll
call Famfrit. Steal an Elixir from Famfrit, then waste him. Be sure you're not using
Excalibur, by the way. Cid will become immune to Physical and Magickal damage. Go
after Famfrit at this time. When you kill him off, you can go after Cid again. If you
can dodge his main attacks, you should be able to take him out before too long. You'll
get the Esper Famfrit the Darkening Cloud for your trouble. Hey! I've got a great
idea! Let's save some money by not rendering what happens next... Oh never mind.
Check out chapters 41+ to continue.
Chapter 41+
You'll have a chance to save your game, then it's more cut scenes.
Chapter 41
After a bunch of cut-scenes, you're back. Well, this is it. You can find lots of new Weapons, Armor, Hunts (Well, the Pylraster),
items (x-potion), Magicks (Holy, Shock, Scourge, Flare, Slowga) right here in Balfonheim. If you haven't already raced Rikken, you might have to do
that before you can start the Pylraster mark hunt.
You can find the Hastega spell by teleporting to Dalmasca's Eastersand and talking to the Unlucky Merchant.
You can also return to Clan Hall and talk to Montblanc. He'll tell you about Ixion and The Seer (Two new Hunts).
You can go to Nalbina Fortress and talk to Jovy (the guy running around) and get an Elixir and a Knot of Rust - if you are a high enough
rank.
You can head to the Dalmasca Westersand and buy Renew from the merchant "Lohen" there.
You can teleport to the Barheim Passage and get the Magick "Ardor" from the merchant in the far north.
You can go find the hidden shop in the Nechrohol of Nabudis (enter via the Salikawood) and buy the Magick Scathe (See Misc Side Quests).
If you've been folowing along my Walkthough the whole way, you're almost done. Things still to be done:
Finish the hunts for Ixion, The Seer, Pylraster, and Yiazmat. You might want to wait on the Yiazmat mark until you've taken on Zodiark.
After doing the first three hunts here, you're probably ready for the Henne Mines Esper Zodiark sidequest.
Once you have had your fill of side quests, and you've bought everything you think you'll want to buy, you can finally head to Bahamut.
Be warned, though, you can't come back once you start this quest!
Sky Fortress Bahamut
When you are done playing the rest of the game (you can't go back from here), board the Strahl and head to Bahamut (it's just to the
right of Rabanastre). Watch the cool cut scenes. When the ship docks, you'll get control. If you've been following this walkthrough at all up to
this point, the chances are VERY good that you'll have WAY more than powerful enough characters. All of mine were level 95 or above. I just danced
through this area without bubble or any other magicks.
Take the door on your left, then take the first right you come to. You should be on the Catwalk now. There are exits all around the
outside, but they just take you to various other bulkheads (3, 2, etc). Head toward the center and hop onto the barge there. Examine the lift
controls and engage the lift. You shouldn't have any real problem from Judge Gabranth. Every time he talks, you can steal something else. :D I
got an x-potion and a hi-potion. Go examine the controls again.
After a few moments (and cut scenes), you'll fight Vayne. I decided that I wanted to make this an interesting fight, so I did it sans
accessories and weapons. I still wiped the floor with him. Apparently "force of will" hits the camera lense...? Heh heh. Now vayne becomes, um, a
summon...? I couldn't steal from him. Once you beat him, watch more (and more, and more) cut scenes. OK... This is pretty creepy. I hope your
guys are powerful, heh heh. For fun, I stole a dark matter and used that on him. When he starts to get totally immune to everything, use Scathe -
it's non-elemental and THAT hurts him. When he becomes immune to everything, take off your attack gambits, and focus on healing yourself. He'll
eventually lose those palings and you'll be able to hurt him again.
Now watch a BUNCH of cut scenes. Congratulations! Now just wait for FFXIII to come out! (Or of you're reading this after December
2008, go find it in a store and have fun!
Disclaimer
This is a walkthrough of Final Fantasy XII (FF12). As with any walkthrough, this document contains spoilers! It was developed for FFXII English
Language Version for Playstation. Some things may not work on other platforms or alternate language versions. While this walkthrough is functionally
complete (you can beat the game using it), I intend to add some tools to help you learn the game system more easily and explain the nuances of each
and every item. Eventually this may be the most complete walkthrough of FF12 on the net. You may
to make requests/corrections.
Walkthrough Notes
As I said above, all walkthroughs contain spoilers. What I've tried to do here is set this site up so that you can get the information you need
without having to read the whole document. Please see the points below for things you'll want to know about that DON'T involve spoilers. I
recommend reading them before even starting the game. Then play each section first, saving at every possible point. When you finish a section, go
back to the walkthrough and see if there is anything you missed. I'll include various hints, tips, tricks and cheats I may have noticed along the
way. I've broken the game up into various chapters (usually denoted by a change in scenary or unusually long/dense cut scene.
Leveling Up
General Info:
Ah, yes. What Final Fantasy game would be complete without the good old fashioned level treadmill? Heh heh. There are a few really good spots in
the game to level up. They are almost all a bit harder than you really want. I like to level up my characters using my TVs PnP function. That way,
I can be paying scant attention to my characters, and I can be (for example) watching a football game. The problem here is this: If you're in a spot
that's leveling your guys up fast, it's a good bet that you have to pay close attention to them so they don't get killed. I kinda like to find a
happy medium here. So when you see the spots below, bear in mind that there MAY be places where you can get more XP for killing enemies - but you'll
have to pay closer attention to what's going on. I'll try to let you know when/where/why/how you'l want to use each area, but the rest is really up
to you. Good luck! Unlike many of the previous side quests in prior games, the Hunt/Mark sidequests here actually level your guys up pretty well.
Ch 02 - Dalmasca Eastersand:
The first good spot to level up is right after you get outside of Rabanastre. Kill off the cactites and wolves here. For starters, kill
some Cactite (but steal earth stones from them first). You can also kill off some wolves here, too. Until you get beyond a puny little level one guy,
though, you'll probably want to stay away from attacking a whole pack of wolves. If you happen to get a Broadsword by stealing from a cactite, you
can actually use this. Just go to your license area (when you get 15 LP) and activate Swords 1. This is the only license it's worth enabling (unless
you happen across an Escutcheon in a treasure chest), as the Broadsword item is the only thing that's active for now.
You'll be able to activate other Licenses later, but you'll have to earn the license before you can use it. I know, it's kinda confusing,
but it'll make sense as you get further along. At lease, I hope it will. :D Try not to face too many Cockatrice until you are ready - they can be a
real handful (game over, d'oh.) You can steal/win potions from them, though, so if you lure one away and steal, it can be worth it.
Ch 3 - Dalmasca Westersand:
If you get your guys up to level 8 or 9 or so, you'll probably actually enjoy leveling up in the Westersand during chapter three. I
recommend going here BEFORE you meet up with Penelo, though. It might be easier to kill things if you have help, but you wrack up points quicker if
you don't. Liscense points don't really matter much, because all your characters earn license points for each battle - even ones you haven't played,
or even met!
:
Ch 26 - The Stilshrine of Miriam:
Once the dust has settled on Mt Bur-Omisace, you can return to the Stilshrine of Miriam. Check out the Zeromus the Condemner Esper side
quest. The location where this esper resides is a WONDERFUL spot to rack up both Gil and Exp - at least at this point in the game. You can grab
100,000 Gil+ here.
Ch 42:
The best place in the whole game to level is is probably the last place you'll go - the Henne Mines. By now you should have at least 10
espers, so you can talk to the old guy in Jahara and he'll open the east side of the Henne mines. Head north from the teleport crystal, then go east
1 screen. The bat type creatures here are worth around 3k each, and with the Embroidered Tippet, that's a total of 6,000+ points EACH. On a single
trip down and back, you can come away with well over 300,000 XP. You'll likely end up here around level 70 or so (if you've been following along so
far). You can also rack up a large quantity of Gil here. Just go through the first screen here, then come strait back. Do this two or three times,
and you'll have 99 Spiral Incisors and 99 Dark Crystals to sell. Just be sure you are only killing off the bat type creatures - don't kill off the
dragons or you'll reset your chain level.
Phase 2 Dig: When you first teleport in, head north and east to enter the really hard area. Set gambits for Haste, Bravery, Protect,
Libra, Float and Bubble. Head down the corridore, but don't forget to look into all the areas here (including the hidden areas) for chests. At the
end of this hallway is an urn (guarded by a Gizamaluk - go ahead and kill him off). The urn will light up the hidden areas here. Continue south and
west until you find another Gizamaluke. South from there is a discarded scrap of paper, with writing on it. See how he's talking about the "four"
there? Open your map and look to the right. You should see something that looks like a four.
Crossover C: When you get to Crossover C, swap oput your Emboridered Tipped for Ribbons and Bowline Sashes. Make your way down to the
south-east (you don't need to use any of the switches to get there). Head east to the Special Charter Shaft.
Make your way along the winding hallway until you reach more cave. If you have a lot of trouble getting throgh here, turn around and go
all the way back to the start (swap in your embroidered tippets when you get past the Hecteyes), save, and come back. You're going to level up quite
a bit en route, and you'll need it all. When you're ready, equip a gambit for Chronos Tears. In the middle of the long shaft (look for a
trap), you'll find a branch heading north. All the way at the north edge of the left-facing "tear" off the edge of the four, you'll find a Glowing
Object. You'll get 3 Amphorae of Bacchus's Wine and 2xMegalixir. From this point, follow the right wall all the way around until you come to the
Special Charter Dig. See the Espers Section (Zodiark) for tips on this guy.
Points to Remember
(IE: Things I wish someone had told me starting out!)
- Early on, you'll recieve a "Clan Primer." The last option under the Clan Primer is "Traveler's Tips." Be sure to
refer to this often, as it contians valuable information you'll probably miss otherwise.
- Like many FF games, this one has more than just "XP." You can also get License points, which allow you to use new
weapons, armor, technicks, etc. Don't blow your license points on weapons/armor (for that matter, don't blow your gil on
them, either). Go for specific spells/technicks that are most useful.
- Attack this game from the standpoint that you DO want to beat it completely. If you decide not to at some point, you
can always stop doing the tough stuff. Otherwse, you may miss out on something you really need.
- Any time you see an item in a dashed box, you can hover the mouse over it for more information about that item. Hover
the mouse over the box in this line for for a second or two to see an example of how it works.
- The game will sometimes include a VERY powerful monster in among a lot of not-so-hard ones. DON'T ATTACK THEM UNTIL
YOU'RE READY!!! Usually, these will be green, but if you steal from them, or set off a trap that injurs them, they will
begin to attack you.
- Speaking of traps... Use the technique libra so you can see traps. Use float to keep from hitting them (you'll
float over the top of them).
- Throughout the land of Ivalice, you'll encounter enemies that LOOK like other enemies, but are a bit harder. After a
certain point in the game, some of these monsters will drop trophies. You may want to wait to fight these enemies until
you have visited the Phon coast and talked to the appropriate people. After fighting particularly hard (but not boss)
foes, check your Bestiary. If you run across "Rare Game" and you kill it, be sure to check and see if the phrase "This
strain, as yet unrecorded in the Camp annals..." appears in there. If so, you can rest assured.
- Don't open every chest! There is a very special item you CANNOT GET if you open certain chests. There are four sets
in particular you do NOT want to open: The one outside Old Dalan's house, anything inside Dalmasca castle's palace celler,
anything in the confiscatory of Nalbina Fortress, anything along the phon coast (there are a BUNCH here).
- Most enemies that have a "restore" power will only use it once. Don't flee just because your enemy restores and you
think you're hosed.
- Touching a Save Crystal will reset your chain-level gague. Walking past most of them without touching it will not.
If you are ready to start, please click on "Chapters 01-10" on your left-hand navigation menu!
Fishing
Introduction
When you have completed the Barheim Passage quest, talk to Ruskel in the Southbank village, in dalmasca's Eastersand. He'll tell you he wants
to begin fishing. Then, when you get to Balfonheim, head to the Aerodrome screen (Chivany Breakwater). Talk to the Fishing Enthusiast near the
entrance to this area. Twice. Ask about the fishing rod. Now head over to the entrance to the aerodrome and come back - if you talk to the sleepy
guy, it will suffice. The rod should just be leaning up where the guy was. Grab the rod and you'll obtain the Muramata.
Take the Rod to Ruksel at the South Bank Village in the Dalmasca Eastersand. You can now go fishing with Ruksel. Talk to him again and
ask him to explain how it works. Basically, you tell him what kind of fish he's got, and he'll reel it in. Save your game at the Save Crystal here,
then have him take you out fishing. The first place you can go fishing is...
Nebra - Downstream
After 5 perfect trips you'll be able to move on. All the fish in this area are only four keys, they only use U,D,L,R,T,C,X,S.
Fish Types:
circle x square up-arrow:
triangle x squar down-arrow:
square triangle x o:
tri circle x square: nebra bass
down-arrow x tri squar?:
Nebra - Midstream
Perfect:
Bottles in the River - Find the Matamune:
Blue: Truth lies just beyond falsehood. CDZCKZMCRANZS.. That's supposed to tell you to look at the letter that would follow each
of the letters here (this is not scrambled, it's ciphered; but not well). Adding one letter to every letter gives you DEADLANDSBOAT. You are
supposed to go to the Nabreus Deadlands and search the boat in the southeast corner of the Echos of the Past area. Hold the blue bottle near to the
light. You should get an X-Potion and a Wanly-limned Message that reads "River...unde...o";
Green: Skip on stones to far bank's shore, by skipping stones return once more. SSADLNIAKLADHAUETDNREA. You're supposed to figure
out that you need to read every other letter on the first pass, and the OTHERS going BACKWARD on the next pass. "SALIKAHUTNEARDEADLANDS." Teleport
to the Salikawood and go north two screens to the Piebald Path. There's a faint glow next to the hut there. Hold the bottle near it to obtain a
Hastega Mote and a Green-hued Message. This one reads "Forest...rgro...w"
Red: Foothills rise in mountains' shadow. nhIiQsTUrEe The tall letters can be rearainged to spell "QUIET" and the lower case ones
can be rearainged to spell "shrine." Head to the Mosphoran Highwaste Bubbling Vale and search the "quiet shrine" there. It's the one that lady was
looking at in the Northwest corner. You'll get a Holy Mote and a Vermillion Message reading "Fire...undb...h"
Yellow: Dragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -. Eaters of the wind refers to windmills, and of course
there are dragons there. You want to head to that area and make sure windmills 1, 2, 5, 7, and 9 are ON - while 3, 4, 6, 9, and 10 must be OFF.
You can find the windmills in the following areas:
- North Liavell Hills: 1, 2, and 3
- The Terraced bank: 4 and 5
- The Northsward: 6 and 7
- Crossfield: 8, 9, and 10
When done, you'll get a Hi-Ether and an Auric Message that reads "Ash...ridg...e"
Black: Easy as a, b, c, so conut yourself lucky. 19 - 12 - 21 - 9 - 3 - 5 - 7 - 1 - 20 - 5 - 18 - 1 - 20 - 19. This is a simple
number substitution cipher. You know, A=1, B=2 ... Z=26. Doing your substitution reveals: "SLUICEGATERATS." Head to Rabanastre's Lowtown and go
where you had your first fights. Head through the large gates to the control room. There's a faint glow near one the lamps by the little rats
running around (not the control units, the actual lights along the waterway.) The black bottle becomes an Elixir and you get an Onyx Message that
reads "Darness...eton...e"
Put them all together and you get:
unde...o
rgro...w
undb...h
ridg...e
eton...e
Break them apart and unscramble a little bit, and you'll end up with "Under Ground Bridge To Nowhere." This (of course; it's so obvious) refers to
the underground bridge of the Barheim Passage. Head to the far south edge and back track to the small square. Gilgamesh shows up (if you've beaten
him) and gives you the rod. Take it back to Ruksell.
Espers
Intro
Throughout the game, you'll receive various espers as you beat things up. You can also gain espers through side-quests and/or
exploring. When you get a certian ammount, Montblanc will also give you
stuff:
4 espers: Eurek gives you 1xHigh Arcana, 2xTeleport Stones
8 espers: Eurek gives you 1xNugget of Gemsteel, 2x Teleport Stones
Adrammelech
When: Ch 17
Where: Zertinan Caves
Steal: Pebble
Enter the Zertinan Caves from the Dalmasca Westersand. You'll first be in the "Invitation to Heresy." From there, head south to the
Sandfalls, and attack a rock to the south to open your passage to the Hourglass Basin. The exit to the south will take you to a save crystal. Save,
then go back to the Hourglass Basin, and take the western exit. You should now be in the Athroza Quicksands - where Adrammelech lives. Er, doesn't.
Need: Have haste/shell/protect/bubble - at least. I went in with my characters at level 40, and this was not a difficult battle.
Niopalaoa/Remedy worked for Slow and Blind. Just be sure to take out the little nasties when they show up - otherwise you'll get nickel-and-dimed to
death. Don't use lightning arrows, and don't cast water. I used Guns and Bows (parallel arrows). When he casts "perfect defense" or whatever it's
called, you won't be able to attack him. Instead, concentrate on healing up, buffing up again, and getting rid of any lesser enemies. His thundaja
attack is pretty nasty, but if you've got bubble and shell enabled, you should be able to withstand it. At least, if you are over level 35.
I did this battle on chapter 19, so I know it's possible there. My guys were at level 40 because I'd gone exploring in the Necrohol of
Nabudis. While you are exploring the caves, you can take the north exit from the Athroza Quicksands and you'll end up in the southern part of The
Balamka Fault. You can find an urn here with a full map. It's guarded by a trap, though, so cast float before you grab it! This should allow you
to see where you can strike boulders and open secrete paths.
Exodus the Judge-Sal
I recommend you be level 50ish for this one. To acquire Exodus, teleport to the Mosphoran Highwaste.
Getting to him is a little tricky, so I'm going to do it in list format here. Incidentally, if you run across "Dheed"
here anywhere, be sure to steal a Mirage Vest. That + Cat-Ear Hood can take a sufficently high-level character and give
them 99 Speed. ;)
- Buy/Find 10-15 Gysahl Greens
- Locate the "Shrine of the South Wind" and activate it.
- View the map to see where the Floatweed allows you to go.
- Go to the Northern wall here, and follow it east to Rays of Ashen Light. Find the Wayward Chocobo here; feed 'em a Gyshall Green.
- Ride the Chocobo South one screen, and follow the right wall - there should be a new path for you.
- Follow the path all the way west - you'll ride off the screen.
- On the next screen, go all the way west (you can't get very far to the North... Yet...) until you are foced to
dismount to continue, and go down.
- Activate the Shrine of the West Wind, and examine the Weathered Rock at the northern end of this area to open up a
path to the rest of the area here.
- Activate the Shrine of the Northwest Wind (Near the Caravaner and Learned Man), then save your game.
- Back-track to Skyreach Ridge (the West area past the Shrine of the West Wind), kill the vultures on this screen,
prepare any buffs and you want BEFORE you leave this screen - you'll be prevented from using items during the upcoming
battle - then take the path leading north to Empyrean Seat (it might not be obvious that's where it's going, just
FYI.)
Useful gambits: Shell, Haste, Bravery, Bubble. Go for Protect before you head into battle, too. When/if his
Paling is up, you can use Faith to make your black magick attacks more powerful. If you keep using dispel on him (to
knock out reflect), he'll keep wasting his time casting it.
You can't use items here. Kill off the enemies leading up to this area, then buff up your characters mightily
before going on to the next area. Equip your Thief's Cuffs and steal first (I got a libra gem and an elixir), then go
after him. Don't bother with Nihopalaoa/Remedy (you cannot use items, remember?), but DO make sure you have at least one
healer with curaja. Set a gambit of "Foe: Status=Reflect => Dispel" to make this easier - he'll spend a good portion of
the time re-enabling the reflect spell that you keep removing. Be wary of Flare, it hits for 2000+ dmg. Scathe is worse,
doing 3000+ dmg (actually, it may be half your HP - he did 4000+ on one guy). Try to keep your guys away from each other
- distance weapons make this a bit easier.
When he gets down to about 25% health, he'll cast a Paling that makes him immune to physical damage. Cast
Blizzaga/bio to keep him busy, and when the Paling falls, start attacking again. He also gets much harder to kill. Make
sure you have your gambits set correctly (use cure/raise and not phoenix downs & potions, for example).
That's all there is to it; you now have a new Esper! Exodus, the Judge-Sal. Leave, and talk to the Learned
Man. Return to the previous area if you want to fight an Ash Wyrm. When you're ready, return to the Babbling Vale and
save.
Cuchulainn, the Impure
If you don't have Curaja, this will suck. Be sure to buy 3 black belts (you can get them from the merchant in the southern half of
lowtown), then head to Rabanstre. Go to Lowtown and into the Garamsyth waterway via Storehouse No. 5, then into Central Waterway Control. Save.
Let's go into list mode here.
- Start out with all the controls off.
- Activate (light-up) the two right-most controls (No. 3 Waterway Control and No. 10 Waterway Control)
- Head to the No. 3 Cloaca Spur and activate (close) the No. 1 South Waterway Control.
- Return to the Central Waterway Control and toggle all the switches (3 & 10 off, 4 & 11 on)
- Head to the No. 4 Cloaca Spur and activate (close) the No. 1 South Waterway Control.
- Return to the Central Waterway Control.
- Turn off 11, turn on 3, and save (the center two swtiches should be on now).
- Head strait south to the No. 1 Clocoa, buff up your guys, and head down into the water in the center.
You'll probably not believe me when you first hear this, but don't bother with bubble. He "inverts" your guys, so it's not really that useful.
Plus, if your guys are busy bubbling up, then they won't do the important things: Heal, heal, heal, esuana, heal, and haste. Oh, and heal. ;) If
you don't have Curaja, you may want to wait before going after this guy - he's pretty tough.
This battle starts out nasty. Equip SOMEONE with a blackbelt, to keep from having everyone disabled. Cast dispel, but don't bother with
the Nihopalaoa/Remedy trick - he's immune to everything. He'll summon several Foobar enemies, and they are ALL immune to warp motes (You CAN use the
Nihopaloaa/Remedy trick on THEM, but you could also use area-effect Fire magicks). Do some high-level quickening chains on him I got a 10-chain that
netted me Cataclysm. Kill off the Foobars first, then go after him. My guys were all level 55ish, and this was still a tough battle (since I didn't
have enough black belts). Be SURE to keep your health up!!! It took a while, but I eventually got him with my guys around 55.
I opted for a set of gambits that included using items for death/health (Phoenix downs and Remedies), one character with a gambit for
Ally: HP<40% -> Curaja, and serious smacking. Having Excalibur, the Zodiac Spear, and Save the Queen was really helpful!
If you beat him with Vaan using the Excalibur, he might sit on it. Heh, heh. Anyway, that's all for this guy. Oh, and don't forget to
set your gambits back and swap in your Embroidered Tippets, too. ;) When he's gone, you may want to look around the area here - there might be some
treasure chests. There were not any for me, though, so there may not BE any. I dunno. YMMV, etc.
Zalera - The Death Seraph
When: Ch 21 (right...)
Where: Zertinan Caves
Steal: Pebble
The earliest I had success on this was in Chapter 23 when the levels for my characters were all in their 40s. The secret to this was getting Mirror Mail
armor from the bird-type enemies in the Feywood "Walk of Dancing Shadow." That plus a Black Belt to prevent Disable on two characters, plus a Nishijin Belt on one
was enough to make this work. I set a gambit to use a Phoenix Down on any Ally, a Remedy on any Ally, then to cast Cura on Ally with Reflect. I believe it's totally
possible with levels in the low forties.
Teleport to the Barheim Passage to start this one. If you haven't got that option available to you, be sure to read up on the "Flower for the Wife"
side quest. Go south one screen, then west all the way to Terminus No. 7 Adjunct. If you have it, Excalibur is your friend here. Holy damage absolutely SHREDS
here. See the Giruvegan section. Save at the Terminus No. 7 Adjunct and buff up. This will be a timed battle, so be ready to unleash the hounds. Er, be sure you set your gambits to minimize time spent (e.g., use items instead of casting spells.)
Thief's Cuffs to steal (high arcana), and Nihopalaoa to Slow/Blind, and Dispel - but unequipe it immediately after use. You will want to resurect your
guys as quickly as possible, and that means Phoenix Downs, which don't work if you have the Nihopalaoa equiped. This enemy starts off immune to some kinds of
damage, but not to healing spells. If you don't have mirror mail, use Ruby Rings or cast reflectga (or use reflectga motes) on your party, and then set gambits to
Curaja (or Cura if you don't have Curaja yet) on Ally with status=reflect. She may cast level 2 sleep, which can suck if your party are all the same even level,
but it's worse if she casts prime level death and your party is all levels with prime numbers.
When you've defeated her, be sure to head WEST to get out. There's a secret exit here to the Garamsyth
Waterway. Take that. If you have played with the Garamsyth Waterway Controls,, return and make your way back out (you
may not be able to get all the way to Rabastre, depending on what you've done up until this point). If you HAVEN'T played
with the controls, make your way around the south and west edge to get out. Save at the control area, and (optionally),
try to get the "Dull Fragment" piece of the Medallion from the "Four Pieces of the Medallion" side quest.
Zeromus the Condemner
If you do not already have the Stone of the Condemner, go to Mt Buromisace and talk to the elder there right
in front of the temple. After you have the Stone, head to the Stilshrine of Miriam. When you arrive, save and head into
the shrine. Go to the Way Stone at the South edge of the Ward of Measure (that's the narthex) , and touch the device.
When the Stone of the Condemner reacts to it, use the Stone of the Condemner. You'll be wisked away to goodness only
knows where (actually, the map shows you exactly where). Be buffed up, and head south one screen.
Notes: You cannot use magic in this battle. Sucks, nee? Chain your Quickenings. I got a 10 chain and a 15
chain. With all my characters at level 55ish, I was barely able to take him out. Set your guys to use X-Potions and
Phoenix downs, but don't forget to change back to Raise and Curaja after the battle! If you wait until you've made it to
Archades before attempting this, you can buy 3x Pheasant Netsuke from the Stranded Merchant in Old Archades. These cause
phoenix downs to recover full HP with use - that's REALLY useful!
If you want less of a challange, why not wait until you have the zodiac spear (see misc side quests)? Save up
about 300,000 Gil or so, have the character with the zodiac spear attack the lowest HP enemies, and have the other two
characters use gil toss on the foe with the highest max HP.
On a side note, did you notice how many bad guys spawned here? Leave and come back if you wanna fight a LOT
of them. By the time you can beat Zeromus, you should be well able to use this area to level-up/get Gil and stuff. You
can steal Dragon Mail if you use the Thief's Cuffs, which can be really powerful, depending on what level your guys are
at. Just turn off gambits and touch the way stone 3 times. you sould be able to chain these guys about 45 per trip.
When you've got 99 Blood Darkend Bones, go sell 'em off. This is a good way to get extra Gil to use with Gil Toss when
you are going after Chaos. ;) It also has the added bonus of giving you extra Teleport Stones, which is always cool.
Another fun fact - you know those Reapers near the teleport stone? If you teleport 3 times, they respawn -
allowing you to chain them. My first chain was at 6, then 15, then 23. I was able to do 3 teleports with 2 kills in
around 60 seconds. I could also steal warp motes from the Reaper Mage. I was careful not to accidentally kill off a
Redmaw, but alas, I received nothing. After a 40-chain I finally gave up. I was hoping they would drop something cool.
Le Sigh.
Chaos, Walker of the Wheel
To prepare, get 3 ruby rings, at lest 3 good shields (Genji and Crystal), 99 X-Potions, 99 Phoenix Downs, 99
Remedys, 500,000 Gil. Don't forget, if you find the Helvinek en route, steal the magic lamp using the Thief's
Cuffs. Check out the Misc. Side Quest "Four Pieces of the Medallion." If your guys are buff enough (I like to be level
60 or so), head to the Nabreus Deadlands and save at the Golden save crystal there. Head north and east and enter the
Necrohol.
Head to the Hall of the Ivory Covenant and you examine the Door of Loathing, you'll be given the opportunity
to use the Medalian of Love. This grants you acces to Fury. Using Nihopaloa/Remedy will hit him with Sap and Silence, but
he'll probably give himself Protect, Shell, Bravery and Faith. Dispel that. You can steal Moondust and Braid Wool from
him. Watch to see if your guys get Berserked - and be ready, he'll do it to himself, too. Eventually, he'll probably
berserk himself, which should make it a very straightorward battle. I used my brand new zodiac spear (see misc. side
quest area) and that made this pretty easy for guys around level 60). When you beat him, the game will tell you "The
Lusterless Medalian Keens." You're half-way to the punch.
Next, journey to the Cloister of Distant Song. Use the Medal of Courage to open the Door of Horror, and begin
the battle with Humbaba Mistant. Steal a Beastlord Hide from him, and use Dispel. Also, use the Nihopalaoa/Remedy trick
to hit him with Slow, Silence, and Sap. I used the Zodiac Spear for this battle, and my guys were all at level 60. It
wasn't really a challange. When you see him ready the attack Temblor, move your guys away from each other - it not only
does major damage, but it also casts disable/etc on them. The map of the Necrohol of Nabudis will appear. Now that you've
beaten both of these guys, you'll get the Medallion of Might! The next time you see Montblanc, the Fallen of Nabudis will
send you 2100 Gil for the Humbaba, and 2100 for Fury. You'll also get an amphora of bacchus's wine. Heh heh. Now THAT'S
irony.
Continue on to the Cloister of the Highborn (actually, you might want to leave and save at this point), then
look for the path leading south to The Crucible. That's where you'll fight Chaos and his four swords. (I was able to
steal a Taurus Gem.)
Before opening the
door, make sure you set your gambits as below.
- Enter the gambits menu and turn them all off for the 3 characters you will use
- Set priority 1 to ally: any => phoenix down
- Set priority 2 to ally: any => remedy
- Set priority 3 to ally: any => x-potion
- Set priority 4 to foe: lowest HP => gill-toss
- Equip Accessory: Ruby Ring on all characters
- Alternate Accessory Strategy: Pheasant Netsuke on all characters (works pretty well, actually!)
- Equip Shileds on all characters (you can't attack anyway)
- Make Sure at least ONE character has GIL-TOSS as the 2nd highest priority (I know, it's different than above; think
about it).
Now then, dance around the outer parimeter (avoid his swords), keep your guys away from each other, and your
guys should do the rest on their own. It wasn't a very hard battle, using the above process.
Killing him off will net you a new Esper Chaos, Walker of the Wheel. Reset your gambits, make your way back
to the save crystal, and save!
Ultima, the High Seraph
Prep work: Take along at least 250,000 Gil (and the Gill Toss skill,
obviously), and if you can find them, a Zodiac Spear, White Mask, and/or Sage Ring (you
can buy a sage ring in old archades after your first visit to Giruvegan; these obsorb
Holy magic, which is seriously helpful in this battle). It is also recommended you be at
least level 58 or so.
Head back to Giruvegan and head inside. If you follow the east wall, you
should find an urn now, which will allow you to get the full map. Find your way back
to The Great Crystal - you'll start at Waypoint VIII.
- Take the center of the three paths, and teleport at Way Stone IX there.
- Take the only path you can; you will end up at Way Stone XX
- Take the 3rd path on the left (straight ahead from where you arrive) and go two screens in (kill off or warp
all Mom Bomb enemies on the way; you don't want to encounter them during your timed run back!)
- Toggle the Stagitarius Switch, then (timed) run back to Waystone XX and go through Stagitarious Gate II
(that's the one to your RIGHT when you get back to the Waystone).
- You will come to Waystone XII; take it to Way Stone XIV.
- The path in front of you should lead up - go up and toggle the Leo Gate Stone
- (Timed) Run back and take the other path.
- (Timed) on the next screen, take the only path available.
- (Timed) on the next screen, take the only path available.
- (Timed) on the NEXT screen, take the FIRST path on your left (NOT the one you took when going after excalibur).
- (Timed) On the next screen, take the only path, and touch the gate at the other end.
- Now you have to battle an ash wyrm; he shouldn't be TOO hard at this point.
- Once you beat the Ash Wyrm (I stole 800 gil!), take the first path on your right, and then continue to Way Stone
XV.
- Take XV to XVI. There are 3 exits here - take the center one for now.
- On the next screen, toggle the Libra Gate Stone and (timed) run back to XVI and take the the path on your right.
- (Timed) Open the Gate Libra I FIRST, then battle the enemy! Take the newly opened path leading up.
- On the next screen are three exits - take the LEFT one.
- WAIT (don't toggle the gate yet!) On the next screen, take the left path. Get
the treasure on the NEXT screen (you might get the Glimmering Robes - use the Diamond
Armet!), then return here.
- Toggle the Capricorn Gate Stone
- (Timed) Run back to Way Stone XVI (leave this screen, on the next screen take the
first right), and this time take the final path (it'll be the 2nd left as you enter
the screen).
- (Timed) Open Gate Capricorn I
- Toggle the Virgo Gate Stone and (timed) run back one screen to Way Stone XVI.
- (Timed) Take the center path (it'll be on your immediate right as you enter)
- (Timed) On the next screen, take a left (ignore the Libra Gate Switch here).
- (Timed) On the next screen, Open Gate Virgo I FIRST (It's on your right as you
enter the screen), then kill the enemies.
- After defeating the enemies, take the newly opened path leading down, then take a
left on the next screen.
- If you've done everything right, you should be at Way Stone XVII; take it to Way Stone XVIII. Of note: This is
one of the best places in here to hunt the Evil Spirit trophy game. See the trophy game section for more detail.
- There's only one way to go here, so take that route, buff your characters, and
save your game.
- In addition to the route you came in via, you should see three paths here. Take
the middle route to fight Ultima
This is NOT an easy battle. If you really want, you can steal a Virgo Gem here. Dispel at first, and any
time you see protect/shell enabled. During the course of the battle, the enemy will cause a BUNCH of weird fields. If
you find that you cannot attack, try using Gil Toss. If you can't use magic, manually use items. Be aware of what you
can and cannot do. Toward the end of the battle, you'll be able to do less and less damage to her - don't be afraid to
switch your guys to Gil Toss only.
Congratulations, you've obtained the Esper Ultima, the High Seraph. And you deserve her, after all that - but
you're not done just yet. Now to get out alive! Head back one screen and SAVE. There's another REALLY hard battle here,
if you're interested. Look on the Misc Side Quests for Omega Mark XIII. Otherwise, take the path left from where you
entered, and teleport via XIX - high-tale it out of here. You can TRY to fight all these guys around teleporter XIX if
you want, but I don't recommend it.
You'll end up at Way Stone XX. Take the pathway to the Right of Gate Stagitarious I (the only gate left here,
I think). You'll end up at Way Stone X, which will take you to IX, which takes you to XIII, which takes you off the
crystal. Head back out the way you came in.
If this is Esper number 10 for you, you might try talking to Geomancer Yugelu in the Jahara/Lull of the Land.
Zodiark, Keeper of the Precepts
Getting to this guy is half the trouble. And if you've ever gotten to him, you know how bad that makes fighting him. :D Anyway, once
you have 10 espers, talk to the Geomancer in Jahara, the village of the Garaf. He'll make sure the eastern part of the mine is opened up, and that
will give you access to this area (Phase II Dig). Before you head in, make sure you've got at least 3 demon shields (or black masks) and at least
one opal ring (two, if you can swing them!) You'll want your characters to be at levels that are not divisible by 2, 3, or 4 by the time you get to
the boss battle, so level-up accordingly. Considering the toughness of this battle, you'l want to have your guys at a pretty high level. I'd
recommend: 77, 79, 83, 85, 89, 91, 95, 97. Remember, there are accessories that keep you FROM gaining experience, too. ;)
Anyway, teleport to the Henne Mines, save, then go north one screen and east one screen to access the newly opened area. Watch for traps
in this area - there are a LOT of them. A float gambit might save you some grief. As you head east, you'll come to a room where some bat enemies
are fighting a dragon enemy. If you sit back in the distance, you can keep from losing your bat chain, but you DO want to get the Urn hidden in
there. Chances are the bats will kill off the dragon, and you can come in after watching for a few moments. The Urn contains a Henne Candle. To
keep up your chain (for level up purposes), you can wander around the whole Phase 2 Dig, and then head west through the Ore Separation to the North
Entrance and then come back. This not only resets the enemies spawn (without clearing the chain), but also resets the treasure chest spawn. Be sure
to equip a Diamond Armlet to your party leader before opening any chests - but don't forget to switch back to an embroidered tippet. I scored an
elixir, a megalixir, thousands of Gil, etc.
Head all the way through the phase II dig, Crossover C, Pithead Junction, Phase 2 Shaft, Special
Charter Shaft, and finally Special Charter Dig.
Special Charter Dig (Zodiark): Know how I always tell you to dispel on boss fights? Well don't do it here. I kid you not - I've died
here at least a dozen times, and if there's one thing I've learned it's this: YOU CAN'T BEAT HIM IF YOU KEEP DISPELLING HIM!!! OK. Sorry to shout,
but here's the deal - every time you cast dispel, he throws up a paling; it can be either magic OR physical. Set your battle speed down to the
slowest level, equip all your guys with dark masks (or demon shields and one-handed weapons). Steal a Serpentarius. Keep your guys a little
flexible. You want a weapon that will do holy damage at the START of battle, and swap out that weapon with one that has no element later (he changes
his vulerabilities). Have your guys wail on him until you see a paling. If it's physical, that's your cue to use your opal ring (he's got reflect
up and you better not dispel it, remember?) and scathe magic. If he throws up a paling for magical damage, hit him with your normal (non elemental)
weapons.
Primary Prep: One character should be an attacker (and use phoenix downs, too), another should be equiped with an opal ring (ignore
reflect) and set up as a magic thrower for holy spells - until you see he's no longer immune to holy; switch to scathe at that point. That guy
should use phoenix downs, too. Your final character should be a healer. You know the drill - phoenix downs, curaja, remedy, etc.
Other Prep tricks: Try staring out with one guy you are willing to lose. Let him take the first Darkja, then swap him out with your real
party. Set your battle speed to slow. Don't be afraid to use your megalixirs; this is a tough battle! Wait until you see him start to use Darkja
BEFORE you use your quickening attacks. Remember, a Megalixir CAN be followed directly by a Mist-Chain Quickening. But if this #!@$ is protected
against physical/magical damage, you're totally scewed regardless.
Final piece of advice: Be patient! If at first you don't succeed, try again! In all honesty, by the time your guys are buff enough to
GET to him, you're probably buff enough to beat him.
If you've finally managed to get all 13 espers, head back to Rabanastre and talk to Montblanc. Eurek sends you 2x Serpentarius and 2x
Teleport Stone with his complements!
Trophies / Rare Game
Throughout the game, you'll run into some enemies that are a tad harder than others. When defeated, these
will show up in the "Rare Game" area of your bestiary. If you see a phrase like "This strain, as yet unrecorded in the
Camp annals..." you've run across something which has not been fought before. 30 of these game will drop trophies. If
they don't drop trophies, you should be able to fight them more than once. It's customary to list these enemies by their
numeric representation in the "Rare Game" section of the Bestiary; I'll be doing so below. I'll try to let you know which
ones are the 30 that drop trophies.
Until you have finished Chapter 30, you will not be able to fight any of the Trophy dropping game. When you
reach the Phon Coast in Chapter 27, talk to the Shady Banga just south of the save crystal. He'll probably tell you to go
away, unless you've polished off the Mandoragora in the Sochen Cave Palace. Then, he'll tell you to come back after
you've finished your business in Archades.
Once you've made your way to Archades, and come back (i.e., after Ch 30), you should be able to talk to this
guy and claim you are a "bird of prey." He'll have you go fight off Thalassinon (See below). You're going to have to
obtain the Shelled Trophy here. Just so you know: Once you kill a a TROPHY game, it will NEVER respawn again. That being
said, you always have to KILL them to get their trophies. You CAN steal from them more than once, though - so if you run
across a one that has an extra special rare-steal, be sure to steal a bunch of 'em. To do so, simply steal, then leave
the area without killing the enemy. Be sure to flee at least two screens away, then come back. You may have to perform
the same condition (such as climbing to the high ledge and waiting) before the enemy respawns.
When you bring the shelled trophy back to the Huntmaster, you'll begin being able to get trophy monsters and
return them here. You're now a member of the hunt club, and you can return trophies to Atak, Blok, and Stok. Talk to
Blok and begin. Depending on which of the three you bring stuff to, you'll be able to buy different things from Hawker
and the Shifty-eyed man near by. If you give 30 trophies to Blok, you can get a Maximillian, but you can buy those from
the Bakanamy Merchant, so I don't think that's worth it. The weapons you get from Atak aren't that great, and the Diamond
Armlet is cool - but you can buy it from the south bank village after Girguvegan. It's up to you what you want, but I
recommend 25 to Stok, then 1 to stock, then 1 to block, then all the rest to block. I like to come here as soon as I can,
so I give them all to Stok, so I can get the Diamond Armlet - which will make going after the Ribbon in the Cerobi Steppe
easier.
As you kill off more and more enemies, you'll want to cash in on this feat from the Hunt Club Owner in
Archades. Head to the Highgarden Terrace once you have your Sandalwood chop, and you can find him talking to a bunch of
other guys there. Talk to him a few times, and he'll give you some stuff. I got the following (two for every 5 marks, I
guess): [Aries Gem, Libra Gem, Taurus Gem, Scorpio Gem, Gemini Gem, Sagittarius Gem, Cancer Gem, Capricorn Gem], Leo Gem,
Aquarius Gem.
TROPHIES / RARE GAME
02/80 - Thalassinon
Steal: Adamantite
Trophy: Shelled Trophy
Where: Phon Coast / The Vaddu Strand
Requires: Head to the highest cliff edge and wait for 5-10 seconds (you should see him show up along the coastline below.
NOTE: Various Bazaar recipes need a total of 3 adamantite. Since you can easily steal them from this enemy, I recommend stocking up on all three. Just
follow the directions at the top of this page to steal, stop before you kill him, then backtrack 2+ zones and return. Repeat a few times and you've got all three.
When you first have an opportunity to head here (chapter 30), take it! Head to the Phon Coast and talk to the
Huntmaster, the head of the Hunter's Clan here. He'll tell you to head after Thalassinon. Go to the Vaddu Stran (to your
immidiate east - right - on the next screen over. head to the upper rigth corner of the map and look down from there at
the shore. You sould see it - it looks like a big turtle. Head down there, but DON'T OPEN ANY CHESTS if you haven't got
the Zodiak Spear yet! I spent a lot of time trying to steal from him before I got a nugget of adamantite. Was it worth
it? I dunno. He's not immune to stop, so if you can do that, heh heh. You'll get him quick, to be sure. You'll get 10
LP and a Shelled Trophy. Take that back to the Huntmaster.
After this, you can talk to the Hunt Club Owner in the Highgarden Terrace in Archades. Come back to him as
you acquire trophies... He'll make it worth your while.
01/80 - Aspidochelon (Trophy)
LP: 11
XP: 1846
Steal: Nugget of Scarletite
Drops: Admantine Trophy
Where: Cerobi Steppe / Feddik River
Note: Various Bazaar recipes require Gemsteel, which needs a Nugget of Scarletite. If you're not optimizing the use of Gemsteel, obtaining all the items
in the Bazaar can require a total of up to 11 of these. This is a pretty easy place to grind this item. This enemy either replaces or spawns along side the big
turtle enemy past the first Bridge in Feddikk River if you come there from the North Liavell Hills to the south. If you don't see him there, you can take the south
exit, and make a hard right to go west into the Terraced Bank, then return. Since this enemy drops a trophy, be aware that killing it will mean you can't keep
farming the Scarletite.
To find this guy, teleport to Balfonheim port, then head north to the Cerobi Steppe / Feddik River. See the note above if he doesn't spawn. It might be
dependant on the weather - I'm not sure about that. In any event, kill off the other enemies around him, steal the Scarletite, dispel anything that will make him
tough, and then take him out.
Optimization note - Since you're already here on the Cerobi Steppe, consider going after these two enemies:
- Etherian (45/80)
- Bluesang (77/80)
03/80 - Greeden (No Trophy)
LP: 3
XP: 410
Steal: Wind Crystal
Drops: Braid Wool, Arcana
Where: Dalmasca Estersand / Banks of the Nebra
To find this guy, teleport to Dalmasca's Estersand (South Bank Village) and head south one screen to the Banks
of the Nebra. Wander around and kill everything except the Cactoids. Eventually, a large Gator-type enemy will appear
near the water's edge.
04/80 - Bull Croc
LP: 5
XP: 722
Steal: Blood Wool
Drops: Braid Wool, Arcana
Where: Ozmone Plain / The Shred
Teleport to Jahira and head to The Shred. When you get there, you'll want to kill everything off, then leave to The Greensnake and return. You can
chain-level the Wu enemies here while you wait. Eventually you may find The Shred is totally empty of any enemies. When that happens, exit and come back
immediately. He should be there now.
I usually start off using the Thief's Cuffs to steal some Blood Wool from him, and then just attack him normally. It wasn't a very tough fight for my
guys by the time I got here.
05/80 - Gavial (Trophy)
LP: 13
XP: 2615
Steal: Antarctic Wind
Drops: Fur-scaled Trophy
Where: Garamsythe Waterway / No. 10 Channel
Teleport to Rabastre and make your way to the Garamsythe Waterway in Lowtown. Make sure the far right No. 10 Waterway Control is lit up (closed), then
head to the No. 10 Channel on the left side of your overhead map. Go down the stairs to the lower area and wait a while. This Gator-type enemy will come wandering
up to you eventually. Don't forget to have your guys healing as well as stealing - this guy can do some serious damage. Also, he starts out reflected, so don't
cast high power magicks at him unless you use an Opal Ring. Other than that, it should be a fairly straightforward fight. NOTE: You may want to steal the
Antarctic Wind more than once by fleeing before he's dead (go at least two screens away and then return). Sell two of these along with 7 ice crystals and 4 spiral
incisors to unlock the Perseus Bow. See the Items / Bazaar section.
06/80 - Wary Wolf (Ch. 17)
LP: 8
XP: 816
Steal: Prime Pelt
Drops: Wolf Pelt, Power Armlet
Where: Mosphoran Highwaste / Summit Path
Head to the Mosphoran Highwaste Babbling Vale and go one screen south. The Wary Wolf should be among the
Worgen. You may need to leave the area and return a few times.
07/80 - Kaiser Wolf
LP: 11
XP: 736
Steal: Drop of Throat Wolf's Blood
Drops: Fanged Trophy
Where: Dalmasca Westersand / Corridor of Sand (After the next battle!)
NOTE: You must kill off the next (08/80) enemy for this guy to show up! After you've beat the Lindbur Wolf
below, head north two screens to the Corridor of Sand and make your way to the upper right area, near the exit to the
Wyrm's Nest. It should be slightly south from there.
08/80 - Lindbur Wolf
LP: 3
XP: 197
Steal: Gladius
Drops: Wolf Pelt, Arcana (d'oh)
Where: Dalmasca Westersand / Shimmering Horizons (small, separate northern area)
I think the name of this enemy may be a case of mistaken translation. My guess is it was supposed to be
"Limber Wolf," but be cause there is no "MB" sound in Japanese, they used "NDu" to get as close as they could. That's
your random sidenote of the day. :D Also, this is a two part battle. After you beat this guy, see number 07/80 above.
Head to Rabanastre and leave via the westersand and enter the Galtea Downs. You are going to want to chain
level wolves, so don't kill anything else. Kill off all the wolves here, and then take the south exit to the smaller area
of the Shimmering Horizons. Kill the wolves there. If you don't see the Lindbur Wolf, return to the previous area (Galtea
Downs) and kill all the wolves there again, then come back. You may have to do this a few times for him to appear. Be
patient - it took me 19 before he showed up.
09/80 - Dreadguard
LP: 12
XP: 1408
Steal: Mirror Scale
Drops: Feathered Trophy
Where:
Head to the Golmore Jungle, then go south to the Feywood (NOTE: You may run into 16/80 - Biding Mantis in Golmore Jungle/The Needlebrake. See the
appropriate entry if that is the case.) Head to the Walk of Dancing Shadow, then go west toward the Henne Mines. From here, head south and east to find a bunch of
Mirrorknights. One of them will randomly be the Dreadguard. Steal and kill.
10/80 - Crypt Bunny
LP: 12
XP: 588
Steal: Holy Mote
Drops: Arcana (d'oh)
Where:
If you are coming from the above hunt, simply go right one screen to the Walk of Stolen Truths area of the
Feywood. Wander around and kill absolutely everything. Heh. I think you don't actually have to, but since this guy
appears randomly, you might as well. For me, it waited until I had had chain-leveled on the wolf-type monsters.
11/80 - Spee
LP:
XP:
Steal: Pinch of Stardust
Drops:
Where:
Teleport to the Salikawood, save, and go West, then South to the Sun-dappled Path. This pathway has a bunch
of bunny-type enemies. Kill them all (you don't need to chain-level on them, I don't know) and Spee should randomly show
up. Be sure one of your guys has an un-confuse gambit enabled. Also, set everyone up with the gambit of "Foe: status =
HP Critical => Poach," and either give them weapons that do very little damage, or disable the attack gambits. You realy
want to poach this guy - he'll become a Claymore (or if you are unlucky, a pebble)!
Since this enemy is not a Trophy enemy, you can leave, save, and come back to try again.
12/80 - Rain Dancer (Ch. 17)
LP: 5
XP: 498
Steal: Miter
Drops: Fish Scale
Where:
You can find the Rain Dancer in Giza during the rains. He pops up from
various places. You can cast "sap" on him. I was sometimes unable to steal from him
before sap killed him off. :D
If you are having trouble finding this one, wanter back and forth between
Warrior's Wash and Toam Hills.
13/80 - Razorfin (Ch. 04)
LP: 2
XP: 15
Steal: Water Crystal
Drops: Fish Scale
Where: Garamsythe Waterway/North Spur Sluiceway
You can find the razorfin during the normal course of wandering through chapter 4's Garamsyth Waterway. I
have never been able to steal from it during that chapter, though. If you manage to, let me know what you find, OK? ;)
Anyway, you can access this area later on in the game using the Sluice Gates by the save crystal in the Central Waterway
Control. Close gate 10 and gate 11 (the outer two lights should be on).
The Razorfin will very rarely appear in place of one of the Ichthon enemies here, so you'll want to come here,
kill them, move two screens away (to the save crystal at Central Spur Stairs) and then return. En route, be sure to kill
off those Dire Rats to see if you can manage to score a Rat Tail or three (sell three along with two high arcana and 3x
onion and a megalixir will show up in the Bazaar!)
14/80 - Apsara
LP: 9
XP: 1080
Steal: Empyrean Rod
Drops:
Where: Phon Coast / The Mauleia Strand
To find this enemy, head to the Phon Coast Hunters' Camp and leave via the south exit. Head west 3 screens
to The Mauleia Strand. You might pass Skullash on the way, so be on the lookout. This next part is a little tricky, but
there's a good reason: the game designers hate you. Heh, heh. OK, maybe not - but it sure feels like it. Head north one
screen to the Reseta Strand and kill ONLY the Piranah there. Disable your gambits to make this easier. There should be
three or four here. When you kill them off, make them respawn by going east two screens, then south west, then north
west, then back to Reseta Strand.
After you've chain-leveled on 9 or 10 of them, you should now have a CHANCE to run across the Apsara along the
SOUTH coast of the Mauleia Strand. Let me repeat that. NOT the NORTH stretch of coast on Mauleia Strand - the SOUTH
coast. Got it? Good. That's the tiny little piece of coast line near the southern exit. Once you actually see him
there, take him out.
15/80 - Rageclaw (Trophy)
LP: 11
XP: 1450
Steal: Sickle-Blade
Drops: Sickle Trophy
Where: Salikawood / Piebald Path
Head to the Salikawood's teleport stone, then head north until you get to the piebald path. When you first
get there, hang out for a moment before going up where the Baknamy is. Run past him, and around toward the northwest
exit. You should see the Rageclaw just past the Brown Chocobo there. Kill off the Chocobo, to keep him from leveling up
on it, then dispel away his Protect and Haste. You should be able to steel/kill him off now. If you are following this
in order, head two down and go after the Wood Toad next.
16/80 - Biding Mantis
LP: 13
XP: 1776
Steal: Tattered Garment, Sickle-Blade
Drops: Scythe Trophy
Where: Golemore Jungle / Needlebrake
Head to the Golmore Jungle's Needlebrake and go south toward the next screen down. It should appear between
the southern exit and the shimmering wards that prevented you from going further earlier in the game. Though this guy has
nothing to dispel, he is, nonetheless, somewhat tough to beat. Just be sure you are a high enough level that you get him
before he gets you.
As far as I can tell, the only thing this guy provides is an item you can sell to unlock another Golden Amulet in the Bazaar. But you can buy them by
the time you can get here, so I feel like this is enemy is kind of a write off.
17/80 - Wood Toad
LP: 13
XP: 1750
Steal: Solid Horn
Drops: Horn, Arcana
Where: Salikawood / Corridor of Ages
You won't believe how tough it is to find this guy. Heh heh. Head to the Salikawood, and enter the Corridor
of Ages from the northern entrance (From the Piebald Path). Once you get there, head south and go down the ramp to the
dock area. There should be a Marlboro here. There may also be a nearly totally invisible Wood Toad. To see if he's
there, have one of your party wear a reflect ring, and cast fire at him/her. I stumbled across this guy when I tried to
go straight down the stairs, and my guys went around something. If I hadn't been looking for him, I'd have totaly missed
it. When he shows up, steal/kill.
18/80 - Tarasque
LP: 10
XP: 1222
Steal: Hunting Crossbow
Drops: Horn, High Arcana
Where:
Note: If you're coming from the Wood Toad above, look for 56 - Kris when you are fighting Malboros on your way here!
Teleport to the Tchita Uplands, and go South two screens to the Garden of Life's Circle. Kill off the Lizard
enemy that you first see here, then start chain-leveling snake type enemies. Keep wandering back past where you killed
the Lizard (at the base of the path leading north) until a new frog type enemy called Tarasque shows up. If you see the
Lizard respawn, IGNORE IT - you don't want to break your chain!!!
19/80 - Grimalkin
LP: 11
XP: 810
Steal: Coeurl Whisker
Drops: Whiskered Trophy
Where: Tchita Uplands / Uazcuff Hills
Head to the Tchita Uplands, and go all the way to the save crystal in the southeast corner. Save, then return
to the Uazcuff Hills. One of the Coeurl monsters should be replaced with the Grimalkin. If not, simply restore and come
back until it has. This guy has some brutal attacks. Be sure your guys can get rid of status abnormalities. You may
also want to wear Jade Collars to help your guys avoid his attack entirely or wait to do this until you have one or more
Ribbons.
20/80 - Nekhbet
LP: 3
XP: 208
Steal: Rainbow Egg
Drops:
Where: Dalmasca Estersand / Sand-swept Naze.
Teleport to Dalmasca's Eastersand and go south two screens to the Sand-swept Naze. Kill off all the enemies
here. If you don't see the Nekhbet, leave and try again. If you can steal a Rainbow Egg from him, these can be sold over
and over to make a Hi-Potion Pack (10 of 'em) show up for 1111 gil in the Bazaar. Just be sure to sell, then buy, then
sell, etc. You can rack up many of the Rainbow Eggs by just stealing and then fleeing back to the Estersand Crystal.
21/80 - Glaring Eye
LP: 18
XP:
Steal: Phial of Ambrosia
Drops: Glass Jewel, Sweep
Where: Henn Mines Phase 2
NOTE: You cannot get here until you have access to the eastern area of the
Henne Mines. You must have 10 Espers to get the guy in Jahara to open this area.
To find this enemy, head to Phase 2 of the Henn Mines and find, then kill a
Hecteyes enemy. Keep killing them until he appears. I found him in the southern most
part of the Phase 2 Shaft near the exit to the Feywood.
22/80 - Cultsworn Litch
LP: 4
XP: 442
Steal: Loxley Bow
Drops: Sky Jewel
Where: Tomb of Raithwall / Southfall Passage
Teleport to the Tomb of Raithwall and use the waystone to enter the tomb.
Head to the Southfall passage via the green waystone in the Royal Passage. Turn off
attack gambits and go Lich hunting. When you find one, rather than using attack, cast
cure on HIM (you know you can use L1 to toggle between targeting friends and foes,
right? That should hit him for at least half his HP. If not, hit him with Gravity.
Don't forget the time magic that can hit then with sap. It will drain HP all the way to
1 but not kill them off.
The idea here is to get him NEAR death, so it will divide, but not to kill
him off yet. Randomly, one of the divides will result in a Cultsworn Litch. If it
divides into a regular litch, just kill them both off - it doesn't look like either of
them will divide again. When you get a Cultsworn litch, Steal/Kill.
Don't forget to go after Barmuu (43) and Zombie Lord (70) now, too; they're
in the Tomb as well.
23/80 - Evil Spirit
LP: 17
XP: 3831
Steal: Lifewick
Drops: Arcana
Where: The Great Crystal / Dha Vikaari Uldobi
NOTE: You cannot fight this enemy until get to The Great Crystal via
Giruvegan. When you do, follow the instructions about obtaining the Esper Ultima to
get to the final area with the save crystal. This guy randomly appears in the platform
before that (the one with Way Stone XVIII.) You may need to walk forward down the path
a little bit in order to begin spawing Forbidden enemies. If after fighting all those
you don't see him, take waystone XVIII to XVII and leave the screen, then return.
24/80 - Juggernaut
LP: 12
XP: 1797
Steal: a nugget of Mystletainn
Drops:
Where: The Feywood/White Magick's Embrace
In The Feywood/White Magick's Embrace, after you have faught the Rafflesia
thing in the Redolent Glade (South of the save crystal), you'll find the Jeggernaut.
It might depend on your game clock's "Minute Hand" being less than 10 - he showed up
for me as soon as I first entered this area. If your guys aren't a very high level,
this might be a tough battle. You'll want to dispel his status enhancments off, and
maybe equip something to keep your guys from getting confused. If you've been
following the hunts, etc, this is probably an easier battle than if you have not. ;)
You've probably already got one or two Nugget of Mystletainn, so you likely
don't need to do the steal/flee thing here. If you do, you'll find it's easy enough -
IF your clock is less than 10 minutes. If not, he's disappeared. That being said, I
think there's only one item in the Bazaar that requires it, so you don't really need to
worry about it much.
25/80 - Molen
LP: 11
XP: 1674
Steal: a nugget of Mythril
Drops: Arcana, Nugget of Iron Ore
Where: Zertinan Caverns / Hourglass Basin
Teleport to Jahara and head to Zertinan via The Ozmone Plain. Head North
until you get to Athroza Quicksands and then head east through Hourglass Basin and
South to the Undershore's save crystal. Head behind the save crystal (past the
sandfall; there's a hidden path) and kill the Grenade (bomb type enemies). Continue on
to the very end of the ledge there, and look to the left of the sandfalls in front of
you (this treasure was a Chanter's Djellaba for me). You should see this Golem Type
enemy appear - it may take a while. Backtrack and save, then dispel, then steal. Note
that the Whisker of the Beast (Whale Whisker) requires 3x Mythril. If you don't have 3
now, consider fleeing two screens away and returning to steal again.
When you have all the Mythril you need, kill him off. If you haven't yet, go after
Alteci (79/80). If you've aready beat Alteci, now is a good time to go after Victanir (30/80).
26/80 - Tower (NOT VERIFIED)
LP: 14
XP: 750
Steal: A Nugget of Einherjarium
Drops: Solid Stone, Grand Helm
Where: Pharos -> Third Acent -> Floor 88.
You cannot take on this hunt until you reach the Pharos at Ridorana. On
your way up, you'll have to solve the puzzle of using the various colored waystones.
When you get to floor 80, hit the waystones in the following order:
- Floor 80: Black (takes you to floor 81)
- Floor 81: Green (takes you to floor 82)
- Floor 82: Red (takes you to floor 85)
- Floor 85: Sigel of Sacrifice Collor you Chose (Pink if you're following my
walkthrough.) Takes you to floor 86.
- Floor 86: The pattern changes here. If you haven't already opened the Fool's
Facade, do that and then touch the waystone hidden there. This should take you to floor
88.
- This enemy should show up here pretty quickly. If you don't see it, there's a
waystone here. Touch that waystone to jump back to floor 79. There will be a waystone
here you can touch to jump back to floor 88. Repeat as needed to spawn Tower. It may
take several trips! Dispel and try not to use any weapon with Holy (you know,
Excalibur.)
Hopefully you have done this during the actual game and not after finishing
the tower. If so, great! Continue up and carry on with your journey. If not, let's find
a way back down the to the bottom of the tower. Don't get on the elevator, instead,
touch the waystone and head back to floor 79. Go through the door, and the next door.
There is a waystone here on floor 80 (before fighting any bombs.) Take that down to the
bottom of the tower.
27/80 - Grey Molter
LP: 8
XP: 1060
Steal: Aries Gem
Drops: Arcana (d'oh)
Where: Mosphoran Highwaste / Empyrean Way
The Grey Molter appears on the Empyrean Way in the Mosphoran Highwaste.
Remember how you had to raise the area to the south in order to get one of the Espers?
Just head to that area, and you should see him show up right after you cross the
floatweed bridge, near the worgans.
Note: Your minute hand in the game needs to be between 10 and 20 for this
enemy to appear.
After this, why not go after Dheed (57/80)
28/80 - Midgardsormr
LP: 5
XP: 538
Steal: Great Serpent's Fang
Drops: Sakura-saezuri*
Where: Golmore Jungle / Paths of Chained Light
Teleport to Jahara, and take a chocobo to the Golmore Jungle and dismount.
You're in the Paths of Chained Light. You know the path that leads kind of around and
back to this entrance? Check it out on the map. Basically, you go north, then east,
then south, then west, then back north a little. Take that path - and leave the area
each time you come back to the Ozmone Plains exit (two zones - go past the crystal to
the next area, then come back). You should eventually be ambushed by a snake-like
creature.
So technically this guy can show up in a few places where malboros spawn,
but I've found this are to be the most consistant. You may have to make the round a
half-dozen times, but he's always showed up for me when I've done so.
*(Uh, Sakura Saizuri would mean "The Chirping Cherry Blossom..." I *must*
have failed my Japanese roll; that canNOT be right...)
29/80 - Nazarnir
LP: 12
XP: 1527
Steal: a Destrier Mane
Drops: Maned Trophy
Where: Giza Plains (Dry) / Starfall Field
During the Dry in Giza, head to the Starfall Field in Giza. There's a lone
Sleipnir here, near the Werewolves. He'll randomly be replaced by the Nazarnir. There
is a nearby exit to the Crystal Glade. Go through that to Gizas South bank and then
come back. You can probably notice from a distance that he's got some kind of status
enhancement (haste, shell, protect, etc) to diffrentiate him from other, regular
enemies.
30/80 - Victanir
LP: 13
XP: 1823
Steal: Wargod's Band (Rare! See below!)
Drops: Maverick Trophy
Where: Nam-Yensa Sandsea / Yellow Sands
Head through the Zertinan caves (far west exit) to the Yellow Sands area of
the nam-Yensa Sandsea. When you leave, there's a chance there will be a nearly
invisible horse-type monster here in the western half of the Yellow Sands area. Be sure
to look both left and right after leaving the cave. If you don't see it, go back into
the cave and then return.
This is probably the easiest place in the game to stock up on a Wargod's
Band or two. Or 50. XD Using the Bazaar, you can sell them two at a time (with some
other stuff) to get the Empyreal Soul to show up. You'll need one Empyreal Soul for the
Serpentarious and three for the Tournesol. So once you've got 8 or so, you're probably
good. Anyway, just steal the Wargod's Band from him (but don't kill him!) and then flee
back through the Zertinan Caverns Darkened Wharf to the Drybeam Cavern (this is a
two-zone hop) and then return to steal again.
This is a good time to go after Imdugud (34/80) - just retrace your steps
through the Zertinan Caverns!
31/80 - Gemhorn
LP: 12
XP: 1408
Steal: Slaven harness
Drops: Tanned Hide, Arcana, High Arcana
Where: Lhusu Mines / Site 11
Just FYI: I'm coming from Aerieel. Head to Site 11 in the Lhusu Mines.
Kill all the enemies here - don't forget the Vampires in the Northern area and the
Treasure enemies. When they are all gone, leave the area and immediately return. Head
to the area with the Malboros, and take on the Gemhorn.
32/80 - Luxollid/Light of Light (NOT VERIFIED)
LP: 15
XP: 9153
Steal: Staff of the Magi
Drops: Exlir (rare)
Where: Pharos -> Umbra -> Southeast Area (immediately after defeating Vagrant Soul)
You cannot start this hunt until you arrive at the Pharos at Ridorana.
Immediately after defeating the Vagrant Soul (33/80), take the Elevator to Umbra and head to the Southwest room. This enemy will NOT spawn if you
leave the subterra or save your game after defeating Vagrant Soul. Once in the southwest room, head through the door to the left of the Pedistal of Night and
make your way as far east as you can. Go through the Ancient Door to fight this enemy.
As before, Shell and bubble are your friends for this battle. Start off by casting Dispel. Make sure you're not using Excalibur, since he'll absorb
Holy. In fact, he'll cast it as well, so if you have one or more White Mask, they can be helpful here.
If you've been following along, this is likely your final Trophy enemy. Congratulations!
33/80 - Vagrant Soul/Soul of Chaos
LP: 15
XP: 9134
Steal: Eight-fluted Pole
Drops: Elixir (rarely)
Where: Pharos -> Abyssal -> Northwest Area
Note: There is another Trophy (Luxollid - 32/80) you cannot get to until you defeat this one, and you CAN'T save or leave the subterra between them
or it won't spawn.
You cannot start this hunt until you arrive at the Pharos at Ridorana.
Once you have defeated the Shadowseer, take the Pharos elevator to the Abyssal level, then head to the room in the Northwest corner. Facing the
pedistal of night, head through the door to your right. Keep going through the area until you read the Ancient Door. Buff your folks (shell and bubble are your
friend here!), then head through the door. Vagrant Soul will occasionally appear in this room. When he does, cast dispel, then use the Nihopalaoa/Remedy trick on
him to immobalize him, then go to town. Since you can't get here unless you defeat the Shadowseer, it's not really the most difficult battle, IMHO.
34/80 - Imdugud
LP: 3
XP: 368
Steal: a suit of Shielded Armor
Drops: Large Feather, Arcana
Where: Nam-Yensa Sandsea / Withering Shores (via Zertinan Caves / Canopy of Clay)
Go thought the Zertinan Caverns to the Withering Shores of the Nam Yensa
Sandsea. Simply defeat all the Bagoly enemies en route to the center area - where you
faught the Balito battle (you are doing the Marks side quests, right?). When the Bagoly
enemies are gone, stand in the center of platform and face North. Watch for this
bird-type enemy to show up.
If he doesn't show up after a while, be sure to head back and see if there
are more Bagoly enemies to kill off. I once had to retreat back into the cavern and do
it again before he actually showed up. YMMV.
When he gets there, either have everyone steal, or everyone attack. He
doesn't stick around when he gets low on HP, so if you're not careful he'll fly away
before you can kill him. It may have been a fluke, but one time he flew away and came
back, but another time he didn't.
You can use the Nihopaloa/Remedy to hit him with a TON of status ailments
and make this a simple battle. You can dispel shell and nail him with Thundaga for a
quick end, but if you're lucky and you poach him you can win a Stick of White Incense.
35/80 - Bull Chocobo
LP: 13
XP: 1602
Steal: Hi-Ether
Drops: Beaked Trophy
Where:
Teleport to the Ogir-Yensa Sandsea and head east one screen. The Bull
Chocobo should be on the dirt here near the bottom of the stairs (don't go up the
stairs). He will be near where the fish show up. If you wander around and don't see it,
go back one screen and return. It should show up fairly quickly. This was an easy one
to find. He can peck you with Doom, so be sure you head back to the save crystal if he
does.
Since you can steal hi-ethers from him, this is a pretty good place to farm
them. Just kill off any "guest" folks with you, and set all your folks to steal w/
Theif's Cuffs. Once you steal the hi-ether, go back two zones and then return. If he's
not there anymore, just head back to the screen with the teleport crystal and return.
The Hi-Ethers you can steal from this enemy grant you about 300 MP, so
having a stock of them on hand is actualy helpful when you go after various extremely
high level bosses. You know - the ones where having the "Charge" gambit mean you spend
a LOT of time not damaging a rediculously over powered boss. I like to keep 40 or 50 on
hand.
36/80 - Skullash (Trophy)
LP: 11
XP: 2209
Steal: Suit of Charger Barding
Drops: Clawed Trophy
Where: Phon Coast / Cape Tialan
Head to the phone coast's Cape Tialan area and follow the south edge of the screen. If it's not there, leave
and come back.
37/80 - Myath
LP: 11
XP: 2209
Steal: Leo Gem
Drops: Eternal Trophy
Where: Stillshrine of Miriam / Walk of Torn Illusion
In the Stillshrine of Miriam, take the waystone to the Ward of the Sword-King (touch the device twice!) and go
East to the save crystal there. Take either the upper path or the lower path to the hard-to-see doorways to the Ward of
Velitation. Kill the three Dragon Aevis enemies here, then leave via the west exit. Return immediately to start this
battle.
Dispel this guy's buffs, then steal a Leo Gem and take him out. If you are having trouble with his fireball
attacks, consider equiping a Flame Sheild and Adamant Hat to reduce the effect. He may cast berzerk on your guys, but
overall this shouldn't be that tough a battle.
38/80 - Helvinek (Ch. 27)
LP: 13
XP: 2198
Steal: Magick Lamp
Drops:
Where: Necrohol of Nabudis / (various)
Kill off 6 Oversouls pretty much anywhere in Necrohol of Nabudis. Once he appears, you're basically just
going to have to attack him. I like to go after Helvinek while trying to get the Zodiac Spear.
39/80 - Pallicant
LP: 1692
XP: 13
Steal: Gastrophetes
Drops: Grimoire Togail
Where: Ridorana Cataract / City of Other Days
You cannot fight this enemy until you get to the Ridorana Cataract. When
you do arrive, however, be sure to follow the instructions Chapter 36 to get the map.
Once you have it, head to the City of Other days and kill everything off there. Once
all enemies are dead, leave the area and come back immideately. Pallicant should now
be at the "T" junction.
Be sure to start off by stealing the Gastrophetes; this crossbow is better
than the Penetrator (it's the ultimate crossbow in the game; if you really like
crossbows, you could farm three of them here, if you like.) When you have that, dispel
and then go after him. If you are buff, this will be an easy battle. If not, consider
using the Nihopalaoa/Remedy trick.
40/80 - Phyllo
LP: 5
XP: 217
Steal: Taurus
Drops: Bat Fang, Arcana, High Arcana
Where:
This creature randomly appears in The Branchway of Golmore Jungle. Just teleport to the jungle, then go one
screen north and one screen east. Take a look at the map. See how the southmost path basically forms a straight line?
Well, if you follow that line all the way west, there's a tiny dead-end here where Phyllo appears (not to be confused with
the backwards "L" shaped dead-end on the northern path.) Just go here and look for him. If he's not there, leave the
screen and return.
I've heard a LOT of weird stuff about this enemy - most of which just makes no sense at all. Don't worry
about killing Malboros, or having Ashe as a party lead, or whatever. Oh, and if you want him to respawn, just head back
to the teleport crystal, and go one screen west from there. Save on your way back, and he'll show up about 1/5 times.
41/80 - Aerieel (Ch 10)
LP: 3
XP: 124
Steal: Bat Wing
Drops:
Where: Lhusu Mines / Oltam Span
Teleport to the Lhusu Mines and head east two screens to the Oltam Span. Cross back and forth across the span
(going to new areas) until it shows up. You'll probably run across this one during your "rescuing Penelo" attempt. If
you are doing all the hunts at once, I usually go from this one to the Gemhorn (31/80).
42/80 - Anubys
LP:
XP:
Steal: a Vampyr Fang
Drops: Ensanguined Trophy
Where: Sochen Cave Palace / Mirror of the Sould (center, isolated area)
Note: If you haven't already, it's helpful to take on the Cubus (47/80) and
Wendice (75/80) trophies en route.
Continuing on from the Wendice trophy hunt, head down to Mirror of the Soul
in the Sochen Cave Palace. If you've been following the walkthrough, you should now
understand how to go in a "spiral pattern" around this area and open the central
pathway (see chapter 27). If you've done it before, you need not do it again - just
head to the centeral area where you got the cool weapon earlier. Anubys should drop
down from the ceiling.
By the time you get here, this probably shouldn't be very tough. If you find it's difficult, consider dispel
plus the Nihopalaoa/Remedy trick to make it easier on your guys.
43/80 - Barmuu
LP: 4
XP: 399
Steal: Lamia's Tiara
Drops: Solid Stone, Arcana
Where: Tomb of Raithwall / Royal Passage
Head to the Tomb of Raithwall's Royal Passage and chain level plus one
(that's 12 for me) a bunch of seeker bats. Barmuu will then appear admidst the
waystones. Don't forget to go after the Zombie Lord and Cultsworn Litch while in the
Tomb.
44/80 - Vishno
LP: 14
XP: 2,400
Steal: Orichalcum
Drops: Solid Stone, Ribbon
Where: Pharos -> First Ascent -> Floor 47
Step one is clearing the bottom floor of the Pharos. Doing so unlocks the
teleport stone on that floor. Use that to teleport to floor 10. From there, you'll need
to climb all the way to floor 47, and you'll have to kill at least 10 Deidar along the
way. This likely means you'll be back-tracking past a few zones in order to make sure
they respawn. Once you've defeated 10, head all the way to the top floor (47) where the
Aeronite is.
If you're unbelievably lucky, this guy will drop a Ribbon. Frankly the odds
are so bad that you're better off using the Diamond Armlet on the chest in the Cerobbi
Steppe, though.
Since you've spent so much time getting here, why not go after Avenger
(78/80) at this point?
45/80 - Etherian
LP: 11
XP: 1262
Steal: Ame-no-Murakumo
Drops: phial of Green Liquid, High Arcana
Where: Cerobi Steppe / Northsward
Head to the Northsward on the Cerobi Steppe and kill off all the Bellwyvern and Silver Lobo enemies. This
Flan type enemy will drop down from the sky and pounce on your guys. Steal, then dispel.
If you'd like, head west one screen to Crossfield and take on Bluesang (77/80) and/or the Aspidochelon
(01/80).
46/80 - Melt
LP: 2198
XP: 13
Steal: a Hastega Mote
Drops: a Slimy Trophy
Where: Heen Mines / Pithead Junction B
Teleport to the Henne Mines and make your way to Pithead Junction B. If you cannot get in from one side, just
try the other (remember, you can only have one set of doors open at a time. Hit the switch here to make this guy fall.
If you get a bunch of Jellies instead, just kill them, leave the area, re-enter, and hit the switch again.
When Melt drops down from the ceiling, he'll use some rather onerous status attacks on your guys. If you have
trouble with these, consider using a Ribbon or three to keep your guys safe. If you use the Nihopaloao/Remedy trick,
you'll hit him with Blind and Oil (not really that useful, in my opinion). Anyway, it shouldn't take too long if your
guys are sufficiently powerful.
47/80 - Cubus (Ch. 27)
LP: 11
XP: 1364
Steal: a phial of Silver Liquid
Drops: Phial of Green Widget, Arcana
Where: Sochen Cave Palace / Temptation Eluded
Teleport to the Sochen Cave Palace and take the lift down. Head south one screen to Temptation Eluded. If
you see Wendigo and Pit Fiend enemies, kill them all, then wait a few seconds (prefereably where you killed the last guy).
If you don't see him drop down from the ceiling, go two screens south then return. If you see a striker ahead, go back to
screens, and return. There will be a 1/4 or 1/5 chance that you will see the correct enemies. Once you've killed the
last of them (don't forget to look down in the off-shoot branches/tunnels), the Cubus flan-type enemy will drop down from
the ceiling.
Now is a great time to go after 75/80 - Wendice.
48/80 - Pineapple (Ch 14.)
LP: 3
XP: 213
Steal: Bomb Shell
Drops: Storm Staff
Where: Ogir-Yensa Sandsea / Platform 1 - Refinery
Teleport to the Dalmasca Westersand, and go west a couple of screens to get
to the Platform 1 - Refinery in the Ogir-Yensa Sandsea. You'll find this enemy
somewhere around here - check all around. If he's not there, just jump back and forth
between Platform 1 - East Tanks -> Platform 1 - Refinery -> Central Junction ->
Platform 1 - Refinery, etc.
49/80 - Bombshell
LP: 16
XP: 2417
Steal: Mallet
Drops: a pile of Bomb Ashes, Yagyu Darkblade, Arcana, High Arcana
Where: Lhusu Mines / Lasche Span
I come here straight from the Gemhorn. Head to the Lasche Span, just to
the east (and kinda north) of Site 11. Like the Aerieel fight, criss cross this span
back and forth; he should show up. You don't need to zone out two zones - just leave
and come back. He'll eventually be there.
When he first shows up, you can hit him with the Nihopalaoa for Oil and
Sap. Be sure to cast dispel on him, too. If he casts Great Barrier, hit him with
Dispel again. My guys were pretty high level, and this was still a kind of tough
battle. I gave one of my guys the Genji Gloves and the Zodiac Spear. That made it
relatively easier.
50/80 - Megabomb
LP: 3
XP: 213
Steal: Bomb Fragment
Drops: pile of Bomb Ashes
Where: Nam-Yensa Sandsea / Demesne of the Sandqueen
To get this Bomb-Type enemy, head into the Demesne of the Sandqueen in the Nam-Yensa Sandsea. Chain level the
Urutan-Yensa there until it appears (around 22-chain or so for me; twice). By the time I got here, my guys were at around
level 70, so this wasn't a tough battle at all. In fact, his attacks didn't cause any damage at all.
51/80 - Matriarch Bomb
LP: 7
XP: 898
Steal: Scorpio Gem
Drops: High Arcana
Where: Stilshrine of Miriam / Ward of the Sword-King
This one is pretty tricky. Head to the Ward of the Sword-King in the Stilshrine of Miriam. OK. When you are
heading south toward the Hall of Worth, you'll see that there's a pair of alcoves from which you are ambushed. Continue
just BARELY past that, and go stare at the west wall maybe 5 steps south of where the alcove ends. The wall should melt
away after about 3 seconds, showing a hidden staircase. Head through and you'll enter the Walk of Torn Illusion.
If you have three Ribbons, just enable them and cast float before moving on. You'll be able to avoid all the
weirdness with swapping out guys and being status-afflicted below. If you don't... Continue up two flights of stairs,
but swap out all your guys before you go into the next area - your entire party will get both berserk and confuse, which
will suck. Anyway, you'll end up in Cold Distance, and there's a chest under a trap at the top of these stairs - along
with a set of 4 nasty enemies. Use float to avoid the trap, and open the chest for a Shell Shield.
If you happen to see the Matriarch Bomb, you'll probably get hit with Berserk/Confuse by THAT too. Keep your
party as sparce as possible, so you can bring in other characters to help out.
52/80 - Ripe Rampager
LP:
XP:
Steal: Screamroot
Drops:
Where: Dalmasca Estersand / Yardang Labyrinth
Head to Dalmasca Estersand's Yardang Labyrinth (via the teleport crystal at Nalbina Fortress, if you want to
go quickly.) Go around killing everything, but especially the two cactus-type enemies. The Ripe Rampager should pop out
of the ground in the little inlet near the southern exit to Dalmasca Estersand/Outpost. It looks like a larger version of
the Onion dude your fought in the Sochen Cave Palace. This should NOT be a tough battle.
53/80 - Killbug
LP: 12
XP: 1044
Steal: Knot of Rust
Drops: Metallic Trophy
Where: Osmone Plain / The Switchback
Head to The Switchback in the Ozmone plains, when your game clock's "minute hand" is between 10 and 39.
You'll find a teasure chest in the central part of the northern wall. You know, one that's obviously a mimic-type enemy.
Steal if you need, then take him out.
54/80 - Minibug
LP: 12
XP: 389
Steal: a Wrath of the Gods
Drops:
Where: Barheim Passage / East-West Bypass
Teleport to the Barheim Passage, and make your way to the East-West Bypass (south, then north-west). In a
dead-end just about the entrance to this area is a place with lots of traps and treasures (and mimic-type enemies). The
Minibug randomly appears there.
From here, I like to go after 55/80 - Ithuno.
55/80 - Ithuno
LP: 11
XP: 904
Steal: a Deathbringer
Drops: Arcana (d'oh)
Where:
Head to the Special Op Sector 5 area, just below the East-West Bypass, for those of you coming straight from 54/80 - Minibug. Head to
the western edge, and be on the look out for a "special" treasure chest behind a boulder pile. If you don't see it, leave and come back; it appears
here randomly.
After this enemy, head on to 62/80 - Ishteen.
56/80 - Kris
LP: 13
XP: 1815
Steal: a phial of Putrid Liquid
Drops: an Odiferous Trophy
Where:
Apparently one of the game designers hated someone named kris. :D Head to the Tchita Uplands/The Highlands. Wander around looking for a
buffed-up Malboro enemy with no crown. That's Kris. Keep your guys in a large open triangle pattern to keep from getting everyone nailed by his
nasty status hits.
57/80 - Dheed
LP:
XP:
Steal: Mirage Vest
Drops: Leathern Trophy
Where: Mosphoran Highwaste / Skyreach Ridge
Teleport to the Mosphoran Highwaste (or go to the Teleport Crystal) and head up the path that's no longer
blocked by the boulder (You've done the proper esper side quest, right?) Head up the path to the Skyreach Ridge. He
should appear in the northern area of the Skyreach Ridge. Even though you can hit him with Oil, don't try casting Fire
magic at him - it heal's him! Just use Blizzaga and/or Thundaga.
58/80 - Aeros (Ch. 19)
LP: 5
XP: 691
Steal: Wyvern Wing
Drops: Crooked Fang
Where: Osmone Plain / The Shred
Kill off the Bull Croc above (04/80) and this should appear in the same area. Note that this is arguably the
easiest place to grab a bunch of Wyvern Wings, if you want to get a bunch so you can get the Arcturus to appear in the
Bazaar. Before you kill him off, steal the Wyvern Wing and then just flee past The Greensnake to any other area, then
flee back. Also, be sure not to use Blizzard magic on this guy; it just heals him.
59/80 - Terror Tyrant
LP:
XP:
Steal: Scathe Mote
Drops: Hide-covered Trophy
Where:
Head to Dalmasca Eastersand's Broken Sands, probably via the teleport crystal in the Mosphoran Highwaste. There's a dinosaur-type enemy
just south of the northern exit. It's randomly the Terror Tyrant - you'll probably notice the status enhancemets. Set an auto-phoenix down or arise
gabmit - he can insta-death you. Dispel his plethora of enhacements, steal a scathe mote, and go after him. His crushing fangs will probably kill
you many times.
60/80 - Abelisk
LP:
XP:
Steal: Eight-Fluted Pole
Drops: Reptilian Trophy
Where: Ridorana Cataract -> Echos from Time's Garden
This one is pretty straight forward. Teleport to the Pharos at Ridorana and
head all the way east until you get to Echoes from Time's Garden. This dinosaur type
enemy will appear toward the middle of this space eventually. If you don't see him,
leave via the southern exit and return immediately. If you really want to, you can farm
eight-fluted poles here. Just be sure to steal without killing him and then head two
zones away and return.
61/80 - Dustia
LP:
XP:
Steal: Book of Orgain-Mille
Drops: Book of Orgain, infrequently: High Arcana
Where:
Head to Dalmasca Westersand's Corridor of Sand. Kick one of your
character's butts to within an inch of his life. Well, within 10% of his death, to be
more precise. This guy should pretty much spawn immediately. You can just throw a
phoenix down on him and kill him, but if you wait until fairly late in the game, it's
just as easy to hit him once. However, there's an intersting thing you can do here...
Optional: There is a fun exploit you can use that's typically referred to
as the zone-out glitch. The way it works is this. If you set your battle speed to ultra
slot, then kill the enemy, then leave the zone before the XP/LP numbers appear on
screen, you can cause the system to forget that an enemy spawned in the first place,
thus saving you a lot of time if you want to try and grind one specific enemy. For
Dustia, this means you can easily end up chain leveling him in a matter of minutes.
Just ignore his drops until the last chain level, then be sure you quickly grab them
and leave the screen before the XP/LP numbers appear. If you have the canopic jar, this
enemy will occasionally drop High Arcana, which are otherwise really tricky to get. I
like to grind 10 or so here, just for fun.
62/80 - Ishteen
LP: 11
XP: 1367
Steal: Soul of Thamasa
Drops: Bony Trophy
Where:
Head here from the Ithuno battle above. Head to the Barheim Passage, and
go west to the Zaviah Span. Wander around until one of the reeper-type enemies shows
up.
Optional: Farm multiple Soul of Thamasa items. When he appears, DON'T
immediately kill him off. Flee back to the Great Central Passage, then run to the
Special Op Sector 5 entrance just south and west, then come back to the East-West
Bypass. Ishteen should appear there (eventually; just stand around at the eastern
entrance). Steal from him, then do the quick two zone hop to Special Op Sector 5 and
back. If you don't need to use the save crystal you teleported in via, this is easily
the quickest way in the game to farm the Soul of Thamasa item. As far as I can tell,
you can get an unlimited number of Soul of Thamasa this way. My favorite set of gambits
for this are: Ally Any->Raise, Ally Any->Esuna, Foe HP<10k Attack, Foe Party Leader's
Target Steal, Self MP<10% Charge. These gambits should keep your guys alive, kill off
the Dead Bones enemies he summons, and then let you steal. Equip Theieves Cuffs to
make the steals go faster. If your guys are powerful enough that you don't need to use
the save crystal, you should be able to chain-level Dead Bones enemies while farming
here. (Remember, touching a save crystal will reset your chain-level gagues.) Oh, and
equiping a Demon Shield to your guys will allow them to absorb his Darkra attack, if
your guys aren't all using two handed weapons.
Frankly, I like to leave this guy alive even when I have enough of the Soul of Thamasa
items. I can always use him to easily chain Dead Bones enemies.
63/80 - Vorres
LP: 13
XP: 2381
Steal: a pinch of Soul Powder
Drops: a Gravesoil Trophy
Where: Necrohol of Nabudis / Hall of the Ivory Covenant
Head into the Necrohol of Nabudis from the Nabreus Deadlands area. Go in
one full area until you enter the Hall of the Ivory Covenant. Randomly in this area
(1-in-5 or maybe 1-in-10 chance) you should see a dark elemental in this area. When it
appears, DON'T KILL IT! While your party is being targeted by the elemental, head to
two aeras: 1 is slightly north and west (not east!) of the doorway to Cloister of
Reason. If Vorres doesn't show up, you'll head to the area slightly south and west of
the doorway. If you look on the map, you'll see a room above the doorway and below the
doorway. The place where Vorres spawns is directly west - where the hallways leading
north and south join these rooms. Once you see where he appears, it should be easy to
find him again next time. Kill off the Elemental, then steal from Vorres. NOTE: You
can steal Soul Powder from this guy - and that's pretty rare! Consider stealing, then
fleeing back to the Nabreus Deadlands, then coming back. I like to farm them here. If
you want to go after the Tournesoul sword, you'll need 3x Empyreal Soul, each of which
requires 1x Soul Powder. Once you have three of them, you can safely kill him off. If
you've already killed him off, don't sweat it - you can steal these from a really
powerful enemy in the Henne Mines. ;)
Note: Sometimes the Elemental isn't in in the Ivory Covenant. If that's
the case, just run back and forth between the Hall of Slumbering Might and Cloister of
the Highborn. You'll eventually clear out all the other enemies in Hall of the Ivory
Covenant, which makes the elemental appear much faster. Don't forget to try and steal
a feystone from him. When you finally get Vorres to spawn, kill off the elemental
FIRST, then go after Vorres. I like to kill off the Elvoret enemies at the entrace to
each of the areas to maximize my chances of acquiring a Maximillian from them. Also,
you'll probably get worked here (Vorres - not to mention a regular Oversoul - can take
all your MP, so keep some ethers on hand if your guys aren't at a pretty high level.)
Good gambits: Ally: Any -> Phoenix Down, Esuna, Echo Herbs, Haste, Bubble, Float (use
these when grinding). Foe: party leader's target -> Steal (use when stealing to
prevent accidentally killing him off).
After you've stolen, be sure to go at least two screens away to reset before returning. I recommend returning
to the Deadlands. While you're there, consider heading back to the save point if it was tough on your guys.
64/80 - Negalmuur (Ch. 24)
LP: 7
XP: 906
Steal: Capricorn Gem
Drops: n/a
Where:
Head to the Stilshrine of Miriam and use the waystone at the back of the Ward of Measure (the room in which
you first arive.) If you don't end up in the Ward of the Sword King (depending on what you've done so far, this may take
you first to the Throne of Veiled Gods), us it again. Once you get to the Ward of the Sword-King, the Negalmuur should be
straight to the south; don't confuse it with the Darkmare, though. If not, kill everything here, then leave and return
via anything but the waystone (the south door, the east doorway, or the hidden west stairway.)
Note: It can take a LONG time for this enemy to spawn. If you haven't been in the Stilshrine for at least 30
minutes, he won't spawn. As such, you probably want to do something else first (perhaps go for a new esper or level up a
bit?) Also, you can use this time to basically get unlimited leveling-up while you sleep. This enemy uses Necromancy to
summon an enemy you can kill off for 328 XP (doubled with Embroidered Tippets.) If your guys are a high enough level, you
can use this to generate an infinite number of enemies - provided you don't kill the Negalmuur off. Just set your part to
use the following Gambits. Be sure your non-leaders have not cast decoy simultaneously, as that will cause them to
both drop out of decoy for about 15-20 seconds, during which Negalmuur can target the party leader. Also, set your
battle speed to max.
Leader:
- Ally: Any -> Raise
- Foe: HP<3,000 -> Attack
- Ally: Any -> Esuna
- Ally: Any -> Haste
- Ally: Any -> Curaga
- Self: Libra
- Self: MP<10% -> Charge
|
NON-Leader:
- Ally: Any -> Raise
- Foe: Party leader's target -> Attack
- Ally: Any -> Esuna
- Ally: Any -> Haste
- Ally: Any -> Curaga
- Self: Libra
- Self: Decoy
- Self: MP<10% -> Charge
|
65/80 - Larva Eater
LP: 17
XP: 3,475
Steal: Scorpio Gem
Drops: Deamon Eyeball, Arcana, High Arcana
Where: The Great Crystal / Sha Vikaari Dhebon Pratii
This enemy is annoying to spawn. Basically you have to kill close to 256
enemies since you last used a waystone, and then there's a spossibility he'll spawn
near a waystone. I like to enter the crystal and take the waystones to X, then up the
ramp to XX, and down the ramp to XII. That should allow you to teleport to Dha Vikaari
Dhebon and Waystone XIV. Go up the ramp to Sthaana Leo and you can chain level
necrophobe enemies. You can flee past the waystone to the next area and return back to
Sthaana to keep chain leveling them. When you get to 245 or so, you may noticice this
guy spawns back around Waystone XIV. There may be a group of Reaper enemies with him.
66/80 - Arioch
LP: 13
XP: 1815
Steal: Sage's Ring
Drops: Vengeful Trophy
Where: Nabreus Deadlands / The Slumbermead
Teleport to the Nabreus Deadlands, and go south one screen to The Slumbermead. You should find Arioch here,
if you wander around everywhere. I found him in the lower-right corner of the map on my first try. Be sure to dispel,
then steal his Sage's Ring, which drops the cost of magic by 50%. Since he appears pretty easily, you can just flee back
past the teleport crystal to respawn him with another ring. I got a set of three rings in about 10 minutes using this
trick.
After this, try going after 72/80 - Velelu.
67/80 - Fideliant
LP: 3
XP: 309
Steal: Capricorn Gem
Drops: Arcana (d'oh)
Where:
Head to Dalmasca Westersand's The Midfault. This guy randomly shows up
here. By the time you run across him, you can probably defeat him. On the other hand,
if you find this really early one (pre chapter 4), you may have some trouble with it.
YMMV.
68/80 - Crystal Knight
LP: 17
XP: 3377
Steal: a Glimmering Robes
Drops: a Skull Trophy
Where: The Great Crystal / A Vikaari Kanbhru Ra
When you are going after Excallibur in The Great Crystal (after you receive the Treaty Blade), you may
encounter the Crystal Knight in A Vikaari Kanbhru Ra (where you'd find Waystone XX.) Be sure to take out any Forbidden
enemies with him as they'll hit you with nasty status ailments. He will not respawn (since he's a trophy game), so if you
want more than one Glimmering Robes, be prepared to steal and then flee two+ screens away. I'm not sure why you would
want them, but there you are. XD
To spawn him, start at Waystone XX and take the path that leads down to Dhebon Jilaam Pratii'dii. Kill/Warp a
bunch of Mom Bomb enemies and then continue on to Sthaana Sagittarius. Kill/Warp bombs, IGNORE the switch and continue
on. Follow this pattern until you return to A Vikaari Kanbhru Ra and Waystone XX.
69/80 - Grave Lord
LP: 13
XP: 1563
Steal: Death's-Head
Drops: Bone Fragment
Where: Golmore Jungle / The Rustling Chapel
Head to Golmore Jongle's The Rustling Chapel. See how there are three
squares on the map? Kill off everything in the whole area, and all the enemies will
respawn as skelletons. Kill THOSE all off, and return to the center square. You
should now see the Grave Lord standing in the middle.
70/80 - Zombie Lord
LP: 11
XP: 836
Steal: Close Helmet
Drops: Soulless Trophy
Where: Tomb of Raithwall / Northfall Passage
Teleport to the Tomb of Raithwall, then use the waystones to get to the Northfall Passage. Just search the
whole area - he sould appear here if your clock's "minute hand" is between 0 and 29. Don't forget to go after Barmuu (43) and
Cultsworn Litch while here in the tomb.
71/80 - Drowned
LP: 11
XP: 826
Steal: a strip of Forbidden Flesh
Drops: Foul Flesh, Scathe Mote, Arcana, High Arcana
Where: Garamsythe Waterway / No. 4 Cloaca Spur
Head to Rabanastre's Garamsythe Waterway. In the main area with the save crystal, make sure the left two
controls are lit up. In other words, close sluice gates 11 and 4. Now head to the No. 4 Cloaca Spur via the only path
that will get you there - the No. 11 Channel. Head down into the lowest area in the southern part of the No. 4 Cloaca
Spur. Wander around beating things up, and you should find him.
72/80 - Velelu
LP: 13
XP: 1213
Steal: Capricorn Gem
Drops: a strip of Foul Flesh
Where:
Coming right here from Arioch, it's in The Fog Mutters, in the Nabreus Deadlands. Just head south from the teleport crystal, then use
the hidden exit in the Northwest corner to get here. You're only going to run across this one if one of your guys is in critical health. I
recommend swapping in a weak party member, turning off all gambits, then hitting yourself until you're there! :D It works. Then just wander
around using some other member as the lead. If you run into enemies that aren't the Velelu, try swapping out your unhealthly guy, and turning
gambits back on.
73/80 - Disma
LP: 18
XP: 3716
Steal: Mirage Vest
Drops: Accursed Trophy
Where: Lhusu Mines / Site 6 South
Depending on how powerfull your party is, this can be a pretty tough fight. Even with everyone at level 78,
my party required about 20x Phoenix Down. ;) I think there's a reason he's toward the end of this list. ;) Teleport to
the Lhusu mines and then head to the blue save crystal in the "Staging Area." Once you save, head north to Site 6.
Disma will hang out with a bunch of Dark Lord enemies, and I strongly recommend killing off any enemies he's with before
going after him. As I said, he's not an easy one to beat.
When I go after this one, I like to first lure away any enemies that are with him and kill them off first.
Once that's taken care of, I go in with two enemies primmed to steal from him and the final one as a healer. Also, I try
to dispel as soon as possible. Nihopalaoa/Remedy will only hit him for Oil, so don't hope for much there. Try to lure
him away from other enemies, too. If your party isn't really powerful, consider using Dark Matter (power is directly
related to number of "Knot of Rust" items you've found) and/or Gil Toss. Keep your party in a triangle pattern around him
and when he's casting a powerful area effect spell run away so at least one guy survives. XD
74/80 - Ancbolder
LP: 7
XP: 998
Steal: Strip of Forbidden Flesh
Drops: Mind Trophy
Where:
For both this enemy and 76/80 - Anchag (for some reason they appear together), you'll want to head to Paramina
Rift (teleport to Mt Bur-Omisace), and go to Karydine Glacier. See how the map shows two areas that stick down? Kill all
the enemies on this screen, then leave via the exit in the south-west. Return immediately and look for these guys in the
south-western part of the map that sticks down.
75/80 - Wendice
LP: 11
XP: 1250
Steal: Gemini Gem
Drops: Frigid Trophy
Where: Sochen Cave Palace / Destiny's March
Head to Destiny's March in the Sochen Cave Palace; I come from the Cubus fight above (you may have to have
faught a wendigo en route, so this is probably a good starting point for you too!) Kill all the guys around the center
area WITHOUT entering the center area. You may have to do this quickly. Anyway, once all those guys are gone, head into
the center area - you should see him there.
I like to go from here straight to Anubys (42/80).
76/80 - Anchag
LP: 11
XP: 1262
Steal: Nugget of Damascas Steel
Drops: Arcana
Where: Paramina Rift / Kardine Glacier
For both this enemy and 74 (Ancbolder), you'll want to head to Paramina Rift, and go to Karydine Glacier.
See how the map shows an two areas that stick down? Kill all the enemies on this screen, then leave via the exit in the
south-west. Return immediately and look for these guys in the south-western part of the map that sticks down.
This enemy, however, has a very cool item to steal: a nugget of Damascas Steel. You WANT this. In fact,
after you get it, you want to head back to the teleport crystal in Mt Bur-Omisace and return, to get another one - or just
look at the next enemy; the next one is easier to use to do this. On the other hand, if you've already killed him off, it
won't take that long to get 6-8 Damascas Steel steals, especially if you use chocobos for the return trip.
I don't know if it matters, but I always kill the Baratine Croc enemy before going after the undead enemies.
I don't know if you have to kill 5 undead in a row for him to show up, but that's the way I always did it.
77/80 - Bluesang
LP: ?
XP: ?
Steal: nugget of Damascus Steel
Drops: Cruel Trophy
Where: Cerobi Steppe / Crossfield
Head to Crossfield in the Cerobi Steppe. Check out the area between the windmills - see all the traps? This
guy shows up there randomly, so go to the next screen north and come back, if he's not there now. When you find him, be
sure use escape to get close, then run away - so you can lure him out from among all those traps.
This guy gives you an opportunity to basically get an unlimited supply of Damascus Steel. You want at least 6
of these - and DON'T sell them all at once. Use the Items area to learn how to turn these (and other stuff) into a
Tournesol. To get multiples of this, be sure to steel, then run back down to the save crystal. Head one screen south
from there, then go back and get more (you have to run two screens away to reset his random appearance and also his store
of stuff.
As long as you're here in the Cerobi Steppe, go after the Aspidochelon (01/80) and Etherian (45/80).
78/80 - Avenger
LP: 16
XP: 3500
Steal: Muramasa
Drops: Vile Trophy
Where: Pharos, 2nd Ascent -> Station of Ascension
Make your way to the 42nd floor and just start killing everything here.
Eventually, you should run into this guy. If you don't, head to the north west (upper
left) corner of the map and take the stairs there to the next floor. Immediately return
and you should run into this guy at the bottom of the stairs. If not, go back up and
down a few times.
At some point he'll probably become immune to attacks, but it won't last
long. Just wait it out and he'll heal up. Dispel at that point and you should be home
free.
I guess technically you can farm Muramasa swords here, but I can't really
think of a reason why you'd want to.
Anyway, when you're finished here, why not go after 26/80 (Tower)?
79/80 - Alteci
LP: 11
XP: 1842
Steal: Behemoth Steak
Drops: Fell Trophy
Where: Zertinan Caverns / The Undershore
Head to Jahara, then ride a chocobo (or walk) to the Zertinan Caverns
entrance. Kill a bunch of Mallicants, then head one screen north to The Undershore and
kill a bunch more. Be careful not to kill anything else. You should have killed 13 or
so, and Alteci should show up in the lower left corner area.
The Behemoth Steak you can steal from him is good for getting 10x X-Potion
to show up in the Bazaar. You can steal a bunch of them - if you flee before killing
him. My favorite Gambit setting here is "Foe:HP<10,000->Attack" followed by
"Foe:Any->Steal." This should get you a bunch of these steaks, as you run back and
forth between the Ozmone Plain and The Undershore. Of course, you can steal a bunch of
Behemoth Steak loot when you get to Giruvegan, so it's not really the most efficient
way to do it.
When you're done stealing Behemoth Steaks, kill him off. If you haven't
already, this is a good time to go after Molen (25/80), or if you've done that already, go
for Victanir (30/80).
80/80 - Urutan Exile
LP: 3
XP: 205
Steal: Hi-Potion. Whee.
Drops: Earth Stone, Osafune
Where:
Teleport to the Ogir-Yensa Sandsea. Wander around and chain at least 100 of the Urutan-Yensa enemies. Yeah.
You read that right. It's OK - really; it won't take too long. When you have that, head to the Platform 2 - Refinery.
On the main tower leading down to the Nam-Yensa Sandsea exit, you'll find the Urutan Exile. If you kill off the 100th
enemy while on the Platform 2 - Refinery you may have to jump over to Central Junction and then come back. He's only got
around 4000ish HP so he's not that tough at all.
Of course, you *could* go after this enemy pretty early on in an effort to win yourself an Osafune, if you do
it when you first get here. On the other hand, the Osafune less than 10% more powerful than a Kotetsu, which you can get
from chain-leveling Werewolf enemies much earlier in the game, so I'm not sure it's worth the amount of time it would take
to set everything up.
When I attempted this area later on in the game (before Girguvegan) it only took about 30 minutes.
Marks
Welcome to hunters 101. When you track down Kytes for Migelo, Tomaj will introduce you to the Notice Board and Hunters. Ask him to talk
about it more, and you'll get a Clan Primer. When you learn about Licenses, don't be worried - your game hasn't been posessed and your controller
isn't broken. Just let it play out. Pay attention - THIS IS IMPORTANT. Hunting is good practice, and you can get cool stuff. Make it a point to
learn how to do it right. Anyway, in CH 01, after you've talked to Tomaj, head to the clan and introduce yourself to Montblanc. You can also use
the clan shop in Muthru Bazaar, but it's not useful until your clan rank goes up. As you attain higher ranks, you receive higher rewards from
Montblanc.
Ranks and Rewards |
Rank |
Title |
Marks |
Clan Points |
Montblanc Reward |
Bazzar |
I |
Moppet |
0 |
0 |
3 Potions |
Nothing |
II |
Hedgeknight |
2 |
700 |
2x Warp Mote, 2x Teleport Stone |
Hi-Potions |
III |
Rear Guard |
4 |
8,000 |
3xRemedy, 2x Teleport Stone |
Gysahl Greens |
IV |
Vanguard |
8 |
20,000 |
3xHi-Potion, 2x Teleport Stone |
Teleport Stone, Gysahl Greens |
V |
Headhunter |
10 |
30,000 |
2xEther, 2xTeleport Stones |
Rank IV + Nihopalaoa, Reverse |
VI |
Ward of Justice |
12 |
40,000 |
2xX-Potion, 2xTeleport Stone |
Rank V + Bubble |
VII |
Brave Compainion |
14 |
100,000 |
2xHi-Ethers, 3xTeleport Stone |
Rank VI + Faith |
VIII |
Riskbreaker |
16 |
200,000 |
2xElixir,3xTeleport Stone |
Rank VII + Bubble Belt, Bravery |
IX |
Paragon of Justice |
24 |
250,000 |
1xHigh Arcana, 3xTeleport Stone |
Nihopalaoa, Warp Mote, Bravery, Faith, Bubble, Reverse, Teleport Stones & Gysahl Greens |
X |
High Guardian |
28 |
300,000 |
1xEmpyreal Soul, 3xTeleport Stone |
Rank X + Cat-ear Hood, Warp Mote |
XI |
Knight of the Round |
32 |
500,000 |
2xMegalixir, 3xTeleport Stone |
Rank XI + Bubble Belt, Knot of Rust |
XII |
? |
? |
? |
? |
? |
01: Rogue Tomatoe
CH: 01
Rank: I
Where: Dalmasca Eastersand
Who: Tomaj, Rabanastre - Sandsea
Steal: Fire stone.
From Kill: Handful of Galbana Lilies.
From Bounty: 300 Gil, 2xPotion, 1xTeleport Stone
Recommended Level: Vaan @ 3-5
Notes: When you track down Kytes in Ch 01, you'll talk to Tomaj and get access to this beast. When you leave Rabanastre via the eastern gate, head strait forward toward
the u-shapped area just below the middle of the screen. I recommend being level 5 or so before heading to beat this guy. Or having a few potions handy works, too.
When he jumps off the cliff, follow him down and steal again to get a pebble, then finish him off.
02: Thextera
CH: 03
Rank: I
Where: Galtea Downs, in the Dalmasca Westersand
Who: Gatsly, Rabanastre's Sandsea tavern - very close to message board
Steal: Pebble
From Kill: Nothing
Bounty: 500 Gil, 1xHeadguard, 1xTeleport Stone
Recommended Level: Vaan @ 5 or 6.
Info (from Gatsly): "The caravan drivers said they were set upon along the *cliff wall to your left* as you leave the city via the west gate."
Notes: Leave Rabanastre via the West Gate, save, and head out into the Desert. If you folow the west wall, you'll find him. I like to kill off the other wolves with
him first, then go after him. Don't let your HP drop below 100, though. He can do multiple hits (he did 4 on me) that can wipe you out fast. Just keep curing
yourself, and wailing on him; you'll get him eventually. Don't forget to steal a pebble from him! When he gets low, he'll call for help - just ignore the guy(s) that
come, and finish him off. If you have Libra, you can tell how much HP he's got left. When finished, talk to Gatsly, then head to the bazaar and talk to him again. you can now get the Forgotten Grimoire (The Hunter's Monograph). You probably cannot afford it yet, though.
03: Fowering Cactoid (Rare Cactoid)
CH: 03
Rank: I
Where: Yardang Labrynth, Dalmasca's Eastersand
Who: Dantro (Dalmasca Estersand)
Steal: Cactus Fruit, potion
From Kill: Cactus Flower
Bounty: 500 Gil, 10xPotion
Recommended Level: Vaan 6-10
Notes: Head through Rabanastre's East Gate, save, then head on to the Outpost you visited earlier. Talk to Dantro, then head into the Yardang
Labrynth (the next screen). If you are just leaving Rabanastre for the first time, I really reccomend you visit the town of Nabina and get Vaan
better weapons and armor, not to mention a shield (and a decent number of eye drops, too). When you are fighting him, it's a good idea to be ready
to run if he starts casting 1000 needles. He cast it on me, but I was fleeing. It missed, and I was able to beat him. BTW: When he is running
away, you can cast blizzard for 100+ dmg. After this battle, be sure to give the flower to Dantro's Wife in South Bank Village to start the Flower
For the Wife side quest..
Wraith
CH: 08 (when you get all 4 party members back in Rabanastre)
Rank: I
Where: Garamsyth Waterway (Via Lowtown's Storehouse 5): Overflow Cloaca
Who: Milha in Rabanastre's Lowtown->Residence.
Steal: Glass Jewel
From Kill: Nothing
Bounty: 500 Gil, 1xEther, 1xGauntlets
Notes: Head down the Righ-hand door in Storeroom 5 to where you killed rats at the start of the game. Wraith will eventually appear. To beat this guy
as only Vaan, be sure you have Remedy Lore 3 (Remedies remove stop, doom and disease). I recommend having Vaan, Blathier, and Fran, though. To start
off, cast slow. This guy will cast doom on your party. You can leave and return to the save point to heal, but this enemy will heal back up as soon
as you leave. My guys were able to kill him off with his doom still at "3" for the first guy he hit. I just ran outside AFTER the battle, and touched
the save crystal.
After collecting the bounty, head inside the private residence there. Talk to Deeg, then take the letter. If this is your 4th hunt, be sure to
check back in with Montblanc for your Rear Guard reward. You can now buy Gysahl Greens from the Clan Provisioner in the Bazzar, if you want.
Cluckatrice
CH: 08 (when you get all 4 party members back in Rabanastre)
Rank: I
Where: North Bank of the Gizaz (Dry)
Who: Montblanc -> Dania (Giza Plains Village, Cackatrice Pen)
Steal: Potion, Small Feather
From Kill: Nothing
Bounty: 1000 Gil, 1xJackboots, 1xRainbow Egg
Notes: If your guys are not immune to Stone/Petrify, be sure to bring a large supply of Golden Needles when you go after this mark. To draw out this enemy (and it's
three offspring), be sure to kill off all the enemies there first, then go south one screen, then return. Don't forget about the Giza Rabbits; you have to kill those off
too. I recommend killing off the Chickatrise (it's hatchlings) first, then concentrate on the mama.)
Rocktoise
CH: Begin 08, Finish 11
Rank: I
Where: Lhusu Mines: Site 2
Who: Montblanc -> Pilika (Bhujerba's Khus Skygrounds)
Steal: Turtle Shell or Potion
From Kill: 8 LP
Bounty: 1,200 Gil, 2xHi Potion, 1xHeavy Coat
Notes: Pilika is the Moogle you see at the lower end of the Khus Skygrounds; he's standing on the ledge. You can talk to him at the beginning of the
shouting mini-game at the start of Ch 11. Talk to him and accept. You'll find the Rocktoise back where you first ran into Ba'Gamnon in the Site 2
area of the Lhusu mines. Protect/Shell up, and head in. The first thing I did was cast blind, immobilize, silence, and slow until they stuck. Then
I jused used ranged attacks from affar. I used a bunch of Hi-Potions (and a decent number of regular potions) before I learned to status effect him,
but otherwise it wasn't the hardest battle I've ever fought. (Talk to Pilika again after you've beaten Rocktoise to get another favor).
Nidhogg
CH: 11
Rank: I
Where: Lhusu Mines: At the mine split on Transitway 1
Who: Aekom (Near save crystal outside Lhusu mines)
Steal: Tanned Hide (antidote in another game)
From Kill: 5 LP
Bounty: 600 Gil, 1xRose Corsage, 1xBalaclava; Great Serpentskin (Don't sell the Great Serpentskin!)
Notes: As far as I can tell, this is actually a pretty easy fight, if your guys are at a decent level. My guys were at around 20, and I just had
protect/shell on me, and wiped the floor with him (even while stealing). I bearly even had to heal up. Of course, I had used my license points to
get my HP up (Vaan had 1640 in one game and over 2000 in another, for example). If it's tough, have your guys cast Immobalize on him, and attack him
from a distance. You're welcome. ;?)
Wyvern Lord
CH: 14
Rank: II
Where: North-western Nam-Yensa Sandsea
Who: Sherral the guard, Rabanastre's Amal's Weaponry
Steal: Crooked Fang
From Kill: Nothing
Bounty: 1000 Gil, Longbow, Shell Shield.
NOTES: If you do this at the start of CH 14 or CH 15, you can take Vossler along for the ride. ;) When you get to the Telelport Crystal at the lower left corner of the Ogir-Yensa map, teleport to
Rabanastre and start this hunt. The game should take you to the northwestern corner of the map, eventually. When you get to the Nam-Yensa Sandsea/Simoon Bluff area, first go up the stairs to the
tower. At the end of that tower area is the gambit for flying foes, if you don't already have it. You're welcome. ;) Now go back down and all the way to the end of the bluffs. Make sure you
kill the Bagoly enemies first, then go after the Wyvern Lord. You can affect him with Blind and slow. He's immune to Silence and Disable. His status is flying, so use guns, bows, spells, and
items. I used water until my characters ran low on magic, then I used some of the Dark Mote items that I found in the Caves outside of Bhujerba. You can teleport to Rabastre to collect your
reward by going to Raithwalls tomb. If this is number 8 hunt, don't forget to report in to Montblanc to get extra cool stuff for becoming a Vanguard!
White Mousse
CH: 15
Rank: V
Where:
Who: Sorbet (Rabanastre's West Gate, near the Aerodrome)
Steal: Potion
From Kill: 24 LP, Broken Key
Bounty: 2,800 Gil, 1xYoichi Bow, Sluice Gate Key (after the cut scene)
NOTES: If you do this at the start of CH 14 or CH 15, you can take Vossler along for the ride, but I got my butt kicked. ;) Head to the west gate of
Rabanastre and talk to Sorbet, the moogle guarding the moogling there. In the West Sluice Control of the Garamsyth Waterway. Be ready! I came back
after I had all my guys at level 29 or better, and it was a bit easier. Oh yeah, I was able to take along Larsa. Basically you have to use this
guy's strengths against him. Since he's a Flan-type enemy ("is that thing edible?!?"), you'll want to cast reflect on everyone. This makes his
attacks not hurt you. From the save crystal, take the fourth doorway on the west exit and wind your way along the path to the south.
While you have your party reflected, be sure to disable all Cure/Cura/Curaga/Esuana gambits!!! Also, set your guys to use the gambit "Ally:
Status Reflect -> Cast Fira" This ensures you will do more damage than he's healing (since his water attack will heal him). Nihopalaoa will cause
Disease, blind, and confuse (sound familiar?) The important one is Disease, since that ALSO keeps his water attack from healing himself. I really
recommend it. When you kill him, head two screens to the right to save. There is an Urn here with a Garamsyth Candle, which reveals hidden areas on
the map. When he's dead, head back to the West Gate and talk to Sorbet for your Bounty.
Ring Wyrm
CH: 15
Rank: III
Where: Windtrace Dunes
Who: Balzac (Rabanastre's Lowdown, North end, near resistance HQ)
Steal: Hi-Potion or Phoenix Down
From Kill: 16 LP
Bounty: 200 Gil, 1xMoon Ring, 1xIcebrand
NOTES: If you do this at the start of CH 14 or CH 15, you can take Vossler along for the ride, but I got my butt kicked when I first tried it, even
with a 6 way quickening chain. ;) Step one: Buy Jackboots and make sure your guys have the LP needed to wear them. Now the, remember the guy who was
sitting on the barrel in lowtown? You had to talk to him when you were delivering the sword for "old dalan." That's Balzac. Go talk to him to start
this quest.
Head to a place "just south of the central region of the windtrace dunes." This guy will only show up when there is a sandstorm going on, so be
careful not to wander around that screen if there's no point. Teleport to the crystal in the westersand, just outside the Ogir-Yensa Sandsea. Head
East one screen to the Windtrace Dunes. If there's NO sandstorm, make sure you don't wander around; go back to the previous screen and then return.
Keep that up until you get a storm. When you do, follow the south wall along until you see him. He's huge, you probably cannot miss him.
Cast shell and protect on your guys, then go after him. It took me a very long time to be able take him out. I went after him at the
beginning of Ch 19, and it was HARD. If you can keep your guys alive long enough, you can take him out. He'll heal himself back up once or twice,
so be ready for that. Blind/slow him early on (recast slow), and then try to keep your guys in a perfect triangle around him (so his breath attack
doesn't take your whole party out).
If you do this after your 10th mark, you should be able to buy the Nihopalao. Using that plus a remedy casts Slow, Immobilize, Blind, and
Confuse on him. I was able to take him down without too much trouble after that. If you can get him dissabled, you can do magic/ranged attacks and
stay out of his path.
Also, one time I played through this I'd spend a great deal of time leveling up Vaan early on, while trying to get Kotetsu weapons from the werewolf enemies. That time I was at level
31 for Vaan, before I had entered the Tomb of Raithwall. It was possible to beat this guy at that time, but I used about 30x hi potion. I also did not have the Nihopalaoa, so it was all
blind/slow magic to get him nailed down.
Marilith
CH: 15 (yeah, right)
Rank: V
Where: Zertinan Caverns from the Westersand: Invitation to Heresy
Who: Tavernmaster (Rabinastre's Sandsea Tavern)
Steal: Fire Stone
From Kill: 22 LP, a cask of Serpentwyne Must.
Bounty: 2,200 Gil, 1xSerpent Eye, 3xTeleport Stone.
NOTES: If you do this at the start of CH 14 or CH 15, you can take Vossler along for the ride, but I got my butt kicked. ;) Talk to the Tavernmaster
in Rabanastre's Sandsea to hear about the Serpentwyne. You'll go to the Zertinan Caverns (via the Westersand entrance). Head to the Invitation to
Heresy, and be patient. Wander around a bit, and amuse yourself triggering all the traps and killing all the enemies here. The traps didn't really
do any major damage to my guys at this point, and they were just explosion traps. In the "upside down hand puppet area" of the map (where it looks
like a little oasis kinda), you'll find him... Eventually. You might have to kill all the enemies off a few times. My guys were level 27, 27, 23,
and 28 (Vossler, no dah!) I got my butt kicked.
He's immune to Ice (DON'T USE THE ICE BRAND!!!) He's immune to Immobilize, but not to Blind. Have everyone cast blind to make sure it
sticks. Have Balthier (or whoever) use the Silent Shot (you can't buy it at this point; you'll need to sell loot to get the Marksman's Delight; I
think it's 2xFish Scale, 1xGreen Liquid, and 3xDark Stone) to make sure he's silenced. If you have an Iron Pole, that can cast Slow on him. If you
have it, go for Bubble. It makes all the difference in the world. Also, use Haste/Shell/Protect. That will give you an edge. If you wait until Ch
23, you can also use Larsa. :) My guys were at level 36, 35, 35, (and 32: Larsa). For the record, you can do this in Ch 18 with Larsa also. If
you've gone exploring all over the world, you can probably take him at this point. Oh yeah, use the Nihopalaoa/Remedy trick. You can hit him for
Disease, Slow, Silence, and Blind. I finished him off fairly quickly that way. BTW: He didn't show when any lowering of his HP at all.
When you're finished, return to Rabanastre and moogle back to the Sandsea. Talk to the Tavernmaster to claim your bounty. Believe it or
not, I've actually managed to kill this guy off before I entered the Tomb of Raithwall. No kidding! It required using about 70x hi potion, 50x
phoenix down, and nearly all my guys were dead. If it hadn't been for Vossler, I'd have been toast. For what it's worth, I'd spent a great deal of
time leveling up Vaan on Werewolf enemies, so my guys were at level: 32, 28, 30, 32, 33, 33, (36).
Gil Snapper
CH: 17
Rank: III
Where:
Who: Montblanc: Nanau (Giza, the rains)
Steal: 20,000 Gil
From Kill: 20 LP
Bounty: 3,000 Gil, 1xPhobos Glaze
Notes: When you accept the quest from Mantblanc, go down the stairs and talk to Bansat. Find Nanau by the save crystal near the entry to the ozmone
plains. Accept the quest and you'll get the Silent Urn. You'll also learn that the Gil Snapper is found in the "Tracks of the Beast" to the east.
You are asked to "search giza" to start the quest. You know those weird "Withered Trees" that you notice around giza during the rain? Push them all
over. You can find them by going counter-clockwise around Giza...
- Here. The first one is right near to the save crystal in the Crystal Glade.
- Head west one screen to the Starfall Field. Cross the bridge leading toward the village, and look for the tree near the northern exit.
- Head North one screen to the Toam Hills. The tree is just east of the entrance (probably hiding behid some ichthons).
- Follow the path as it winds west, then back east, and head to the Nomad Village. The tree is along the south bank, past the save crystal.
- Go north one screen to the Throne Road. The tree is visible as soon as you appear on the screen (off to the left).
- Follow the path east to Gizas North Bank. The tree here is straight ahead from where you entered the screen (off in the distance a bit, though).
You should hear a chimmy noise when you break down the last tree - signifying you can get across the gap, now. Head south to the Gizas south bank.
When you get there take the bridge heading south (down) and walk across the "Tree Path" that shows up now. Actually, you may want to go one screen
to the west and save your game first. ;) When you cross the tree bridge, you'll be in a hidden area called the "Tracks of the Beast." Bansat will
show up to help you out. If Bansat tells you he "hasn't seen the beast," then leave the screen and come back. Repeat until you get to a very rainy
time, and he tells you "there it is." Alternatively, there are Silicon Tortoise here (13K HP), so you can level up, if you want, but if Bansat gets
the final hit, you don't get any XP. You can get 1000+ XP and 2 LP for killing them off.
:D In the back of the area here is an Urn with a Feather of the Flock.
When you do get him to show up, cast Shell/Protect on your guys, then head toward him. Have someone attack him with silence shot. If
you can immobalize him, use guns/bows/magic to him him from afar. Believe it or not, it *IS* possible to fight this battle with Larsa if he's joined
you at Jahara. That means this battle can end up being 5 on 1. He can cast disablega, so make sure someone has him silenced. When you have him
beaten, return to the save crystal. You'll find a note telling you to visit the client during the dry for your reward. For me (this time), that
meant walking out of the area, and then coming back. Weird. Anyway, go back to the Nomad Village during the dry and talk to Nanau. for your reward.
When I went back to Monteblanc, I received my standard up-in-rank reward, plus...
Elder Wyrm: 800 Gil (From the Viera Wood-warders)
Tiamat: 900 Gil (From the Henne Miners' Guild)
Enkelados
CH: 17
Rank: II
Where:
Who: Sugumu (Jahara, Land of the Garif, the Elderknoll)
Steal: Potion
From Kill: 9 LP and an Errmonea Leaf
Bounty: 1,100 Gil, 1xEther 1xGolden Amulet
Notes: When you are first able to cross the bridge to the Elderknoll on your initial trip to Jahara, you can find Sugumu to the north. Talk to him, then head back
across the bridge and talk to the warrior on the other side (Hsemu). He'll tell you to go The Shred and kill off all the Wu, then leave and return. I had to take out a
Bull Crock and an Aeros too. if you run across them, be sure to take them out BEFORE you leave and return - you don't want to fight those AND the Enkelados as well.
If you only have to fight him, it's an easy battle. Cast Blind go at it. You can even cast Disable, if you need. If you have only
magic users, put him to sleep and cast powerful magicks on him. ;) If he starts healing/restoring, just wait for him to go Berserk. If you have
faught a bunch of other battles already, you might be able to use the Nihopalaoa on him. I did, and he got disease, slow, silence, immobilize,
blind, stop and sap. WOW! That made this battle just impossibly easy. :D
Talk to Low-chief Sugumu a few times, until he asks you to take the leaf to Lesina. She is in Giza, and if you go there during the dry
she'll give you 2 Remedies for it. If this is your 10th mark, don't forget to go and collect your mark prizes!
Croakadile
CH: 17
Rank: II
Where:
Who: Sadeen (Giza, the rains)
Steal: Pointed Horn
From Kill: 10 LP, Ring of the Toad
Bounty: 1200 Gil, 1x Serpent Rod, 1xTeleport Stone
Notes: Sadeen is in the the nomad village, near the place where the Cockatrese were being raised not to long ago. Talk to him (what passes for talk anyway), and head out toward "a bridge in the
rain." You'll go west (left) one screen and south (down) one screen to the Starfall Field. Go cross over the bridge just past the entrance to the westersand, then cast protect on your whole
party. Afterword, head left until the dude shows up. When he does, use the Nihopalaoa/Remedy trick or have everyone cast blind. SOMEONE should hit him. If not, try again. This guy likes to
attack the same person. I had someone that had a good Golden Shield (extra likelihood of dodging the attack) stand right in front of him. Since he was blind, he did very little damamge to my
guys. I had Balthier using silent shot, so he was silenced, too. When he gets to about 25% or so, he'll cast "Growing Threat" - which makes him go up 2x levels. He didn't really hurt any of my
guys much, despite being under "regen" the whole time.
When your done, go back to Sadeen in the Nomad Village to recieve your first reward. This guy tells you to give the ring to his beloved,
but there's no one around here. While you've probably picked up on this from talking to people already, the ring SHOULD go to the Elder Brunoa
during the DRY season. She'll give you... nothing. But, uh, you get a story. Consider it Paladin training, OK?
Orthros
CH: 18
Rank: V
Where: Southern Sluiceway of Garamsyth Waterway
Who: Contrite Thief, Rabanastre's Lowtown near Garamsythe Waterway
Steal:
From Kill: a bundle of Stolen Articles, 25 LP
Bounty: 3,800 Gil, 1xHorakhty's Flame, 1xUnpurified Ether, Blackened Fragment
Notes: Head to the entrance to the Garamsythe Waterway, and talk to the weird thing rolling on the ground in storehouse 5. That's the contrite
thief. This one was a little tricky to get to - head down into the Garamsyth Waterway, and take the western paths. If you run into any Malboro
Overkings, and you think you are too weak to beat him, try casting "disable" on them (or using a sledgehammer - that causes disable). From the blue
save crystal in the Central Waterway Control, take the fourth doorway on the right (west) side. You should be able to wind your way south from
there. The enemy wont show up unless your party is all female, so you can safely take an all male group through to the save crystal on the other
side. Incidentally, Larsa can participate in this battle. I thought you might want to know that. ;) There's an Urn there that gives you a
Garmsythe Candle, which shows you hidden stuff.
I decided to use the Nihopalaoa on this one. Equip it to some character, and have THAT character throw some item at an enemy. It hit
him with Sleep, Disease, and Blind. Remember you CAN use L1/R1 to switch between casting at enemies and friends. One of the major tricks to this
one is to NOT heal him, while at the same time protecting your guys. Get your guys to NOT cast healing magicks (cure, cura, esuana, etc), and to use
items only. Then, cast reflect on your guys and go after him. This is one of those battles where the game did NOT show me "how hurt" he was - I
just kept going until he was dead.
When he's toast, head back to the top of the stairs and talk to the contrite thief.
Ixtab
CH: 23
Rank: II
Where: Henne Mines, Phase 1 Shaft
Who: High-Chief Zayalu (Jahara)
Steal: Book of Orgain-Mille; dark stone
From Kill: 12 LP
Bounty: 1,300 Gil, 1xEther, 1xSoul Powder
Notes: After the Henne Mines area, check a notice board and head back to Jahara. You should be able to start this quest. Talk to the
High Chief Zayalu to start the Ixtab hunt. Teleport to the mines (or ride a chocobo, whichever). Head to the Phase 1 Junction, just before the
Phase 1 Shaft (from the entrance, anyway). If the switch is still flipped near the beginning of the level, you may need to switch it from Blue to
Red. Once you get to the Junction, swich it from Red to Blue, and either: 1) VERY quickly run out the east exit, or 2) fight the Jellies. You
should probably be able to beat them. In fact, if you cannot, you might not wanna go after Ixtab just yet. :D
Anyway, the east exit wraps around to connect up with the South exit. In the center area, there's an Urn which will fill out the rest of
your map of the Henne Mines. When you get to that center area, Ixtab will show up. Do the standard Protect/Shell/Haste/Bubble (or as many of them
as you have) and blind/silence/slow him. This really shouldn't be a very tough battle, guys. If you need to, you can use the Nihopalaoa/Remedy
trick and hit him with Stop, Slow, Immobilize, Silence, Blind, and Sap. Talk about a bad day! If you need help on this guy, just spend an hour or
so chain-leveling on the bats in the Phase I shaft and entrance area. Return to High-chief Zayalu for your bounty.
Since this put me over the top, I went back to Montblanc, where I got stuff for my hunt rank increasing. I could buy Bubble belts and
Bravery in the Bazaar now. Since I was planning on jumping directly to the Antlion quest, though, I only bought two bubble belts.
Trickster
CH: 23
Rank: V
Where: Paramina Rift, by the Frozen Brook
Who: Gurdy, The Sand-strewn Pass of Mt Bur-Omisace
Steal:
From Kill: 25 LP
Bounty: 4,800 Gil, 1xDeimos Clay
Notes: When you get there, Monid will help you out. Monid is immune to your status stuff, so make sure you haven't enabled "ally ANY" anything. Use
self for your guys. If you do this early enough on, you can use Larsa. :D That's a total of FIVE people on this battle. I highly recommend this
approach. ;) To find him, head to the Frozen Brook in the Paramina Rift. When you get there (like I said) Monid shows up. If monid doesn't say
he's around (ala the Gil Snapper mark), leave the screen and come back. If you mess up and leave, I don't think he tells you it's around after the
first time. In any event, set everyone up for ranged weapons. It'll make things easier.
I used the same Remedy/Neopalaoa trick I used for the Orthras. The thing that makes this battle tough is the fact that the dang thing
keeps running around and phasing in and out of invisible. If you hold down the L2 button and press forward, though, your guy will always stay
running the right way (unless he's invisible). You can also equip guns/bows/etc. At some point, though, he'll do a little trick that makes him
immune to physical harm. Run around or cast bio at him (he seems to absorb everything else). Eventually that will wear off, and you can go back to
normal atacks.
It's just a tough battle. Expect to spend a LOT of Hi-Potions/Magic/Phoenix Downs to take him out. My guys were level 32, 32, and 36
the first time, and it was really tough. The next time through the game, my guys were at 43 each, and it was STILL tough, just not quite AS bad.
IMPORTANT NOTE: If you now have the following items: Phobos Glaze, Horakhty's Flame, and Demimos Clay, be sure to sell them to a vendor to unlock the
"Morbid Urn" Bazaar item. This is the Canoptic Jar that allows enemies to drop Arcana and High Arcana, which you'll need to unlock other recipes. Note that it DOES
require 250,000 Gil, so you may not be able to afford it if you don't spend some time level grinding for cash.
Feral Retriever
CH: 24
Rank: III
Where: Souther part of the Paramina Rift, near the Stilshrine of Miriam.
Who: Hymms, The Sand-strewn Pass of Mt Bur-Omisace
Steal: pebble
From Kill: 14 LP
Bounty: 1,500 Gil, 1xRecursive Crossbow, 2xTeleport Stone
I'm not sure if he moves around or something, but I feel like I fought this guy once in Silverflow's End and once in the Spine of the Icewyrm. If you've already
visited the Stilshrine of Miriam, just teleport there and head north, clearning out each area as you go.
Notes: I used the Remedy/Niopalaoa trick, and he died in a few second. I think he got turned to stone, or something! On second though, it may have
been that the disease caused the "life guage" to stop counting down. Because he couldn't heal, the current was always "max." Maybe I just killed
him off easily. That seems more likely; he's only a level III mark.
Also, if you haven't been there already, you're close enough that you might want to consider going to the Stilshrine of Miriam to activate the teleport stone there.
Antlion
CH: 23
Rank: V
Where: Lushu Mines
Who: Niray, in Bhujerba
Steal: Potion or Suit of Charger Barding
From Kill: 25 LP
Bounty: 4,300 Gil, 1xBubble Belt, 1xSickle-Blade
Notes:
Teleport (or fly) to Bhujerba and make your way to the Staras Residence on Cloudborne Row. Talk to Niray to begin the hunt and
obtain the Site 3 Key. There's a "Bottle of Spirits" in this house. This is part of the Bhujerban Madhu quest. Grab it! Head to the mines. Make
your way ALLLLLL the way to the back of the mine (you'll watch the boy run away from you) - that's Site 3. Now use the key on the door there, and
make your way ALLLL the way through the NEXT area. If these monsters are really tough, your guys may not be powerful enough for this fight!
Flip all the gate switches as you go. This will allow you to more easily more back and forward within the mines. When you get to the
cart in transitway 1, don't ride it back - you can find a save crystal slightly to the west. Oh, and the girl is there, too. Talk to her, save your
game, and continue west - deeper into the mines. When you find Killer Mantis enemies, you are getting close - the Antlion is in a nest in the very
back of that cavern (not the part guarded by the Site 11 Gate - that's for a later date).
OK. Start this one like the other - Niopalaoa and Remedy. Give him something to think about. (It gave him Disease, Slow, and Silence.)
By the way, he tries to canabalize his little friends, and that makes him more powerful. You know you have those warp motes just lying around, not
doing anything, right? :D You can take THEM out (not him) and then just concentrate on him directly. Note that his attack can cause Disable, so you
might want to have lots of Esuana Magick handy, or Black Belts. It LOOKED like it would be a tougher battle, but he died off without too much
trouble. I dunno - my guys were getting up to level 40 here, so I might have been easier. I used Bubble/Haste/Protect.
Pay attention to the dialogue with the kids here. That "coast" is refering to something along the Phon coast (don't open the chests in
the village!) Oh by the way, there's a Fomalhaut in the area where the mantases were (you may have to leave the area and come back a few times,
though). Return to Niray for your reward. While there, you can sell
her back the Bhujerban Mandhu for 1000 Gil. See the Bhujerban Mandhu side quest for more information this quest.
Vorpal Bunny
CH: 26
Rank: III
Where: Hiding in The Rustling Chapel, Golmore Jungle
Who: Nera (Eruyt Village)
Steal: Braid Wool, Drab Wool
From Kill: 16 LP, Rabbit's Tail
Bounty: 2,000 Gil, 1xLightning Arrows, 1xGillie Boots
Notes: Find Nera along the Spiritwood within the Eruyt Village. Nera is sitting on the north wall around the circle area. She tells you the Vorpal
Bunny is somewhere in the Golmore Jungle. So simple! Leave the village, save, and head one screen south, to The Rustling Chapel. Wander around
everywhere. It hides like many of the other hare-based enemies. When you find it, cast Berserk on it (or use Baccus' Wine, but you can't do that
while you've got the Nihopalaoa equipped). That will keep him from running around everywhere. After that, you can just smack him. Alternatively,
you can use ranged weapons and crash around after it - getting drawn into a billion other battles in the process. It showed up in the 2nd square
area down when I went after it. I also caused Disease when I used a Remedy and the Niopalaoa. In case you missed it in the Ch 25 part of the
walkthrough, you can buy remedies now from the Merchant on Mt Bur-Omisace now).
Atomos
CH: 26
Rank: III
Where: Mosphoran Highwaste - Topmost part of Northern Skirts
Who: Burrogh (Nalbina Fortress's Bazaar, near gambit shop)
Steal: Potion, Tanned Giantskin
From Kill: 16 LP
Bounty: 1,800 Gil, 1xGaia Rod, 1xDiamond Shield
Notes: Find Burrogh to the left of the Gambit shop in Nalbina. He'll tell you about the Atomos. He just tells you that
the road to the Mosphoran Highwaste is open now, and that the Atomos is "somewhere" in there. Try to lure the Vultures
out from around him so that they are not in your way. Once they are gone, go after him. Set one character with the Gambit
"Foe: Status=Protect -> Dispel" so that you remove his Shell/Protect/Bravery at the beginning of the battle. Also, do the
Niopalaoa/Remedy thing. He's suseptable to practically everything: Silence, Sleep, Immobalize, Sap, Blind, Confuse,
Disease, Dissable, Immobalize etc. He will cast Purify, eventually, so be ready to take a little damage. It shouldn't be
bad, though. He will become immune to harmful status effects, though, so you can't just do it again, unfortunately.
Return to Burrogh for your bounty.
Mind Flayer
CH: 26
Rank: IV
Where: Henne Mines, Phase 1 Dig
Who: Guromu (Jahara, near the Pens)
Steal:
From Kill: 18 LP
Bounty: 2,200 Gil, 1xCarmagnole
Notes: Head to Jahara and talk to Warrior Guromu (he's past the entrance and to the south a tiny bit. Teleport to the
Henne Mines (you'd have to chocobo there, anyway, so you're not missing an opportunity to level-up. Talk to the Gariff
Youth there, then take the east exit. Unlike other fights, you don't wanna magick up before it, as he may not show up if
you don't have full MP. Just hit "X", then turn off gambits on your three active characters (this means you won't
auto-heal, so you may want to consider fleeing from everything).
Make your way back to the South West and on to the Phase 1 Dig. You'll have to flip the switch at Pithead
Junction B. The mind flayer is toward the very south of the dig, near the eastern dead end. Head close, but be ready - as
soon as you spot him on your mini-map, begin your magick buffing. For this battle, I recommend (of course) the Niopalaoa
and a Remedy (you know about using L1 to switch targets, right?). That should hit him with Slow, Blind, and Sap. Now
have everyone try to Berserk him. When he heals all the way up and casts a bunch of coolness on himself, use dispel and
try to berserk him again. While you are here, there's a hidden area off to the far South West. Talk to the Garrif Youth
(Asidalu), then return to Guromu when you have beaten him (the Mindflayer, not Asidalu).
Guromu will tell you that the Geomancer wishes to speak with you. Go north to where Geomancer Yugelu is sitting on a carpet. He kinda
alludes to the fact that you need to have a certain number of Espers at your disposal before you come see him again.
Roblon
CH: 26
Rank: IV
Where: Nabreus Deadlands, Overlooking Eternity
Who: Morgen (Nalbina Fortress, near the weapons shop)
Steal: Fire Stone
From Kill: N/A
Bounty: 3,100 Gil, 1xGiants's Helmet, 1xMythril
Notes: Head to Nalbina fortress and make your way to the Northeast corner near the Weapons Shop. He'll tell you about the Roblon in Nabudis. Head
north past the Bomb King in the Salikawood, and continue all the way north. Save at the crystal in the Muted Scarp, and head east one screen (get
the urn), the north one screen, then east another. You'll find a hidden path leading north in the northwest corner of the Muted Scarp. Follow that
path north and west to get to The Fog Mutters, then head to Overlooking Eternity. When you first get there, buff up your guys, then head up. Note
that Warp Motes do NOT work on these guys, but if you get into a tight spot, White Fangs do. Since you cannot buy these, though, you'll run out
fairly quickly.
Basically, you'll want to take out the skeletons before going after Roblon. It doesn't look like there are infinite respawns, so take
things out by going up the chasm once, then go back down. Repeat a few times until they are all dead. Flee if you have to, but make SURE you don't
attack Roblon until you have a place you can kill him off. My general strategy was this: Use my 3 lowest level characters to chain level all 55 (for
my battle, anyway) skeleton monsters (this brought them up about 3 level each), then go after Roblon with my OTHER three characters. That ALSO means
the 3 going after him are at full health/magick power. :D
When you are ready to go after Roblon, start the way you would any other tough battle. Haste, Bravery, Shell, Protect, Bubble, etc.
Niopalaoa/Remedy will Sap, Slow and Blind him. If any smaller enemies spawn, be sure to take them out FIRST, then go after him. During the battle,
watch your MP. If it goes away (he casts fear, and that will make your guys lose all their MP), use Charge. Since he's basically blind, you'll love
life when he starts physically attacking (when you've killed him off about half way).
This Mark pulled in about 500 LP for my guys. Using the Golden Amulets, of course. Since I had to fight SO MANY monsters to get to him,
I racked up the XP and the LP. For that reason, I kinda recommend doing this on around level 40 or so. You should be able to level your guys up
quite a bit in the process. Head back through the Salikawood and teleport back to nalbina for your reward.
Braegh
CH: 26
Rank: IV
Where: In the Northwest of the Salikawood, near the Necrohol of Nabudis (Corridor of Ages).
Who: Va'Kansa (Mosphoran Highwaste - Babbling Vale, near the shop)
Steal: Storm Magicite
From Kill: 17 LP
Bounty: 1,700 Gil, 1xObelish, 1xHi-Ether.
Notes: Find Va'Kansa standing right beside the shopkeep in the Babbling Vale. Talk to him, then head North through the
Mosphoran Highwaste. You'll have to fight a bunch of Bombs, but your guys should be able to take them if you are this
far. Save at the Telelport Crystal in the Salikawood, then cross the bridge and head left one screen to the
Corridor of ages. Make your way to the southernmost tip of the Corridore of Ages, near the entrance to the Nechrohol of
Nabudis. Buff up when you first see the customary large red dot signifying a Mark/Boss. Use the Nihopalaoa/Remedy trick,
then wail on him. Don't use lightning arrows, though. heh heh. I had him slow, disabled, sap, diseased, immobalize,
silence, etc. It was pretty easy after that. Head back to Va'Kansa
At the end of this quest, I was a Paragon of Justice. I went back to Montblanc for my new stuff.
Bloodwing
CH: 26
Rank: V
Where: Barheim Passage: West Annex
Who: No. 381, Dalmasca Eastersand - Southbank Village
Steal: Pebble, Bat Fang
From Kill: N/A
Bounty: 2,400 Gil, 1xStun Bombs, 1xVampyr Fang
Notes: Head to the Southbank Village, over by Ada. No. 381 is looking at his buddy on the ground. You can't get here
without completing the Flower for the Wife sidequest, so go do so first if you have to. Next, head to the Barheim Passage
at the far east of the Banks ofthe Negra area of the Eastersand. This is another one of those places where it's good to
have your three normally spare characters run around and kill things off, then bring out your good "fresh" party when you
get to the boss. You'll find you can level them up quite a bit. Enter and go north past the Zeviah Subterrane, and save
at the North-South Junction, just past the central passage Go west from the Central Passage, taking the Northwest path
(the west passage leads to a dead end).
When you get to the Zeviah Span, be sure to take the stairs heading down, north, and west (it's a little
confusing; I know.) You sould find the barheim Candle at the end of that area. When you get to the "dead end" on the
Zevia Span, knock down the cart on the west wall to allow you to go further down. When you get to the West Annex, I
actualy recommend fighting your way up to narrow passage along the west wall, and then running down to the next area.
There's a save point there, and there's a good chance that you'll have a LOT of random encounters here that can kill you
off while you're trying to fight the Bloodwing. After you save, head to the doorway/hallway in the very far South West.
There's a treasure here, but more importantly there are very few spawns. Another good spot is the area east of the
Western Exit (were the tracks are broken). Also, enemies don't respawn THAT fast, if you kill them off many times.
When you have eliminated most of the enemies here, head back up and THEN attack the Bloodwing. When you
finally spawn him, do the Niopalaoa/Remedy trick. That hits him with Blind, Silence, Disease, and Immobalize. Use bows,
guns, and magick to attack him from far away. Very useful indeed. Anyway, when he's dead, save and then head back to the
South Bank Village for your reward.
Carrot
CH: 26
Rank: VII
Where:
Who: Zammadria, Nalbina Fortress Aerodrome
Steal: phial of Foul Liquid
From Kill: 28 LP
Bounty: 5,200 Gil, 1xStink Bomb, 1xPutrid Liquid
Notes: Talk to the Imperial at the entrance to the Nalbina Aerodrome to be escorted in. You'll find Zammadria sitting on
a bench off to the right of the entrance. Talk to her (if you don't have them, consider buying 3 jade collars) and then
head to the Salikawood. You'll meet up with the Viera in the wood. Teleport there (don't attack anything!), and head
west one screen, then south one screen. You'll be in the Sun-dappled Path. As long as you don't kill anything in THE
ENTIRE SALIKAWOOD AREA you'll be able to find the Carrot. If you HAVE killed something, leave the area and return.
The jade collars will help you to avoid the nasty Putrid Breath attack. Be aware that the viera Ktjn will
join your party, and she is immune to Haste, Bubble, etc. Don't have those kind of gambits auto execute unless she dies
(you'll waste both your majick and your time!) The quickest path to the Carrot is from the Mosphoran Highwaste. Do you
standard Haste/Protect/Shell/Bravery/Bubble/Etc and jump into the battle. As usually, Niopalaoa/Remedy, then attack.
Have someone cast Dispel;the Remedy should cause Slow and Silence.
He'll cast Hero's March, which will give him lots of cool stuff. You can nuke that pretty easily with Dispel,
but you'll probably get rid of the bad status as well. Use the Nihopalaoa/Remedy again. He'll likely use the "Purify"
deal that cleans up status. Hit him again with the Nihopalaoa/Remedy. You can go back and forth with him like this and
really keep the likelihood of his hitting you to a minimum. He'll use Growing Threat and double his level - which can
seriously ruin your day. :D
Return to Zammadria for your bounty. You'll be accosted by Jovy again. Well, maybe not accosted, per
se. But he's a real dork.
Darksteel
CH: 29
Rank: IV
Where: Sochen Cave Palace - Temptation Eluded.
Who: Homesick Man (Archades - weapons/armor shop)
Steal: Eyedrops, Aged Turtle Shell
From Kill: 21 LP
Bounty: 3,000 Gil, 1x Lead Bolts, 1x Adamantite.
Notes: Dispel away various statuses, then hit him with the Nihopalaoa to give him Disease, Blind, and Poison. Then just smack him down. You should
be able to make short work of him by this point.
Vyraal
CH: 31
Rank: V
Where: North Liavell Hills
Who: Viera Wayfarer (Balfonheim Port's Whitecap Tavern)
Steal: Leo Gem, Suit of Charger Barding
From Kill: Viera Rucksack
Bounty: 3,500 Gil, 1xHalberd, 1xCrystal Shield, 1xDragon Scale
Notes: Talk to the Viera Wayfarer in the Whitecap tavern in Banfonheim Port to begin this mark. Head to the Cerobi Steppe (save your game en
routre). Go north and west until you hit the save crystal, then head north, then northeast. You'll be at The Northsward. The Vierra will show up,
and you'll start the battle with this enemy. As usual, Nihopalaoa and Remedy. This should hit him with (at minimum), slow, silence, and blind. You
can now steal a Leo Gem, then just wail on him. If he runs away, just chase him down. Remember you can use L2 to make this easier. Also, he can
make himself immune to Magick. Be sure you are attacking normally if this occurs. When finished, return to the Whitecap and talk to the Viera
Wayfarer and get the Bounty.
If you are doing these in order, you'll probably be a High Guardian at this point. Return to Rabanastre to claim your new stuff. Not
sure what to do with that Dragon Scale you received? Be sure to check out the Really Big Dragon [Hell Wyrm] side quest.
Lindwyrm
CH: 31
Rank: V
Where: Highlands? Tchita Uplands (not verified)
Who: Fermon: Old Archades, on same map area as the save crystal
Steal: Pebble (whee!)
From Kill: 22 LP, Rusted Scrap of Armor.
Bounty: 4,200 Gil, 1x Barrel Coat, 1xHi Ether
Notes:
There's a lot of crap out there about this hunt. Let's set the record straight. Teleport to the Sochen Cave
Palace, and enter Old Archades. Talk to Fermon (you can also start Overlord around here - see next hunt.) It only
appears under cover of cloud. Enemies in this area are vunerable to Stop. If you find a weapon that casts it, sweet! I
use the Fumarole with Stun Bombs.
Don't head to the Highlands in the Tchita Uplands, btw. I spent a lot of time killing things before I discovered he wasn't here. That's
right, the dude's a freakin' liar. But don't head to the sochen cave palace's south entrance like some people say. I go to the Port at Balfonheim
and take a chocobo all the way to the North West and the Tchita Uplands.
In the lower right corner of the map is a location called The Shaded Path. This is a good place to save.
You can exit to the Cerobi Steppe here, and head back through the shaded path to see if the sky is very cloudy on the
Uazcuff Hills. If it is, head two screens left to the Garden of Life's Circle. When you pass through The Lost Way, it
should be raining. When you finally get to the Garden of Life's Circle, you should see the Lindwyrm ahead on your left.
He's big. Do the normal dispel and Nihopalaoa/Remedy trick. This should give him Silence and Blind, which is a big
advantage for you. Be aware that he will likely use Restore once or twice to heal back up. When that happens, be aware
that you may want to dispel again.
I stole a pebble, then went after him. It took a while, but with him Silenced and blinded, it wasn't that big
an issue. He CAN cast Lv.2 Sleep, so it's better if your guys are at odd numbered levels. When he cast's Greater
Barrier, be sure to hit him with your dispel again. He can also can restore a lot, so be ready. I say go in with Bubble,
Protect, Bravery and Haste. He shouldn't be impossible like that. Of course, my guys were level 45+, so it may have
been less of an issue for me than it will be for you. Another thing to keep in mind is that Earth magic will health him
up. So stay away from Artemis Arrows. When you're ready, head back to archades for your reward - and maybe start the
next gig while you're there...
Overlord
CH: 31
Rank: VI
Where: Sochen Cave Palace: Doubt Abandoned
Who: Insecure Seeq: Archades Technick Shop
Steal: Strip of Forbidden Flesh
From Kill: 22 LP
Bounty: 3,500 Gil, 2xHi-Ether, 1xTeleport Stone
Notes:
Talk to the guy in the technick shop. He'll send you out after the Overlord in the sochen cave palace.
Start off by walking south through the Sochen Cave Palace. You can save at The Acolyte's Burden, and he's in the next
area or two down. Yeah. It's two down. At the Northern edge of the Doubt Abandoned you'll find the Insecure Seeq
waiting.
If you have your guys set to auto-cast Haste and/or Bubble, etc, be sure to disable them; your guys will cast
them on the Insecure Seeq, who's totally immune to them. Head toward the middle of the level. Use the Nihopalaoa/Remedy
trick, and be sure to dispel on him. Disease, Silence, and blind are your friends. He looks totally buff, but he went
down early on. Since he has "disease," he's always at 100% health.
Goliath
CH: 31
Rank: VI
Where: Necrohol of Nabudis/Hall of Slumbering Might
Who: Barrong: Nalbina Fortress, near Aerodrome
Steal: Holy Magicite, Holy Crystal, Nugget of Iron Ore
From Kill: N/A
Bounty: 3,600 Gil, 1xSave the Queen, 1xEinherjarium
Notes:
For this guy, just head to the Necrohol entrance beyond the save crystal that's actually a monster (you're
welcome. ;) ) Once you get inside, head straight. It's dead ahead and slightly left. You might want to take out the
other enemies in the area first, though. Nihopalaoa+Remedy will net you "slow" only. Just get ready to grin and bear it.
Dispel his Shell/Protect and go after him. You may notice that this battle can be tough. If so, consider using Ruby
Rings or Mirror Mail to reflect his attacks back on him. It will start off not being that useful, but when he stops being
immune to magic, it's powerful. Be sure you disable your buff gambits and switch from healing magic to throwing an
x-potion.
When you're finished, head back to Nalbina and talk to Barrong. Jovy will show up again. Once you've
finished off the Deathsythe, head back and talk to Jovy again.
Deathsyche
CH: 31
Rank: VI
Where: Necrohol of Nabudis/Cloister of the Highborn
Who: Popol: Nalbina Fortress, near Technick's Shop
Steal: Book of Orgain-Mille, Book of Orgain
From Kill: 27 LP
Bounty: 2,800 Gil, 2xHi-Ether, 1xSoul of Thamasa
Notes:
This guy can be a little tough to find. When you first get to the Cloister of the Highborn, be sure to kill
stuff off near the entrance - to give yourself some fightin' room. You can take the stuff off to the Northwest of the
level entrance (the northern entrance). Equip the Dawn Shard to drop your MP to 0, then swap in a dummy character. Cast
lure on your dummy, and have your two good characters attack the dummy, and Deathsythe should show up.
This guy will start casting doom, annul, and other nasty stuff. Hit him with the Nihopaloa/Remedy and you'll
net Confuse, Slow, Blind, Immobialize and Silence. Cool, huh? Then just steal and wail on him. Have a magic user who is
casting Bravery, Bubble, Curaja, and Haste from the back row, and you shouldn't have too much trouble with it, unless he
casts a Paling that keeps him from getting hurt. If that happens, just put on mirror mail or ruby rings and set a gambit
for "Ally:Any -> Curaja." That'll take him out fairly quickly.
Head back to Popol for your reward. Jovy should show up for a few moments. If you've finished all the
previous hunts, you should be able to go find and talk to Jovy now to hear that you're his hero. You should get an Elixir
and a Knot of Rust. If you have taken on all 32 now, you should be a Knight of the Round, too. Report back to Montblanc.
Belito
CH: 31
Rank: V
Where:
Who: Montblanc
Steal: Ether (Bwagi, Rinok and Gijuk) Piece of Dark Matter or Elixir (Ba'Gamnan)
From Kill: N/A
Bounty: 5,100 Gil, 1xMegalixir
Notes: To hunt Belito, you'll eventually end up in the Nam-Yensa Sandsea. But don't go straight there. Instead:
- Head to the Save Crystal just outside the entrance to the Nam-Yensa. On your teleport screen, that's "Ogir-Yensa Sandsea."
- Head Right one screen to the South Tank Approach
- Head Up one screen to the Platform 1 South Tanks
- Head Up and Right to the Platform 1 - Refinery
- Head left one screen to the Central Junction
- Enter the Zertinan Caverns from the Central Junction
- You'll wind around to the left, and take the exit to the Nam-Yensa Sandsea*
- Leave the Cave and head up the stairs, and "buff up" at the top.
- Once you have Haste/Protect/Bravery/Bubble/Etc, head to the far left end of the screen.
* You can knock a boulder out of position here to make the return trip a little easier.
You should find Monid, Ba'Gamnan, Gijuk, Rinok, and Bwagi. Monid is on your side, so steal from Bwagi, Gijuk, Rinok and Ba'Gamnan (in
that order). Dispelga and Nihopalaoa are your friend. Take out each person after you steal from them. When you finally go after Ba'Gamnan, circle
him to limit the damage he can do at one time.
You should get your bounty now, so you can head out. Be sure to use the boulder to open an access to the rest of the Zertinan caves.
YOu can make a quick trip out via the Ozmone Plains and Jahara's save crystal.
Ancient Man of Mystery (Gilgamesh)
CH: 31
Rank: VII
Where: Lhusu Mines/Tasche Span
Who: Montblanc
Steal (1st battle): STEAL AFTER EVERY CUT SCENE FOR: Potion, Potion, X-Potion, Genji Shield, (wait a while, he's immune), Gengi Gloves
Steal (2nd battle): STEAL AFTER EVERY CUT SCENE FOR: Hi-Potion, Hi-Potion, X-Potion, Genji Helm, Genji Armor
From Kill: N/A
Bounty: 10,000 Gil, 1xMasamune
Notes:
If you normally have your battle speed set to fast, you might want to change it to slow for this battle. Talk to
Montblanc to begin this "elite marks" hunt. He'll tell you about a dude who steals swords, that is currently hanging out
in the Lhusu mines. Teleport to the Lhusu mines crystal, buff and save, then head one screen west.
Quickly (and I mean quickly) use the Nihopalaoa trick on BOTH him and the dog, then switch to Thiefs Cuffs and
steal from him. Next, kill off the dog. After that, you'll have to keep attacking Gilgamesh until the cut scene. Steal
again (and use the Nihopaloa/Remedy trick again)! Repeat. When he's less than 50%, the steals will get harder, and
you'll be rewarded with better stuff. If everyone has thiefs cuffs, it can go a bit quicker.
If he casts "Perfect Defense," you'll need to know a little trick. It makes him immune to damage, magic and
theft. Just wait a while and use the time to buff up. When that wears off, equip one of your characters with an Opal
Ring (Magicks will not bounce off targets with Reflect status), and THEN cast dispel on him - otherwise you'll reflect
them back and dispell off your own guys!
After you have stolen the Genji Gloves, just wail on him. Eventually, he'll just run off like a little
girrrrrl. You now have two pieces of the Genji Armor.
But wait - there's more! A quick check of your Clan Primer Hunts list will show that you still have to track
him down and take care of him! If you haven't already done so, return to the Hunter's Camp at the Phon Coast and find the
guy that fell from Bhujerba. Next to him is a glowing somthing - that's the Site 11 Key to the next area of the mine.
Get that, then teleport back here. Save at the Lhusu mines teleport crystal, then head deeper into the mines. Head west
two screens to the Site 9 area, and take the North exit to the 2nd level. Continue South and East until you find the save
crystal at the Staging area, then buff up and save. You may have to repeat this one a few times. Just FYI: If you search
this whole area (you'd better be pretty tough: level 60+), you can find a Lhusu Candle that will fill out this map.
There's also a hidden area
Welcome to Rounds 2 - A.K.A. Try it a few times. ;) Again, battle speed slow, if you can take it. The first
battle was just to raise your expectations, so that this round can crush them. There's a reason this is a Level VII
fight. Again, quickly do the Nihopalaoa/Remedy on both of them, but either disable your gambits at the start, or set a
gambit for Foe Status=Sleep => Blizzard. You'll want to take out the dog quickly! So use the Nihopalaoa to put him to
sleep, then use high-level magics to kill him off without waking him up. Next, go after Gilgamesh.
Be ready for Level 2 Sleep, Level 4 Break, and Level 3 Disable. I went in with my characters at level 49, 50, and
51 - so that I could have at least two characters "useable" at all times. Shields are good, because they give your guys a
chance to block his really powerful attacks. Cat-ear hoods are good for increasing speed and dodge. When he gets below
50%, he starts with the way-too-often and way-to-powerful mist attacks. Also, watch out for his shell/protect/haste to
creap up on you. Dispel that.
When he says, "Quake Mortals, you face the blade of Legend," be ready for some nasty combo-quickening attacks,
and start buffing your guys up. He's immune to physical attacks during this time, so run around and try to dodge him.
When that wears off, attack full-speed. Also, equip an opal ring and dispel through his reflect - remove all his
"buffening." It's time to take him out once and for all.
I used 4 Hi-Ethers during these two battles, and I had two characters who were acting as healers. They were
using gambits of Esuana, Curaja, Bubble, Haste, Bravery, and Protect. Also, he tended to go after Vaan, so I had Vaan run
away and draw him off. Since he wanted to attack Vaan, he spent a lot of time following - giving my other characters a
chance to beat him up. This battle took an hour or so, and was probably right at the edge of my guys abilities - and
THAT'S at level 49, 50, 51.
You can't pick up the Ordinary Sword of Legend, just FYI. ;)
Deathgaze
CH: 36
Rank: VII
Where: Airship (See misc side quest Rande and the Airships)
Who: A Traveler (Any Aerodrome) He's the "Son."
Steal: Phoenix Down
From Kill: 28 LP
Bounty: 3,400 Gil 2xElixir
Notes:
This quest starts in just about any aerodrome. Head to one (I usually start in Bhujerba). Talk to "Son" to start
this gig. You'll have to fly around and talk to the kid some more. Always take the leasure flights. Also, don't forget
to check out the "Rande and the Airships" Misc side quest. There's more information there about the routes you can take,
and the cool stuff you can buy on which routes. On each trip, buy the useful cool stuff, talk to the sister (see the
Rande and the Airships" Misc Side Quest), and then wander around and talk to people. When you're bored, talk to the Chief
Steward again and rest; you'll wake at the destination.
When you get to each Aerodrome, look around and fine Son. Talk to him and he'll tell you (in vague terms) how
soon you can expect to run into the Deathgaze. He might be wrong, though, so regardless of what he says, if there's a
Save Crystal in the Aerodrome, use it.
Bhujerba -> Rabanastre -> Nalbina -> Archades -> Rabanastre -> (Teleport to Bhujerba) -> Balfonheim ->
Archades -> Nalbina
I ran into Deathgaze on the repeat route from Archades to Nalbina on one pass, and the Bhujerba -> Balfonheim
on another. Talk to people after the fight, for some fun conversation.
This IS a tough battle. Head up to the outside deck. Haste/etc when you first get outside. He's on the
highest point outside. He launches a pailing at first, so be ready for that - use Magicks. Use BIO until he is hit with
Sap, then use Blizzaga. You might wanna gambit the Blizzaga. When the pailing falls, hit him hard and fast. When he's
close to death, he'll cast restore - which will likely do about 25-50% back. Keep on him hard and fast. If he casts
Reverse, be CAREFUL! You don't wanna be giving him back a bunch of HP by hitting him! Turn off your attack gambits for a
moment - it'll wear off surprisingly soon. You should be able to take him out eventually.
I got "the finest cabin" when I went down below. Anyway, go and find the kid when you get to port and claim
you bounty.
Diabolos
CH: 36
Rank: VII
Where: Lhusu Mines/Site 11
Who: Miclio (Bhujerba, near Technicks Shop)
Steal: Fire Crystal, Demon's Sigh, Scorpio Gem
From Kill: 27 LP
Bounty: 2,600 Gil, 1xDemon Shield, 1xZeus Mace
Notes: Miclio is the Kid Behind the Fence at the lower edge of Miners' End. Listen about Diabolos. Head into the
Lhusu Mines and make your way west to the Teleport Crystal in Transitway 2. There is a cave at the far west edge of Site
11. Make your way there. If you don't have the key, see the "Ancient Man of Myster/Gilgamesh" mark hunt. Buff up, then
charge him. Use the Nihopalaoa/Remedy and Dispel. He should now be slow.
If you've got Reddas, this shouldn't be too hard. If you see him casting haste, get a dispel magick ready.
Watch for (or gambit for) Disease - you MUST use a Vaccine or your healing gambits won't work! There are also treasures
here, but be sure to cast float before going after them. ;) Honestly, how is THIS enemy the same level as Fafnir? I
mean, REALLY?!? Sheesh.
Piscodaemon
CH: 36
Rank: V
Where: Giruvegan
Who: Ivaness (Bur-Omisace, near temple entrance)
Steal: Pebble, potion, reflectga mote
From Kill: 26 LP
Bounty: 3,800 Gil, 1xDark Shot, 1xScathe Mote
Notes:
He talks a bit in riddles, but you know where you have to go. Giruvegan If you've gone through the other stuff here
(espers, Excalibur, etc), this should really be a walk in the park. Make your way down to the save point near the gate of
fire, and buff/save. If you're not sure where to go, teleport to Giruvegan and open your map - from the area with the
save crystal (Gate of Earth), press the left arrow 5 times and you should see which area is the Gate of Fire.) Go through
Bulwark Hemera, and head to the far southwest of the Gate of Fire. Dispel, Nihopalaoa/Remedy, then smack him down. He
was actually pretty easy. Head back and talk to Ivaness when you are finished.
Wild Malboro
CH: 36
Rank: VI
Where: Golmore Jungle/Feywood
Who: Rena (Eruyt Village, Far west point of The Spiritwood)
Steal: Marlboro Flower, Phial of Foul Liquid
From Kill: 28 LP
Bounty: 4,600 Gil, 1xEuclid's Sextant
Notes:
Head to Redolent Glade (where you faught the really nasty plant earlier). Save at the point just before this, buff up
your guys, and get ready to go. As you probably expect when fighting a Malboro type enemy, consider equiping any Ribbons
you've got. This guy is surroundede by lessor malboro type enemies. Individually they're not much of a threat, but in
large groups they tend to be a bit harder. If you are doing all these side quests, you probably won't have ANY trouble
with this one. If not (if not, why are you picking THIS battle out of all the other ones?!?), I recommend tackeling this
hunt in the following order:
Dispel first. He's got a TON of , Nihopalaoa on the Wild Malboro 2nd, kill off the miscelaneous regular guys
third. once THEY are dead, focus on him. Steal a Marlboro Flower and a phial of Foul Liquid. The Nihopalaoa should have
given him "oil" status; use firaga. It hit for 9999 for all my guys. With Reddas in my party, this went pretty easy.
Return to the Village the way you came.
Catoblepas
CH: 36
Rank: VI
Where: Zertinan Caverns
Who: War-chief Supinelu (Jahara, Southern area, near Naana Pens)
Steal: Hi-Potion
From Kill: 27 LP
Bounty: 3,200 Gil, 1xVolcano, 1xArtic Wind
Notes: Talk to War-chief Supinelu in Jahara. Enter the Zertinan Caverns via the Ozmone Plain - just outside of
Jahara. When you enter the caves, go North through the Halls of Ardent Darkness and The Undershore. In the Athroza
Quicksands, go east (right) to the Hourglass Basin, then South to the other part of The Undershore. Buff/Save, then head
Behind the crystal and walk off the map. Follow the left wall and you'll eventually end up on another screen - on
the other side of the chasam of the Hourglass Basin. You'll meet War-chief Supinelu here, who will tell you the
Catoblepas is around.
Note that Supinelu is immune to buffs, so you'll probably want to turn off your buff gambits. Have one guy
Dispel, one Nihopalaoa/Remedy, and one steal. You'll end up with him being blind, which is REALLY good - since he can KO
your guys in one shot otherwise. It wasn't too bad for my party - but I had both Reddas and War-chief Supinelu along for
the ride - AND all my guys were over level 60. Return to Supinelo for your bounty.
Fafnir
CH: 36
Rank: VII
Where: Paramina Rift/Silverflow's End
Who: Ieeha - Relj (Bur-Omisace/Temple Approach, find the Vierra near dragonlooking thing.)
Steal: Pebble
From Kill: 39 LP, Ring of the Light.
Bounty: 7,000 Gil, 1xAssassin's Arrows, 1xTeleport Stone
Notes:
Relj will tell you that Ieeha has been killed by the wyrm, and lets you decide what to do. What to do, of course, is kick
its butt. ;) More discussion with Relj will give you part of the story - and start the blizzard you will need in order to
find the Mark. You also have to trace the EXACT PATH the other people took. By talking with people scattered around this
area, you can figure out what to do: Get a Chocobo and Go West, South, Southeast, South. If it's blizzardy, you can find
him here.
If your guys are powerful and you have ribbons (or something else to prevent sleep), then equipe them and do
this the way you would any other large grind battle. If not, you're going to have to employ a bit of a different
strategy. The strategy at that point is either: 1) Use gil toss and a LOT of money, or 2) set up your gambits to cast
reflect on everyone (and/or use ruby rings to do this for you) and then stay just out of reach and use reflect to bounce
thundaga on him.
In either event, Bravery is great. If you're doing the reflect thing, obviously you don't want this - or any
other status enhancement, for that matter - to be set as a gambit. Dispel first, then Nihopalaoa/Remedy. This hits him
with slow and sap. He'll cast a lot of sleep stuff, so be prepared to block/esuena it. This guy is TOUGH! If you aren't
at level 80 or so, try to even the odds a bit; you really want to keep him from being able to physically attack you.
When you first enter Silverflow's End, you'll want to take a look at your map. There's a tiny alcove left of your current
position - he cannot follow you in there. In fact, he may not follow you all the way to the top of the screen.
Experiment a little and find out excatly what he will and won't do. Set the following Gambits:
- Chronos Tear
- Ally Any: Phoenix Down (Unless you have Reddas in your party as a guest - you may not want to do this if that's the
case)
- Ally Any: X-Potion
- Ally Any: Reflect
- Ally Status=Reflect: Thundaga (better than Firaga - go figure!)
If you have ruby rings (reflect) - use them. Basically, this is a question of out lasting him. If you run low on magic, try using some of those
ethers you've acumulated over throughout the game. The reflect will protect you from Sleepga and Shock. Since he won't follow you toward the north
edge of the screen, you're pretty much home free. If your guys are gambited to cast thundaga, they won't get close enough for him to use his truely
nasty attacks - so you're home free if you have enough MP! When you're ready, return the Ring of Light to Relj.
Behemoth King (Elite Mark)
CH: 36
Rank: VII
Where: The Edge of Reason
Who: Montblanc->Koqmihn (Rabanastre/Lowtown:Dalan's House)
Steal: Ring Wyrm Scale
From Kill: 40 LP
Bounty: 250 Gil, 2xBacchus's Wine
Notes:
As you are going through this quest, be SURE to open all the chests while wearing the Diamond Bangle.
There's on in The Edge of Reason that's guarded by a trap - it contains an Ensanguined Shield. This shield adds 90 to
your evade, but gives you Poison, Sap and Slow. It might be worth it to equip to a decoy'd character, though - that plus
Euclid's Sextant plus Gauntlets/Jade Collar can make your guy VERY tough to injure. Be sure that character has the Gambit
Self: Decoy and Foe: Party leader's target = Gil Toss (you don't want him to attack an enemy with Euclid's Sextant!)
Koqmihn will tell you to what he knows, which honestly isn't all that much. Heh heh. Anyway, head to
southgate and teleport to the Ancient City of Giruvegan, and save at the teleport crystal there. Head East (right) and
use the Gigas Gate to jump strait to The Feywood/The Edge of Reason. Kill off all enemies here. When they respawn, kill
them again. Spend a WHILE on this area, and be COMPLETELY sure you've killed them all off. Be careful as you are walking
the parimeter - the exit to the next area really sneaks up on you!
After you've killed off all the enemies in The Edge of Reason, head northeast to the Ice Field of Clearsight.
Kill off all the enemies here, too - yes, even the respawns. Again, be careful NOT to accidentally leave the area!
When you've finally beat him, head back to the VERY center of The Edge of Reason. Dispel is a must, but
Nihopalaoa/Remedy doesn't work. This enemy wavers between immune to MAGIC and immune to PHYSICAL damage. When he's immune
to magic, use gil toss. Don't bother with Phoenix Down/X-Potions - he'll just wipe you out of all of them. Use regular
attacks when you run out of Gil. If you equip Bubble-Belts, your arise spell will restore people with DOUBLE their normal
HP. Don't forget this! When he's immune to physical damage, just wait him out. If you can keep your guys alive during
this time period, you should be OK - it'll just take a LONG time. Equip a Gambit for Ally: HP < 50% => Curaja on
everyone, too. This fight took me 2 hours. Your read that right - 2 HOURS. Of course, my guys were all level 63 or so.
It probably would have been better if I had tried it AFTER the trip to the Pharos Lighthouse.
This isn't the end of tis one, though. When you've beat him, return to Koqmihn. After a little lecture, head
to Mt Bur-Omisace. Go north one screen and examine the Wyrm Snout. Strike it with NO WEAPON and pick up the Wyrm Snout
Plunder. Congratulations! You've got 500,000 Gil and the Rod of Faith.
Pylraster
CH: 41
Rank: VII
Where: Pharos at Ridorana - First Ascent - They Who Thirst Not (outside)
Who: Rikken (Balfonheim Port)
Steal: Tyrant Hide
From Kill: n/a
Bounty: 8,000 gil, 1xGrand Mace, 2xScathe Mote
Notes:
When you have defeated Famfrit at the Pharos, you'll end up in Balfonheim Port. Go to the Witecap and accept the hunt, then go and race Rikken a
time or two so you can start this hunt. My guys were about level 70 when I actually went after him - mostly because I'd done The Seer hunt first.
Teleport to the Pharos at Ridorana, buff up, save, and head outside (west). The Pylraster is right there. This battle has no music.
It's WEIRD! Equip Demon shields - not because of dark magic, but because they have the best chance of evasion. If you're NOT going to be using a
status correcting gambits, you might consider the ensanguined shield. I don't think he causes any status issues, so it might be OK.
Start out by using bravery and haste and just buldozing your way through. AFter about 1/3 to 1/2 of his HP are left, he'll use "growing
threat" and double his level. This part isn't remotely fair, but he's still as vulernable to regular dmg as every. When he's down to 1/10 of his
HP left, he'll start glowing - like they all do. Just cast Firaga on him (yeah, use everyone) until he's, um, toast. :D
Teleport back to the Port at Balfonheim and talk to Rikken to claim your bounty. If you're like me, you saved this one for last - head
to Montblanc to find out about the nastiest of all hunts.
Ixion
CH: 41
Rank: VI
Where: Ridorana/Penumbra
Who: Montblanc -> Whitecap Wench (Balfonheim Port/The Whitecap)
Steal:
From Kill: 32 LP (You really shouldn't need LP by this time, though).
Bounty: 3,000 Gil, 1xSapping Bolts, 1xRagnarok
Notes:
I recommend starting this one at the same time as The Seer below. Your client tells you
to head to Ridorana, but not much else. Teleport to the Pharos at Ridorana, and use the
elevator to go down a level to Penumbra. You'll enter "Subterra: Origin in Darkness" Be
sure to be prepared first, though. Hastega, Protectga, Shellga, Bravery and Bubble are
a must. Just keep going back and forth between the first level down and the main level.
Strategy 1: When Ixion appears, Cast Faith, put on Ruby Rings (or cast
reflectga) and use blizzaga.
I recommend the Nihopaloa/Remedy trick to cause Slow, Silence, Oil, and Sap
on him. I just used the standard attack the last time I attacked him, and it was easy
enough - no reflect needed.
It should be over fairly quickly regardless.
The Seer
CH: 41
Rank: VI
Where: "Unknown" - fourth floor down in the Pharos of Ridorana
Who: Montblanc (Rabanastre)
Steal: ?
From Kill: 33+28+28+28+28 LP
Bounty: 20,000 Gil, 2xMegalixir
Notes: Have at least three Embroidered Tippets equiped at all times. You'll end
up with everyone at level 65 at least before you're done here. If you've been following
along the rest of my walkthgough, you might even be at level 70!
Talk to Montblanc to hear about this guy. Accept the contract, then you'll hear about
this guy. You have to fight him and four of his minions in the Pharos at Ridorana. I
recommend starting this one at the same time as the Ixion Hunt above. Teleport to the
Pharos and take the elevator down to Penumbra.
MASSIVE BLACK ORBS: Before we get started, I wanted to make sure you're
aware of a couple of things. First, don't pick up any more black orbs once you've found
one of the Massive Black Orbs. Instead, only pick up the Massive Black Orbs - and make
sure you've killed off several enemies (without picking up their black orbs) before you
grab the Massive one. If you don't pick up the small ones, they will gravitate to the
Massive one, and each one will add THREE to the number of orbs you'll get from it. You
can pretty quickly get a very large number of orbs this way, and it means you don't
have to run around trying to grab the other ones before they disappear. Second, if you
run into a Magick Pot, try this: Give it an elixir (Use the L1/R1 buttons to target an
opponent), then equip your Thief's Cuffs and steal it back. After THAT, Gill Toss at
him or use telekenisis. He should be dead fairly quickly on. Oh, and DON'T hit him
with Excalibur - he absorbs Holy dmg.
Penumbra (L-1): You'll start out dropped into a fight with a lot of enemies
running around this area. If you can't hold your own pretty easily with these enemies,
come back when you're better prepared!
To decend to a lower level, you'll need to light up four pedistals and kill
off the boss. To lighten up each area, you'll need to use those Black Orbs you're
carrying around. Simply put the right number of orbs on the apropriate pedestal of
night. Below is a list of how many orbs each pedastal takes: They get "a little"
lighter at each 1/3 you put in, so that can help you know how many you still have to go.
Look at the map and go through the door in the southwest. The pedestal here
requires 6 black orbs. Once you've given it that, there should be enough light to see
by. As you are facing the pedestal, you should see a door to your left and your right.
Go through the one on the right and kill the enemies there. The treasure chest here may
contain a whale wisker if you are NOT wearing a diamond armlet. The chest in other room
only has an Ether (again, only if you're NOT wearing the Diamond Armlet.)
Look at the map and make your way to the door to the south-east. This time
you'll only need to use 3 Black Orbs. Facing the pedestal, you'll see a door to the
left. No good treasure in there with or without the Diamond Armlet (just an Ether).
Look at the map and head through the door to the north-west. This time
you'll need to use 9 Black Orbs. Facing the pedistal you'll see doors to either side.
Both doors have nothing but enemies (well technically you can get a Massive Black Orb, I
guess). Fighting the enemies does give you access to more black orbs, though.
Look at the map and make your way to the door to the north-east. This time
you'll need to use 18 (yep - 18!) Black Orbs. As you face the pedistal, there will be a
door on your right. Head in and kill the enemies, then find and go through the Fool's
Fascad at the far North wall. There's a chest in this area with an Ether (if you're NOT
wearing the Diamond Armlet. If you go through the remaining two doors in this room,
you'll be able to fight the Phoenix (see below).
Phoenix: This really shouldn't be a tough battle for you at this point.
Hopefully you've got telekenisis or Gil Toss at least. Dispel, steal one or more of the
following: Windslicer Pinion, Eye of the Hawk, a piece of Split Armor, and then take
him out. If you don't have telekenisis or enough gil, you can use the Nihopalaoa/Remedy
trick to get him Oil and Blind status, then use Firaga to do 9999 for every hit. For a
fun trick, use the ruby rings and a self-firaga gambit. He'll be dead in a round or
two!! If you've lit up each of the Pedistals of Night, you should be able to continue,
but see the optional note below.
There's another enemy if you go through the door to the west after taking on
the Phoenix - but turn off gambits first! Magic pot won't attack unless you attack it.
If you first throw an elixir at it, and then steal it back (use thief's cuffs), he will
become damagable using telekensis and gill toss.
When you've finished with Phoenix and lit all the Pedistals of Night in
Penumbra, head back to the elevator and you can descend to Umbra.
Umbra (L-2): Once again, you'll probably be acosted by lots of enemies right
out of the gate. Beat them up or cast float so you aren't drawn into the traps here.
Like the floor above, you'll find doors in the NW, NE, SW, and SE directions. I
recommend tackeling them in the order below:
North-West: You'll need 9 Black Orbs here. The door to your right has
nothing but enemies. The door to the left also has a Massive Black Orb.
South-West: You'll need 18 Black Orbs here. There are doors both to the
left and the right. The one to the right sometimes has a chest with an Ivory Pole (but
DON'T use the Diamond Armlet.) There's a chest in the other area that has a Morning
Star (again, DON'T use the Diamond Armlet.) There's also a Fool's Fascad that leads
south. If you go through there, you'll find yourself at a door which leads to a room
with a couple of Dragon Litch enemies. Defeat them, and if there's a chest in the room,
put on a Diamond Armlet for a chance at another Megalixir.
South-East: You'll need 15 Black orbs here. There is only a door to the
left. After taking out the enemies here, look for a fool's fascade. There's a chest
that sometimes spans in here which sometimes contains a Save the Queen. There's also
another Magic Pot - be sure to see the instructions above for dealing with these guys.
After taking out the Magic Pot, there's sometimes a chest in that room. If you DON'T
wear the Diamond Armlet, you might find a Fomalhaut in there. But if you DO wear the
Diamond Armlet, it could be a Megalixir.
North-East: You'll need 15 Black Orbs here. When you first enter the room,
there's a possiblity that a chest will spawn just inside the door to the right. This
chest may contain a Venitian Shield. Facing the pedistal, you'll see a door to the
right. Head through that, clear out the enemies, and grab the Massive Black Orb.
There's a Fool's Fascade here and more enemies to fight. Once you've lit up all the
pedistals, head to the elevator and descend to Abyssal.
Abyssal (L-3): Again, fight off the swarms of enemies and light up the 4
Pedistals of Night.
North-West: Use 21 Black Orbs. There are doors to the left and the right.
To the left, you might run across a chest that might have a Crown of Laurals (if you
DON'T use the Diamond Armlet. To the right, you might find a chest that might have a
Ribbon or another one that might have a Zwill Crossblade (again, both only if you DON'T
use the Diamond Armlet.)
South-West: Use 12 Black Orbs. There are doors to the right and left. The
one to the right has a Fool's Fascade. If you're lucky, there might be a chest in there
which might have a Circlet (with NO Diamond Armlet).
South-East: Use 27 (yup - you read that right) Black Orbs. Go through the
door on the left and through a Fool's Fascade. You can take out a Magic Pot here. Keep
going through more doors and you'll find yourself in a room with two dragon litch
enemies and another Magic Pot. There may also be a chest in this room, which may
contain Black Robes (with NO Diamond Armlet).
North-East: Use 15 Black Orbs. There's a chance a chest might spawn in here
which has a slim chance of containing an Antares. Find the Fool's Fascade and go
through that. There's a chance you can find a chest in here that might have a Lordly
Robes (DON'T wear the Diamond Armlet.)
After you've lit up all the Pedistals of Night in all three floors, you
should be able to take the elevator to "Unknown." This will be a tough battle, so be
prepared! I recommend using a Black Mask on as many characters as you can, and a Demon
Shield on the ones who can't - this will protect everyone against Dark magick. Also,
equip as many ribbons as you have - this will prevent most status ailments. Now gambit
phoenix down/x-potion/remedy - he'll steal your magic, so you'll want to use those..
Make sure who ever has your most powerful "holy" weapon equiped (Excalibur) is using a
mask. :D
After a few moments, he'll call a "ssservant" to come, then SHADOW SEER will
become immune to physical damage. Go after Pandaemonium (that's the new creature's
name) now. Switch out the Excalibur for the Zodiac Spear (or something else that will
do a lot of damage). Pandemonium will become immune to everything after about half his
HP - focus on buffing up your characters and wait him out. You'll get 28 LP for
Pandemonium, Slyt, Fenrir and Phoenix (when they show up and you kill them.)
When Slyt shows up, dispel/nihopalaoa-remedy on him. Use fireaga on the
newly oiled Slyt, and he'll go down fairly quickly.
Shadow seer will now call Fenrir. Again, Dispel and Nihopalaoa/Remedy on
him.
OK. The last one he'll call is phoenix. Standard attack: Dispel,
Nihopaloa/Remedy. He should be blind and oiled. Now use Gil Toss.
When Phoenix goes down, concentrate on HIM. He should go down after not
TOO much trouble. Keep at least one person a good ways out of range, and concentrate
on him using holy. Teleport back to Rabanastre and see Montblanc for your prize.
Yiazmat
CH: 41
Rank: VIII
Where: Ridorana Cataract: Colosseum
Who: Montblanc
Steal: Holy Stone
From Kill:
Bounty:
Notes:
Once you've defeated ALL other marks, you can start this quest. Remember that weird place in the Ridorana Cataract? The one that looked
like some kind of Colosseum? That's where you're headed, now. Prepare well, this battle isn't even remotely fair. This guy has around 50 lives
(well, that's what I call those little bar things) - each of which has, like, a million HP (I'm not exagerating, actually). This battle will take
you HOURS of game time, and probably days of playing. I spent 5 hours the first day, and another 5 the next. You want 99 each of: Chronos Tears,
Phoenix Downs, Golden Needle and Remedy. You also want to make sure you have the following Weapons/Armor/Accessories: Iga Blade (or better) Ninja
Sword, Genji Gloves, Turtleshell Choker.
Primary Prep: Set your party up with a main Attacker, a secondary attacker, and a healer. Your main attacker should have the Genji
Gloves and the Iga Blade, and a Circlet. Your 2nd best attacker should use the Zodiac Spear (or something elese REALLY good), and a circlet. Your
healer should use a good 1 handed sword, a demon shield, a golden skullcap, and alternate between the Turtleshell Choker and a ring of renewal (to
keep from running totally out of magick). Set the battle speed to as fast as you can tolerate!
Primary attacker strategy and gambits. Your primary attacker should be able to connect with multiple hit combonations with some
regularity. This makes the basttle somewhat bearable. Gamits should be set to use ally->any for each of phoenix down, chronos tear, smelling salts,
and golden needle. Then have self-bravery and foe:any -> Attack.
Secondary attacker stategy and gambit. This guy basically hits when he's not busy doing other routine stuff. Same gambits apply as
above, but at the beginning of the battle have him use foe:any->Expose until it begins to miss (maybe 25 or so will work). This renders the enemy
bearably attackable. This character should also have a gambit for ally:any:protect. This guy should also be casing bubble.
Your healer, as opposed to the above, should use ally:any for phoenix down and chronos tear, but shoulod then cast curaja on anyone under
70%. Also have him/her do self:faith, any:haste and self:libra all before attacking.
Special Attacks: This enemy uses many special attacks. Rake is a standard attack that's not all that powerful (well, it shouldn't be by
the time you get HERE). He also uses White Breath which is an ice attack that will also sometimes cause stop; if you have the battle speed slow
enough, you can swap in armor to reduce the power of ice attacks - I haven't found this to be useful, though). If you have a power armlet, give it
to your 2nd attaker to make him not get stopped. He also uses Stone Breath, which causes petrify on all characters he hits (you can keep your guys
spread out to make this less of an issue). He has a wind based Cyclone attack that will also cause Sap to your guys. If you have the battle speed
slow enough, you can see when he's about to case this and change your armor to a windbreaker (to cut the damage in half) . Death Strike will cause
instant KO to a character, but having shell on provides a slight chance the attack will miss!
Final Special Attacks: Sounds pretty straightforward so far, right? Well just wait until you get him down to only 10 lives left. Then
he'll use "Growing Threat" and DOUBLE his level. Ouch. He'll also start doing some really nasty stuff like calling Death Strike OVER AND OVER AND
OVER again. Be prepared to start running back and forth for more Phoenix Downs at this time. GRRR. Rake really will kill you off, as will cyclone
if you aren't careful. As if that wasn't bad enough, Ribbon stops working again Death Strike with any regularity. You really are better off heading
off the screen and "healing up" there. As long as you are heading out, you might want to consider going and saving your game, too. If you just heal
up "in the wings," he'll start casing "regen" on himself and doing WAY more health than you can do damage.
When you have the opportunity, feel free to use your quickenings. Be aware, though, that this can leave your guys VERY open to attacks.
Since your 2nd attacker might not be able to cast magic for a bit, it might be tough to recover from this! I've heard people say you can use this to
stave off really powerful attacks, though I have never been able to. The idea is, when you see Cyclone. Death Strike, or worse, you can quickly call
your quickening and that will happen first. If you can get it to work, you might be able to use this to help make it slightly less painful. I was
able to choose a quickening within a fraction of a second after he readied both cyclone AND death strike, but I never was able to get my attacks in
first. I think this is urban legend. YMMV, I guess. Cleaver use of mist charges can make up for the total magick drain effect, btw.
Ideas: You might want to have your 2nd attacker run around and trigger all the traps; this will let you remove the "libra" entries from
any/all other characters. When your guys are getting really low, have them run almost to the exit at the top of the screen. You can regroup here,
but beware - he will charge back up, so you'll have to dispel as soon as you re-enter the arena. This *does* have the bonus that the traps will NOT
respawn, so you won't have to worry about them like you would if you actually left the screen. If you *do* leave the screen, be sure to use the
opportunity to head back to some town and restock on items and SAVE YOUR PROGRESS. (Did you detect the voice of experience there? I *thought* I
detected you detecting it. ;) ) Be sure you run far enough away that you don't get hit by his Death Strike.
As the number of lives left goes down, the likelihood that he will use really powerful attacks goes up. Around 18-20 lives from death,
his defense will go way up. You won't be able to do more than 6999 damage to him on a given hit. If you leave the arena during this time, be VERY
sure you remember to use dispel and expose when you come back! This time, though, don't just expose until you begin to miss. Keep it up until your
main attacker can do 6999 dmg. It might take you a while, but it's worth it. As far as I can tell, though, there's no point in continueing to use
expose after that. I can't do more than 6999 dmg on him at this point. Just keep plugging away. You've got to be patient! Once he's down to 5
lives left, he'll throw out a reflectga spell, to try and trick your guys into casting their healing magic on HIM (via reflection). When you see him
start this spell, immediately swap out your accessories for ruby rings. These will enable reflect automatically. When you see his reflect spell
miss, be sure to swap them out fast so you don't end up reflecting your healing magic back at him. He doesn't cast reflect very often, so be
cautious, and look for it!
As you get toward the end of this fight, you'll notice some very specific patterns emerge:
- You'll start with your guys equiped with Genji Gloves, Turtleshell Choker, and Power Armlet
- You run into the arena and one guy casts dispel.
- He casts growing threat while your other two guys attack him.
- He'll cast Cyclone and do quite a bit of damage - he then readies reflectaga*
- One of your healer's gambits should automatically cast Curaja
- As soon as that actually lands cure majick, swap out your accessories for ruby rings
- As soon as his reflectaga misses all 3 characters, re-equip your other accessories.
- When your guys start spending more time healing (well, resurecting anyway) than attacking, run off-screen, save, and start again.
* If this attack kills off your guys more often than not, you might want to invest in a set of Wind Breakers. This armor will half the damage caused
by wind based attacks.
I think I repeated the above set of steps a hundred times during his last 10 lives. The good news is, the more you do it, the quicker
you get at it. When all his "lives" bars disapear, you8 know he really is almost totally dead. The really fortunate thing here, is that he doesn't
have any kind of recharge crap.
When you are finished, head back to Rabanastre to claim your well earned prize. There's pretty much nothing in the game you can't beat
now. Congratulations! Da da da DA da da DA da DA!!! Once you defeat Yiazmat, Montblanc's clan will all get together and award you your prize.
30,000 Gil and a Godslayer's Badge.
Emulator Notes (Useful if you're playing on PCSX2, etc.)
Chain-Leveling
To get enemies to drop lots of the best loot, you'll want to get a high-level chain bonus. There are four levels of loot - normal, blue, yellow, and red (look at
the color of the text telling you how many enemies you have in the chain. If you don't pick up loot until you get to the fourth level, you'll get there faster.
However, sometimes you'll want to keep killing enemies until they drop really rare loot, so skipping those drops might mean missing a cool item. With an emulator,
you can create a save state just before picking up the loot, and then load that state if the loot wasn't rare. NOTE: Some times when you kill an enemy the chain
number appears in flashing text with no color coding. This means that any loot dropped there can be picked up without resetting your chain level requirements (i.e., if you see the flashing, grab the loot!)
Ultra-rare items from chests
Items in chests are randomly chosen at the time you open it. On an emulator, you can create a save state, then check the chest. If it's not what you wanted, go
kill a monster, and try again. When I'm going after a Diamond Armet on the Tchita Uplands or a Ribbon on the Cerobi Steppe, I use this trick to radically cut down
the number of attemps it takes to find something.
Diamond Armlet on the Tchita Uplands
There is a 1/10 chance that a chest will appear along the southern boarder of the Garden of Life's Circle in the Tchita Uplands. Teleport to the crystal in the
Chosen Path and go counter-clockwise along the map until you get to the blue save crystal in The Nameless Spring. Save at the crystal, and create a new save state.
Head south to the next screen and flee along the southern (right) edge. If you don't see a chest by the time you come to the eastern edge, reload your save state.
For your second attempt, head NORTH and fight a single monster. After that, save over your last save state, then flee south past the save crystal and look for the
chest again. Again, if you don't see it by the time you get to the eastern edge of the map, reload that save state and fight another monster. Eventually the chest
will appear. When it does, create a new save state before opening it. If it doesn't have the Diamond Armlet, reload your save state, do something that requires the
system generate a random number (attack, cure, etc), and try again. You should be able to get the Diamond Armlet reasonably quickly this way. (Trust me, it's faster
than rebooting the emulator and loading the previous save over and over.)
Ribbon on the Cerobi Steppe
You must have a Diamond Armlet for this to work - see above. You're going to leverage a similar strategy to the one above for this. Teleport to Balfonheim Port
and head North and West through the Cerobi Steppe until you get to the blue save crystal in Journey's Rest. Save at the crystal, then create a new save state in
your emulator. Look at the map and notice on Crossfield (the next screen to the North), you'll see a square looking gap in the map close to the top of that area,
about 1/4 of the way west from the eastern transition to The Northsward (meaning it's to the right of the map area.) There is a chance that you'll see a chest along
the north edge of this square. So after you've created your save state, you can head north to Crossfield and flee directly to that location. If you don't see a
chest, reload your save state and head SOUTH to the Terraced Bank and kill an enemy. Save over your previous save state and then go look for that chest again.
Repeat until it appears.
Once the chest appears, save over your previous save state, then check to see if it has a ribbon. If it doesn't, do something that requires the system generate a
random number (attack, cure, etc), and try again. If you want to go for another Ribbon, head south through the save crystal area and head counter-clockwise around
the map until you get to Feddik River. Create a new save state just before you transition from Feddik River to Crossfield. This should allow the chest to respawn.
Using hot-keys to map "save state" and "load state", I was able to get three ribbons in about 30 minutes. YMMV. FWIW, I set all three characters to have gambits
disabled, then got close to the chest. I'd save, check the chest, and reload if it wasn't a ribbon. Then I would have one of the other charcters cast cure, and then
repeat. It went super quick.
Diamond Armlet in Giruvegan
You'll notice the various chests in Giruvegan may contain cool loot. If you equip the diamond armlet and do the save / cure / try / load trick, you should be
able to ensure you get the cool armor from all chests. However, be sure you DO NOT WEAR THE DIAMOND ARMLET if you are trying to get the Holy Lance. It won't show up
unless you do NOT have that equiped. In the Uldobi Phullam Udiipra region, you can get the Glimmering Robes.
Armor
Torso Armor
Name |
License |
Defense |
Magick Resist |
Element |
Special |
Cost |
Leather Clothing |
? |
4 |
0 |
None |
None |
100 |
Chromed Leathers |
? |
5 |
0 |
None |
None |
? |
Cotton Shirt |
? |
4 |
0 |
None |
None |
100 |
Leather Breastplate |
? |
6 |
0 |
None |
None |
300 |
Silken Shirt |
? |
6 |
0 |
None |
None |
300 |
Bronze Armor |
? |
7 |
0 |
None |
None |
700 |
Bronze Chestplate |
? |
8 |
0 |
None |
None |
500 |
Kilimweae Shirt |
? |
8 |
0 |
None |
None |
500 |
|
|
|
|
|
|
|
Caps
Name |
License |
Defense |
Magick Resist |
Element |
Special |
Cost |
Leather Cap |
? |
0 |
4 |
None |
None |
100 |
Cotton Cap |
? |
4 |
0 |
None |
None |
100 |
Headguard |
? |
0 |
6 |
None |
None |
300 |
Pointy Hat |
? |
0 |
6 |
None |
None |
300 |
Leather Headgear |
? |
0 |
8 |
None |
None |
500 |
Topkapi Hat |
? |
0 |
8 |
None |
None |
500 |
|
|
|
|
|
|
|
Shields
Name |
License |
Defense |
Magick Resist |
Element |
Special |
Cost |
Leather Shield |
? |
8 |
0 |
None |
None |
600 |
|